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Forum > CB Club > KR/PR Club > Veteran Abilities. What should i spend my points on? KR/PR
S0UTHPAW
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Track Star?
This player is a natural speedster. Each level of Track Star gives a +0.3% bonus to the speed attribute.

Quick Feet?
This player is hard to keep up with. Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake, Spin, and Juke special abilties.

Return Man?
This player returns kicks intelligently and avoids mistakes. When playing KR/PR, each level of Return Man gives a +3% bonus to vision, a +2% bonus to the success rate of Juke, Spin and Head Fake, and a 2% bonus to avoiding fumbles.

Special Teamer?
Special teams is 1/3 of the game. Each level of Special Teamer gives a +1% bonus to all attributes when playing on either side on kickoffs and punts, except for K/P.

I have 11 Points. Should i put all 11 in one? Or maybe one point in each and one just has 7 more than the others? What would be best for a kr/pr?
 
tautology
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Special Teamer and Return Man, mix and match or pick one.
 
Catch22
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Originally posted by tautology

Special Teamer and Return Man, mix and match or pick one.


Definitely these two first and foremost.
 
S0UTHPAW
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sweet. thanks.
 
Underdawg08
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11 in RM
 
S0UTHPAW
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well i can only put 10..
 
S0UTHPAW
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im dumb. i thought u said special teamer.
 
lilmikey
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special teamer is good if you actually use the SAs, if not I would put it 2nd to return man
 
tautology
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Originally posted by lilmikey
special teamer is good if you actually use the SAs, if not I would put it 2nd to return man


QFgotitbackwards
 
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I'd dump it all in Special Teamer. The boost to speed/agility/everything is awesome
 
Sik Wit It
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Special teamer first and foremost. Huge boost to all attributes.
 
Hagalaz
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Special teamer, then return man, then either go for quick feet for the bonuses to juke, spin, head fake or slippery for the tackle breaking. Clutch works on punt returns, but not on kick returns.
 
jkamra2
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Originally posted by Hagalaz
Special teamer, then return man, then either go for quick feet for the bonuses to juke, spin, head fake or slippery for the tackle breaking. Clutch works on punt returns, but not on kick returns.


ditto
 


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