User Pass
Home Sign Up Contact Log In
DiMo28
offline
Link
 
So just to make sure I completely understand these...

Example: Tunnel Vision
Ability type: Active
Powered by: Pass Rush Power
Activation Condition: Blitzing the QB
Activation chance: up to 15%
Duration: .6 to 1.0 seconds
~
What is the difference between active vs passive?

"Powered by" means that Tunnel Vision can fire up to 15% depending on how much pass rush power he has? So low pass rush power may only give a 1 or 2% chance?

Duration means that his skills mentioned in the "while active" part will be adjusted only for the period of time given?

Is it possible to fire multiple times during the same play?

 
Time Trial
offline
Link
 
Bort never really explained it, but the way I've figured it was that Powered By Skill = how long the duration would last.

So a good Pass Rush Power roll will activate the skill closer to 1.0 seconds and a poor roll will get you closer to 0.6 seconds.

Active means it is triggered by an event on the field, in this case a pass rush.
 
DarkPraetor
This!
offline
Link
 
Originally posted by DiMo28
What is the difference between active vs passive?


As TT said. For example Power Through can only be triggered during the tackling interaction.

Originally posted by DiMo28
"Powered by" means that Tunnel Vision can fire up to 15% depending on how much pass rush power he has? So low pass rush power may only give a 1 or 2% chance?


That's how I see it too. Better chance of activating the ability the higher your "Powered by" skill is.

Originally posted by DiMo28
Duration means that his skills mentioned in the "while active" part will be adjusted only for the period of time given?


Yes. After that time they will reset to normal.

Originally posted by DiMo28
Is it possible to fire multiple times during the same play?


I've seen QBs activate Quick Read 2 times in the same play, so yes. Things like Power Through, Spin, Stiff Arm or Juke should be able to fire multiple times, just like in GLB classic. I don't know if Tunnel Vision will.

 
Time Trial
offline
Link
 
Mr. Reliable used to fire five times a play sometimes (depending on how where the run started from and how far to the line of scrimmage).
 
Jampy2.0
thuggin'
offline
Link
 
yaeh Mr. Reliable fires a lot
 


You are not logged in. Please log in if you want to post a reply.