Football Socialist
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MileHighShoes
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Originally posted by kyousukeneko
Add some speed, he is way to slow to make a huge impact
Don't listen to him.
You're a hard hitting safety not an instant speed thread.
You're working a little backwards starting with STR, but take it to 77, followed by speed to 77, then tackling to 74.
Get a multi train started once you train speed to 33ish, make sure agility and vision are in there, along with stamina. Have tackling be the unpurchased 4th slot.
After you get tackling to 74, take vision or agility to 68, followed by the other stat to 68.
A hard hitting safety should be slow for his first 2-3 seasons, otherwise you are doing it horribly, horribly, wrong. Or you are using multi-training to make up for the lack of ALG's in tackling and STR that you'll have to deal with as a consequence of working speed and agility first.
Add some speed, he is way to slow to make a huge impact
Don't listen to him.
You're a hard hitting safety not an instant speed thread.
You're working a little backwards starting with STR, but take it to 77, followed by speed to 77, then tackling to 74.
Get a multi train started once you train speed to 33ish, make sure agility and vision are in there, along with stamina. Have tackling be the unpurchased 4th slot.
After you get tackling to 74, take vision or agility to 68, followed by the other stat to 68.
A hard hitting safety should be slow for his first 2-3 seasons, otherwise you are doing it horribly, horribly, wrong. Or you are using multi-training to make up for the lack of ALG's in tackling and STR that you'll have to deal with as a consequence of working speed and agility first.
Homage
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Originally posted by MileHighShoes
Don't listen to him.
You're a hard hitting safety not an instant speed thread.
You're working a little backwards starting with STR, but take it to 77, followed by speed to 77, then tackling to 74.
Get a multi train started once you train speed to 33ish, make sure agility and vision are in there, along with stamina. Have tackling be the unpurchased 4th slot.
After you get tackling to 74, take vision or agility to 68, followed by the other stat to 68.
A hard hitting safety should be slow for his first 2-3 seasons, otherwise you are doing it horribly, horribly, wrong. Or you are using multi-training to make up for the lack of ALG's in tackling and STR that you'll have to deal with as a consequence of working speed and agility first.
I still would've personally gone all speed on his first attribute though. Speed is just too important to any safety,
Keep in mind, my HH SS in the WL only has 146+ speed/68 strength/77 tackling... he's only gotten a handful of FF's every season though.
As for the LB in question... strength first then tackling
Don't listen to him.
You're a hard hitting safety not an instant speed thread.
You're working a little backwards starting with STR, but take it to 77, followed by speed to 77, then tackling to 74.
Get a multi train started once you train speed to 33ish, make sure agility and vision are in there, along with stamina. Have tackling be the unpurchased 4th slot.
After you get tackling to 74, take vision or agility to 68, followed by the other stat to 68.
A hard hitting safety should be slow for his first 2-3 seasons, otherwise you are doing it horribly, horribly, wrong. Or you are using multi-training to make up for the lack of ALG's in tackling and STR that you'll have to deal with as a consequence of working speed and agility first.
I still would've personally gone all speed on his first attribute though. Speed is just too important to any safety,
Keep in mind, my HH SS in the WL only has 146+ speed/68 strength/77 tackling... he's only gotten a handful of FF's every season though.
As for the LB in question... strength first then tackling
Edited by Homage on Jul 13, 2011 20:08:35
MileHighShoes
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How much speed is enough?
My most poorly built SS will hit plateau at the beginning of next season, at which point he'll be rocking 140.5 speed.
He's only in WEPL, but I think his squad has what it takes to make WL... he had more FF's during the Preseason than he had last season (8)... and I have high hopes at this point as I finally finished his ff% AEQ.
Will have 89 Tackling with Textbook Tackler at level 72, and 79.5 Str.
I imagine your guy will have higher Agi, and Vis than mine who only has 74, and 72 respectively with only 4 CD, and 8 SV.
My next generation HH has WAY more tackling and STR, and will end with 143 speed, but he had the benefit of archetype's over his entire career.
