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Forum > Suggestions > Reduce size of Bot Avatars to about to 50% of what they are now
yello1
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Reduce size of Bot Avatars to about 50% of what they are now

The Bots are way too freaking huge.

And that makes it harder to see the plays and gives the game a goofy feeling when watching replays.

I measured the width of the field in pixels and then the width of the players (using the oval shadow under them with a small green border) and using a field width of 53.3 yards and figure a player width of about a yard determined that the bots are just too freaking big.

On the screen setting I had c & p'd into paint it was 512 pixels field width and about 24 pixels for the avatar footprint on the grass, at roughly ten pixels per yard the bot should only be 10 pixels wide, not 24.

So the bots are about two times too big.

Reduce the size of the graphics for the bot's avatar (sprite I guess it is called in this techmo world) and it should look a heck of a lot better and less cluttered.
Edited by yello1 on Dec 13, 2013 11:21:28
 
Corndog
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Dots from GLB Classic are a two yard circle.
 
yello1
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And they have always been too wide, causing much confusion to the viewer.

That said, the Bots here are two yards wide on the grass AND THEN three yards tall and even wider because on top of the two yard circle you are standing a statue of the player if you will.

Looking at it on my screen (where the field is 512 pix wide) the player from bottom of shadow to helmet top is 48 pixels tall. At 10 pixels a yard hes darn near five yards tall. Too much! Even for an NBA sim!

They can still have their two wide yard effect upon other dots - not suggesting ANY change to the mechanics.

But to scale down the megabots would make a much more pleasing end result to the viewer.

Right now its hardly worth watching a replay. You cant tell whats going on and it looks kinda dumb.

Can't be tooooo hard to do. Scale it down and see how it looks.
Edited by yello1 on Dec 13, 2013 11:44:35
 


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