Originally posted by climberpete
A few seasons ago as a tester I asked about setting up a level 1 or level 10 team on the test server to run through some of the latest changes and was told if I wanted to test lower levels to use the lvl 38 team.
Recently catch has created a bunch of lower level teams but I haven't been very active over there lately so I don't know if they are actively being used to test with.
I had brought that up in the Q and A the last one
Originally posted by
Originally posted by LordEvil
There is no voice for the lower level leagues mostly pee wee when it comes to testing so basically we play off of hand me downs from the changes done to the superior league (WL) and it greatly effects the game for us. Would you guys consider adding testers for pee wee level to test level 8-12 dots? For things like passing, defending the HB/FB pass, pump fakes, pathing etc etc that could be tested before the season starts so either Bort could make a little change here or there in his code to the lower level, give a little boost here or there or so we could warn the pee wee community that X won't be a good Idea this season because of Y factor and you might want to go another route.
This would keep teams from wasting a month and money when they would know forehand what to expect instead of basing things off of last season and getting reamed from changes made. Passing built teams didn't stand much of a chance this season and in pee wee with so few attributes to spread around it really matters on what tyoe of team you build for what the sim is built for that particular season.
Will always consider things of that nature. Next time we have tester openings, I encourage people to apply and offer this type of input. One of the problems with a game that is in beta and is still in development is that we have to prioritize the issues that we work on and test. We understand the frustrations with the moving parts of the sim but we are working towards making the game one where we seldom make sim changes and in order to do that, we often have to make adjustments that affect people's current strategies and visions.
A few seasons ago as a tester I asked about setting up a level 1 or level 10 team on the test server to run through some of the latest changes and was told if I wanted to test lower levels to use the lvl 38 team.
Recently catch has created a bunch of lower level teams but I haven't been very active over there lately so I don't know if they are actively being used to test with.
I had brought that up in the Q and A the last one
Originally posted by
Originally posted by LordEvil
There is no voice for the lower level leagues mostly pee wee when it comes to testing so basically we play off of hand me downs from the changes done to the superior league (WL) and it greatly effects the game for us. Would you guys consider adding testers for pee wee level to test level 8-12 dots? For things like passing, defending the HB/FB pass, pump fakes, pathing etc etc that could be tested before the season starts so either Bort could make a little change here or there in his code to the lower level, give a little boost here or there or so we could warn the pee wee community that X won't be a good Idea this season because of Y factor and you might want to go another route.
This would keep teams from wasting a month and money when they would know forehand what to expect instead of basing things off of last season and getting reamed from changes made. Passing built teams didn't stand much of a chance this season and in pee wee with so few attributes to spread around it really matters on what tyoe of team you build for what the sim is built for that particular season.
Will always consider things of that nature. Next time we have tester openings, I encourage people to apply and offer this type of input. One of the problems with a game that is in beta and is still in development is that we have to prioritize the issues that we work on and test. We understand the frustrations with the moving parts of the sim but we are working towards making the game one where we seldom make sim changes and in order to do that, we often have to make adjustments that affect people's current strategies and visions.