My 3rd Generation is completely different. They all will have higher speed (146) and middling tackling and STR. Trying to strike the right middle ground, but I always start with tackling as I truly feel it's the most important attribute.
But my only question for you is how much speed do you think is enough for a hard hitter? What is the bare amount of tackling needed? How about Strength? Vision? Agility? Would you please just type out a kind of bare minimum attributes list based on your idea of a hard hitting Secondary dot? Honestly, I still feel like I'm just shooting blindly into the night hoping I hit something.
My most poorly built SS will hit plateau at the beginning of next season, at which point he'll be rocking 140.5 speed.
He's only in WEPL, but I think his squad has what it takes to make WL... he had more FF's during the Preseason than he had last season (8)... and I have high hopes at this point as I finally finished his ff% AEQ.
Will have 89 Tackling with Textbook Tackler at level 72, and 79.5 Str.
I imagine your guy will have higher Agi, and Vis than mine who only has 74, and 72 respectively with only 4 CD, and 8 SV.
My next generation HH has WAY more tackling and STR, and will end with 143 speed, but he had the benefit of archetype's over his entire career.
My 3rd Generation is completely different. They all will have higher speed (146) and middling tackling and STR. Trying to strike the right middle ground, but I always start with tackling as I truly feel it's the most important attribute.
But my only question for you is how much speed do you think is enough for a hard hitter? What is the bare amount of tackling needed? How about Strength? Vision? Agility? Would you please just type out a kind of bare minimum attributes list based on your idea of a hard hitting Secondary dot? Honestly, I still feel like I'm just shooting blindly into the night hoping I hit something.
Homage
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Originally posted by MileHighShoes
How much speed is enough?
My most poorly built SS will hit plateau at the beginning of next season, at which point he'll be rocking 140.5 speed.
He's only in WEPL, but I think his squad has what it takes to make WL... he had more FF's during the Preseason than he had last season (8)... and I have high hopes at this point as I finally finished his ff% AEQ.
Will have 89 Tackling with Textbook Tackler at level 72, and 79.5 Str.
I imagine your guy will have higher Agi, and Vis than mine who only has 74, and 72 respectively with only 4 CD, and 8 SV.
My next generation HH has WAY more tackling and STR, and will end with 143 speed, but he had the benefit of archetype's over his entire career.
My 3rd Generation is completely different. They all will have higher speed (146) and middling tackling and STR. Trying to strike the right middle ground, but I always start with tackling as I truly feel it's the most important attribute.
But my only question for you is how much speed do you think is enough for a hard hitter? What is the bare amount of tackling needed? How about Strength? Vision? Agility? Would you please just type out a kind of bare minimum attributes list based on your idea of a hard hitting Secondary dot? Honestly, I still feel like I'm just shooting blindly into the night hoping I hit something.
Personally, I don't think a Hard Hitter should have any less speed than a coverage guy. Speed should be the same on them. The differences are in tackling, strength, jumping, vision and SA's. You could probably argue some agility as well. But speed should be the same. Mine will probably end up in the 150-155+ range of speed.
How much speed is enough?
My most poorly built SS will hit plateau at the beginning of next season, at which point he'll be rocking 140.5 speed.
He's only in WEPL, but I think his squad has what it takes to make WL... he had more FF's during the Preseason than he had last season (8)... and I have high hopes at this point as I finally finished his ff% AEQ.
Will have 89 Tackling with Textbook Tackler at level 72, and 79.5 Str.
I imagine your guy will have higher Agi, and Vis than mine who only has 74, and 72 respectively with only 4 CD, and 8 SV.
My next generation HH has WAY more tackling and STR, and will end with 143 speed, but he had the benefit of archetype's over his entire career.
My 3rd Generation is completely different. They all will have higher speed (146) and middling tackling and STR. Trying to strike the right middle ground, but I always start with tackling as I truly feel it's the most important attribute.
But my only question for you is how much speed do you think is enough for a hard hitter? What is the bare amount of tackling needed? How about Strength? Vision? Agility? Would you please just type out a kind of bare minimum attributes list based on your idea of a hard hitting Secondary dot? Honestly, I still feel like I'm just shooting blindly into the night hoping I hit something.
