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Forum > Pee Wee Leagues > Pee Wee Gold League > Is boosting/ceq really worth it in Gold anymore?
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LordEvil
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Originally posted by RaphaneKnight
You must've missed my latest post of putting CEQ on for the UT pimps game I was no/no up until the conf game where I lost. I already made my point that I didn't originally intended to make that team competitive. But when it unexpectedly played well, I started dividing the time with the Maine grenadiers team.

No disrespect to Gerr but I felt that the explosive scat backs the Pimps had they can pretty much call 1-2 plays and win easily with the slow but all around builds we have.They pretty much have the perfect roster for this season's sim.

Since this is my last season with the philosophers and the fact I sacrificed my time with MG to make that team competitive, it would be the right thing to do to at least make it a game and not just give up and possibly a chance to put two teams in the final.
I don't think I'll have another chance like that ever even if I decide to keep that no/no team. Even if I'm yes/no it would be extremely difficult to go past the first round. Only dead.ed was able to do it.

Yeah it does seems like a silly move considering we would be at disadvantage either way. But since we got a free lvl 11 up (x1 boost for few players that didn't make it), I was like why not. We played a very competitive first half even though they won comfortably going strong in the 2nd half. So no regrets, knowing how cheap the rental CEQ are it was a pretty easy decision. I just don't think I would have that opportunity again.


Any one of us would of done the same thing. Hell I think I would have boosted the entire team. Might not of felt great about forking out that much flex but it would be very tempting.
 
Dead.Ed
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I can't believe some of you guys still think 3x boosts and CE isn't enough of an advantage. Those no-no teams did great because of the coaching, not because boosting is somehow less effective. There is no way a no-no team will win a championship, and being "competitive" gets boring.

Originally posted by jkid2
Exactly, I never have bad coaching, but never the best, which is why I can beat those teams because I have a bend but not break philosophy when I play them.


He's right, it's not that hard to beat a no-no team when you have such a huge advantage. No-no teams struggle to score, so a solid well-balanced defense can pretty much shut them down. And offensively, if you just play it safe and slam, it's a guaranteed win. That's how PNP beat me last season, and how UT beat TP this season.

Originally posted by LordEvil
Support is aware of this and are looking into. Something was changed when the new training system came out, boosting and no custom EQ is no where near as powerful as it once was.


Those no-no teams had a great understanding of the training system, and since most players are owned by one person, it means 55 dots all trained properly. If those owners didn't know how to train, they would have failed.

Originally posted by 1kwerdna
I find it interesting that no one has adopted the strategy of waiting until after the first round of the playoffs to boost. It's been proven that it's possible to get through the first round as an unboosted team, and it might be the type of risk that teams on the cusp of a championship take to push themselves over the edge.


Didn't the goats do this one year? I remember they had lvl 14's for the championship game.



Also, what's with all the crying to support these days?

 
RaphaneKnight
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And about the effective level, it's meaningless like the lolbars. Lower means that you have higher/strength or put points in SA. High SP value means you have an all around build.

Not trying to rub it in against Gerr but the advantage is pretty much undeniable. I had to position the dots perfectly to have a chance against your team and still we allowed tons of yards. I'm not even saying I'm better than you. I just came up with a better game planning for just that game but don't try to down play it like CEQ/lvl advantage was insignificant in that game.

I was no/no and didn't have any CEQ against your team. I feel really proud that I was able to reach conf final with the no/no. Don't try to downgrade that accomplishment. I'm not saying I'm better than you since it can happen to anyone with a good game planning. That's why PW is such a great league since game planning is that much important. I was just better for that game only so don't feel ashamed about it. We saw how even 1 lvl can be a significant advantage in the FG vs crackertown final. Crackertown was clearly the superior team but I don't think FG would have lost 100-0. It probably would have been 42-14 or something like that.

I don't know why you keep bringing this out though Again I have nothing against you but you are basically letting everyone know that you lost with no/no. People forget about these thing quickly. This game doesn't define your overall coordinating skills, everyone has bad games. Don't try to advertise it, people forget trust me.
Edited by RaphaneKnight on Feb 26, 2011 16:37:09
 
RaphaneKnight
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Originally posted by LordEvil
Any one of us would of done the same thing. Hell I think I would have boosted the entire team. Might not of felt great about forking out that much flex but it would be very tempting.


Yeah very tempting because I know how hard it is. I don't think we'll ever see two teams with the same owner make it to final. (maybe coordinators since that's easy to since you can just hop on two gold teams during preseason) This was just too tempting. CEQ was cheap and even with couple of 1x boost and I did the calculation and it only cost me like 4000 flex. About 20$, I see people shell out 200$ and have to buy more flex and pay them up front before the playoff, only to go home the next day.
So I don't feel bad

Not sure I wanted to risk fully boosting though since UT pimps played very well against Maine on equal term. Too much of a risk and I didn't maximize the speed so we would still be low on speed even with CEQ.

Besides If I wanted to take advantage I could have easily went with some weird strategy to keep them off balance and beat them dirty in the final but I tried my best like I would do with Maine. That would have really proved Gerr's point of two teams taking advantage. I didn't take that route and all they did was just play another game with Maine.

