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killershrew
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It is not necessarily based of a good run game, it is based of the defense expecting a run play. I donīt see your point at all. Defenses sometimes run the wrong play at the wrong time regardless of if play action is in the game or not. It doesnt really matter if the team is 3 rushes for -7 if their next down is 2&inches they could still run the ball. And if the defense expects a run and the o go play action then I dont think anyone would call that coach "out of his mind". Itīs all about the situation. Just like you would set "run inside" to 0 on "3&very long" you would set PA to 0 on "3&very long". I donīt see why it is so impossible.
Edited by killershrew on Dec 12, 2013 04:43:01
 
MC_Hammer
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Originally posted by killershrew
Bummer. Youīd think getting an essential part of football into the game like play action would be prioritized over 8'6" sprites in this new game


To put it into perspective, being able to rotate out players on a situational basis is an essential part of the American football game as well. But since Bort has repeatedly said there would be no custom slots for every player (rather than merely "skill" positions) it is pretty much dead in the water also.
It is my firm belief that Bort does not know how to make the interactions work from a coding standpoint, hence being dead set against it.
There are quite a few suggestions that would make the game more realistic (which obviously Bort does not want for some reason), but they have been repeatedly shut down with little to no explanation other than "we just don't want to do it."

Originally posted by XxXMufasaXxX
It wouldn't be possible w/o live play calling because it wouldn't be representative to the game of football.


Sure it would, but part of the (my) solution would be to implement custom slots for ALL players (which Bort has said will never happen). There could be tactics settings (or check boxes, whatever) that say, for example: If Team A runs the same or same type of play a certain number of times in a row then Team B's defense should be expecting a certain type of play next (also based on down/distance though).
There are actually a handful of ways I can think of off the top of my head to make play action work, but they all depend on custom slots, so I don't bother wasting my time there.
 
E-A-G-L-E-S
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Originally posted by MC_Hammer
Sure it would, but part of the (my) solution would be to implement custom slots for ALL players (which Bort has said will never happen). There could be tactics settings (or check boxes, whatever) that say, for example: If Team A runs the same or same type of play a certain number of times in a row then Team B's defense should be expecting a certain type of play next (also based on down/distance though).
There are actually a handful of ways I can think of off the top of my head to make play action work, but they all depend on custom slots, so I don't bother wasting my time there.


why does this bother you so much? it's not like anyone else can throw play action passes, and it makes no sense to have cornerbacks "bite" on a play fake when the other team hardly runs the ball anyway. Just go to your 5 wide receiver set on third down like the rest of us
 
MC_Hammer
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The lack of PA does not bother me in the least, except that my version REQUIRES custom slots for every position..... which DOES bother me not having.
Obvious passing downs should ALWAYS have the pass rush DEs in the game (or at least the ability to force that whenever wanted), short yardage situations should have the ability to always have your hard hitting safeties and LBs in the game versus coverage guys as well as run stuffer DEs/DTs, etc.

The thing that baffles me the most is that Bort either doesn't see, or refuses to see the potential for making the game less stagnant and more realistic.

Edit: When/if I do ever start coordinating again, it will be on the defensive side of the ball like previously (since I enjoy it more). However, I likely won't ever coordinate again since Bort has taken away most of the control a DC has and made the game LESS realistic instead of MORE.
Edited by MC_Hammer on Dec 12, 2013 17:50:57
 
E-A-G-L-E-S
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It's Beta and they haven't even added individual player tactics yet. Do you really think these are the forever tactics? I think a lot is yet to change
 
MC_Hammer
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Originally posted by E-A-G-L-E-S
It's Beta and they haven't even added individual player tactics yet. Do you really think these are the forever tactics? I think a lot is yet to change


I don't expect it to be set in stone, no. However, I do expect the game to be a bit more developed before being released into Beta considering we were told that most of the good suggestions on GLB1 would be implemented in GLB2 (assuming they fit with the new design).
 
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