Personally, I don't think a Hard Hitter should have any less speed than a coverage guy. Speed should be the same on them. The differences are in tackling, strength, jumping, vision and SA's. You could probably argue some agility as well. But speed should be the same. Mine will probably end up in the 150-155+ range of speed.
Homage
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Originally posted by MileHighShoes
How high do you think Tackling, and Strength should be on Hard Hitters?
depends entirely on what you can get while taking care of your peripherals... aka stamina to 60ish, jumping to 2nd, agility to 80ish? All this has a bearing on your strength/tackling numbers... as important as they are, you still need to cover the other key areas.
I'd shoot for at least strength 3rd capped and tackling close to 80?
You might be able to get more elsewhere... but I think high tackling is much more vital.
If you could get 80str/90tkl with all this you'd be amazing... but you can't quite be a feasible SS without sacrificing some power and ff #'s so you're not a defensive liability. Unless of course you simply want to be a STOP.
How high do you think Tackling, and Strength should be on Hard Hitters?
depends entirely on what you can get while taking care of your peripherals... aka stamina to 60ish, jumping to 2nd, agility to 80ish? All this has a bearing on your strength/tackling numbers... as important as they are, you still need to cover the other key areas.
I'd shoot for at least strength 3rd capped and tackling close to 80?
You might be able to get more elsewhere... but I think high tackling is much more vital.
If you could get 80str/90tkl with all this you'd be amazing... but you can't quite be a feasible SS without sacrificing some power and ff #'s so you're not a defensive liability. Unless of course you simply want to be a STOP.
MileHighShoes
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Originally posted by Homage
depends entirely on what you can get while taking care of your peripherals... aka stamina to 60ish, jumping to 2nd, agility to 80ish? All this has a bearing on your strength/tackling numbers... as important as they are, you still need to cover the other key areas.
I'd shoot for at least strength 3rd capped and tackling close to 80?
You might be able to get more elsewhere... but I think high tackling is much more vital.
If you could get 80str/90tkl with all this you'd be amazing... but you can't quite be a feasible SS without sacrificing some power and ff #'s so you're not a defensive liability. Unless of course you simply want to be a STOP.XD
I'm thinking that my 2nd gen SS is probably going to turn into one (a STOP), he has 90 tackling now and will have 95 by level 72, but jumping will only be at 52, stam at 58, and agi at 74, and vis at 72. Str ends at 83... and (lol) with Textbook Tackler he should have 102.5 tackling... lol probably overkill. My 3rd gen's will be closer to your #'s but I guess they probably won't be WL quality as their jumping will only end around 55... LOL, maybe I should just quit now.
Although we'll see how my team of HH's fairs. So far I have the number 1, number 2, and number 5 FF dots in University 4 right now... but I need to pick up one more HH CB, and then need to wait until level 50ish when I can get the defense to split between Death Grip and Rip the Ball... I'm hoping to at least show that an effective defense can be made another way... but that's kind of idealistic of me, and we'll see how it actually turns out.
depends entirely on what you can get while taking care of your peripherals... aka stamina to 60ish, jumping to 2nd, agility to 80ish? All this has a bearing on your strength/tackling numbers... as important as they are, you still need to cover the other key areas.
I'd shoot for at least strength 3rd capped and tackling close to 80?
You might be able to get more elsewhere... but I think high tackling is much more vital.
If you could get 80str/90tkl with all this you'd be amazing... but you can't quite be a feasible SS without sacrificing some power and ff #'s so you're not a defensive liability. Unless of course you simply want to be a STOP.XD
I'm thinking that my 2nd gen SS is probably going to turn into one (a STOP), he has 90 tackling now and will have 95 by level 72, but jumping will only be at 52, stam at 58, and agi at 74, and vis at 72. Str ends at 83... and (lol) with Textbook Tackler he should have 102.5 tackling... lol probably overkill. My 3rd gen's will be closer to your #'s but I guess they probably won't be WL quality as their jumping will only end around 55... LOL, maybe I should just quit now.