So hopefully nobody talks about the advantage I had with the philosophers. I did the right thing and made it at least a semi-competitive game without trying to gain advantage doing something silly on purpose and sandbagging the game.
 
mccollums
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Originally posted by 1kwerdna
I find it interesting that no one has adopted the strategy of waiting until after the first round of the playoffs to boost. It's been proven that it's possible to get through the first round as an unboosted team, and it might be the type of risk that teams on the cusp of a championship take to push themselves over the edge. If you lose in the first round, retire all dots, collect 100% flex back and reflect on the whole season of fun you just had for free. If you are lucky enough to make it through, you'll be at able to hit level 14.


I've HC'd 2 teams where my plan was not to boost until day 34... but I would not chance going no boost in the first round..

Season 17 Goats
Season 18 Crackertown

Both teams went 15-0-1 in the regular season unboosted but with custom

goats:
Did not boost until day 34 or 36 for the Goats depending on XP of dot on day 34, most of the team was level 14 on day 38, every dot was level 14 on day 40 . Some dots were not boosted on day 34 because our first round opponent had agent issues on the Oline and I took the chance....to hold off. .

ctown: got beat on day 38, but over half the roster was Level 14 and everybody would have been 14 on day 40.

If you get your depth chart right, you can have most of your team at level 14 on day 38... Key is to survive the regular season unboosted.... which is probably going to be easier and easier unless we get some new blood in Gold.
 
Gerr
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All that LE said in his post, and I agree with, is that Boosting/CEQ is not as big of an advantage as it used to be, and very well built and run No-No teams can compete with good boosted/CEQ teams where there were unable to in the past. Don't get me wrong, it's still an advantage, but one that has become easier to overcome in recent seasons.

This isn't me vs RK or has anything to do with my loss to TP, as everyone keeps going back to, which is really starting to annoy me, so quit making that leap. It doesn't exist!
 
Dead.Ed
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Originally posted by Gerr
All that LE said in his post, and I agree with, is that Boosting/CEQ is not as big of an advantage as it used to be, and very well built and run No-No teams can compete with good boosted/CEQ teams where there were unable to in the past. Don't get me wrong, it's still an advantage, but one that has become easier to overcome in recent seasons.


So should they not be able to compete? Should we just make it so when a fully boosted team plays a no-no team it's 255-0, don't even play the game, big spenders should be guaranteed the win?
The reason you see more non-boosted and/or non-CE teams isn't because it's somehow easier to win now, it's because PeeWee, and GLB, is dying. No one wants to waste money on this game. And if those no-no teams no longer have any chance of winning, why play? They would just leave the game entirely.
 
Bevo05
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Yes you can compete. Because most of the teams don't boost until later in the season. So if you can get the right schedule. Then yes you can make the playoffs as a no-no team. And with a very good coach that understands the little parts of the sim and understands how to overcome the player short comings then yes they they have a chance to make some noise. But I think those will be rare circumstances. I believe TP had another no/no team in the first round. So they were on even ground. Then they lost to the Pimps with a 2 level difference in the conference finals. So we probably are not even having this conversation except for the Chicago game. I have a lot of respect for Gerr and for RK. But my observation was that the Bears gave that game away with their game plan as much as it was TP taking it. But that is only my opinion and I have been wrong many times.

I still think their is a huge advantage with full CEQ and 3x boost. I was not around at this level when it may have been bigger. But it might be because there are more no/no teams then there was in the past. So you find yourself not having to constantly face teams with advantages week in and week out. So it just appears that it is easier for no/no teams just because there are more of them.
 
Argonut
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Originally posted by Bevo05
I believe TP had another no/no team in the first round. So they were on even ground.


Yes, GOR was a mostly no/no. Had some CE on the HB's and one QB. Was beaten by better Pee Wee builds and a better understanding of Pee Wee tactics in the playoff.

As far as I recall. It's always been possible for a very well run level 10-11 team to beat a boosted 13-14 team in the playoffs. The differences are not that huge since the primary attributes are close. As we saw ... TP got shut out by a superior gameplan since one could argue that UT and Chicago were pretty even build wise.

 
Bevo05
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Originally posted by Argonut
Yes, GOR was a mostly no/no. Had some CE on the HB's and one QB. Was beaten by better Pee Wee builds and a better understanding of Pee Wee tactics in the playoff.

As far as I recall. It's always been possible for a very well run level 10-11 team to beat a boosted 13-14 team in the playoffs. The differences are not that huge since the primary attributes are close. As we saw ... TP got shut out by a superior gameplan since one could argue that UT and Chicago were pretty even build wise.



Well if you believe in Avg Player value (which I don't really buy into) Chicago is closer to TP (after they leveled to 11 not when they played) than they are the Pimps...
 
Gerr
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I have never used Average Player Value as a major scouting tool because you just don't know what skills the sim deems as more important vs less. They are like the LOL-Bars, interesting to see, but don't make or break the player. For example, should I crank up Confidence on my RB's because that helps raise my players value instead of putting it into skills like speed/agility/catching that will actually make a difference in Pee-Wee?
 
Dead.Ed
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Originally posted by Gerr
I have never used Average Player Value as a major scouting tool because you just don't know what skills the sim deems as more important vs less.


O_o
No wonder you lose to no-no teams.
 
Bleeds
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if you can't beat people with a 2-3 level advantage and an extra 12-18 SPs in your primary attribute....

welp.
 
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