I'm looking to set up the following experiment:
1) Back to back friendlies, preferably two days in a row (or skip a day if we have same game day to make this easier to set up - I just don't want ppl leveling between the games)
2) Even matched team to my own (strong 54 - weak 57 overall)
3) We'll run the same basic AI two days in a row, 50% pass / 50% run with a normal defense
4) We wont use any substitutes on the o-line, as so the morale changes are more explicit and obvious. For this reason, having ~30-40 stamina/confidence across the o-line would be nice.
5) The o-line wont play special teams, etc.
6) You must have two centers on the roster, one with 7+ line general, one with zero.
7) One game, we'll have the line general centers' play every snap. The other, no line general.
Hopefully the games have similar results and they are close games and our o/d-lines are comparable. Thus, the end-game summary of morale and energy SHOULD give us a sample (albeit a very small sample) of how well line general works.
If the results are promising, I'd be willing to spend the flex on running this experiment a few more times.
--
It'll take being active to switch your AI / depth for our friendlies and back to normal for your games, and to help post your results. I'll also obviously require all o-line builds to be made available.
Post or PM if you are interested!
1) Back to back friendlies, preferably two days in a row (or skip a day if we have same game day to make this easier to set up - I just don't want ppl leveling between the games)
2) Even matched team to my own (strong 54 - weak 57 overall)
3) We'll run the same basic AI two days in a row, 50% pass / 50% run with a normal defense
4) We wont use any substitutes on the o-line, as so the morale changes are more explicit and obvious. For this reason, having ~30-40 stamina/confidence across the o-line would be nice.
5) The o-line wont play special teams, etc.
6) You must have two centers on the roster, one with 7+ line general, one with zero.
7) One game, we'll have the line general centers' play every snap. The other, no line general.
Hopefully the games have similar results and they are close games and our o/d-lines are comparable. Thus, the end-game summary of morale and energy SHOULD give us a sample (albeit a very small sample) of how well line general works.
If the results are promising, I'd be willing to spend the flex on running this experiment a few more times.
--
It'll take being active to switch your AI / depth for our friendlies and back to normal for your games, and to help post your results. I'll also obviously require all o-line builds to be made available.
Post or PM if you are interested!