Are these Activation Conditions, and Powered By traits very strict?
For example, I made a CB and chose Pick Six (trying to make him a Man cover Int CB).
The Activation Condition is "Catching a pass while not jumping or diving" and the Powered By was Balance.
So if I ramp up the Balance stat is that going to help this SA fire a lot, and potentially increase my chances for ints?
Or will it fire only when I get an int, based on my Balance stat (meaning that if I have low Balance it may not even fire if my dot gets an int?)
Some of these SAs seem to have fairly specific parameters to activate, so my general question I guess is just how strict the conditions are. Shed Block says "winning a one-on-one run blocking interaction" So that SA would be useless on a pass rushing DE?
For example, I made a CB and chose Pick Six (trying to make him a Man cover Int CB).
The Activation Condition is "Catching a pass while not jumping or diving" and the Powered By was Balance.
So if I ramp up the Balance stat is that going to help this SA fire a lot, and potentially increase my chances for ints?
Or will it fire only when I get an int, based on my Balance stat (meaning that if I have low Balance it may not even fire if my dot gets an int?)
Some of these SAs seem to have fairly specific parameters to activate, so my general question I guess is just how strict the conditions are. Shed Block says "winning a one-on-one run blocking interaction" So that SA would be useless on a pass rushing DE?






