Although we'll see how my team of HH's fairs. So far I have the number 1, number 2, and number 5 FF dots in University 4 right now... but I need to pick up one more HH CB, and then need to wait until level 50ish when I can get the defense to split between Death Grip and Rip the Ball... I'm hoping to at least show that an effective defense can be made another way... but that's kind of idealistic of me, and we'll see how it actually turns out.
Homage
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As long as your dawt is efficiently build and has the right values spread around... someone will find a use for 'em in the WL.
Those cats are pretty fucking resourceful. I just like giving 'em dawts.
Those cats are pretty fucking resourceful. I just like giving 'em dawts.
Menamino
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Originally posted by MileHighShoes
I'm thinking that my 2nd gen SS is probably going to turn into one (a STOP), he has 90 tackling now and will have 95 by level 72, but jumping will only be at 52, stam at 58, and agi at 74, and vis at 72. Str ends at 83... and (lol) with Textbook Tackler he should have 102.5 tackling
I have a current ss with very very similar numbers to those - http://goallineblitz.com/game/player.pl?player_id=1534345 who is alright in WL play. I missed about 1.5 seasons of training due to semi-quitting glb during her teen years so I'm not happy with her jumping/sta/cnf but it is what is. In 16ish games as a backup ss in wl play/scrims vs top pro teams she has 25 tackles and 6 ff's. Not too bad, but due to lack of opportunity due to lower top end spd and fewer plays she doesn't get a chance to make a huge impact.
If I made another I'd make sure to get the top end spd to 150+ like homage said, and also get a nice investment in agi. Can really feel her lack of agi and penalized CD when she needs to make quick cuts. I invested in a closing speed aeq to try and offset that some but it doesn't really make a huge difference unless you already have the ability to move quickly.
I'm thinking that my 2nd gen SS is probably going to turn into one (a STOP), he has 90 tackling now and will have 95 by level 72, but jumping will only be at 52, stam at 58, and agi at 74, and vis at 72. Str ends at 83... and (lol) with Textbook Tackler he should have 102.5 tackling
I have a current ss with very very similar numbers to those - http://goallineblitz.com/game/player.pl?player_id=1534345 who is alright in WL play. I missed about 1.5 seasons of training due to semi-quitting glb during her teen years so I'm not happy with her jumping/sta/cnf but it is what is. In 16ish games as a backup ss in wl play/scrims vs top pro teams she has 25 tackles and 6 ff's. Not too bad, but due to lack of opportunity due to lower top end spd and fewer plays she doesn't get a chance to make a huge impact.
If I made another I'd make sure to get the top end spd to 150+ like homage said, and also get a nice investment in agi. Can really feel her lack of agi and penalized CD when she needs to make quick cuts. I invested in a closing speed aeq to try and offset that some but it doesn't really make a huge difference unless you already have the ability to move quickly.
Edited by Menamino on Jul 16, 2011 08:47:16
Golan
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Speed first, for sure. A true HH safety (85+ natrual str/tck) won't have the coverage ability needed at the highest level, and while you could argue that this will change in a few seasons with archtype players coming through, my feeling is that the amount of spd/agi/vsn needed will also be raised by enough to keep them from being effective.
I had hoped that my own SS could be good enough to do it all, but he's falling short on jumping/stamina/agility. And I guess capping vision at 77 was too high. The EL will be pretty damn good in the end though
I know it only takes 1 guy liking your dot to make the WL, but having two vastly different defenders at the same position doesn't usually work out. So you'll need to find a DC that likes to use his SS as more of a MLB kinda guy that covers HB's/short routes and heavy run support.
I had hoped that my own SS could be good enough to do it all, but he's falling short on jumping/stamina/agility. And I guess capping vision at 77 was too high. The EL will be pretty damn good in the end though
I know it only takes 1 guy liking your dot to make the WL, but having two vastly different defenders at the same position doesn't usually work out. So you'll need to find a DC that likes to use his SS as more of a MLB kinda guy that covers HB's/short routes and heavy run support.
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