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Forum > Suggestions > Show the impact of your initial choices for Traits and Attributes on the Player Creation page.
Plankton
OPL4Lyfe
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The choices we make before we even click Create Player are some of the most critical choices in the player build process, yet we have no clue about their real impact until we have clicked Create Player. I know we can retire and recreate, but if GLB2 is supposed to be more player and noob friendly, my suggestion is to show us what our max skill values are as we make selections for Attribute and Trait so that when we click Create, we know we are happy with the player.
Edited by Plankton on Dec 15, 2013 13:22:05
 
ProfessionalKop
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yup
 
daryls61
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Great suggestion. Maybe have a back button so agents could go back and change traits after seeing SP screen.
 
burn_209
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Horrible suggestion...all you are going to do is sit there and keep tweaking the stats to get the most amount possible and then when that is figured out then everyone is going to cookie cutter build
 
Robert Fripp
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Originally posted by burn_209
Horrible suggestion...all you are going to do is sit there and keep tweaking the stats to get the most amount possible and then when that is figured out then everyone is going to cookie cutter build


This. Not nearly as profitable for warrior general if it is implemented, nor would the game be nearly as fun.
 
mikemart
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Originally posted by Robert Fripp
This. Not nearly as profitable for warrior general if it is implemented, nor would the game be nearly as fun.




It wouldn't affect profits at all. All that's being asked for is the caps of skills before a character is created. All this would do is cut time from retiring and remaking new players because we know what we will get before we click create.
 
Plankton
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Whatever. Imagine if you make a player, get on a team, then after a couple of games realize you screwed up and can't get more than 25 Conditioning. However, you are signed to a team and are at the mercy of the owner to let you start over. You are stuck for a month with a player that you know you are not going to keep. Might discourage folks from sticking around, but who knows. I'm sure Bort knows best.
Edited by Plankton on Dec 16, 2013 16:38:27
 
Jampy2.0
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Nah dude...

If you don't like what you made, retire and rebuild.

The best way to get better at creating what you want is through experience.
 
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Originally posted by Jampy2.0
Nah dude...

If you don't like what you made, retire and rebuild.

The best way to get better at creating what you want is through experience.


Gonna have to agree with this.

The initial idea isn't bad. But the fact people will sit there for however long it takes to get the exact perfect build setup would hurt the game more than it would help, I think.
 


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