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Forum > Position Talk > O Line Club > Help me slow build this Guard
atomicmoose
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http://goallineblitz.com/game/player.pl?player_id=1351511

I think I rolled a pretty decent profile. I haven't spent any of my points yet. Help me slow build this guy.
 
Octowned
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I'd roll again. You want more 8s than that, and as low of confidence as possible (13 or lower preferrable)
 
atomicmoose
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Originally posted by Octowned
I'd roll again. You want more 8s than that, and as low of confidence as possible (13 or lower preferrable)


OK, I am relatively new to this, so explain to me why I am looking for lower confidence here. I understand getting 8's on the non-upgradable attributes.
 
Octowned
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Because by the time you consider training confidence, you'll be around level 15-20. Confidence gets 0.67 per level. If you roll a 19 confidence, and gain 0.67 * 14 by level 15, you'll already be at 28.38 confidence. Oops, it's already out of the prime training zone of 8-26.

You want confidence as low as possible so when you train it, you get as much value out of it as possible.
 
rsb014
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If you are building a run blocking RG then check out the thread Octowned started on Right Tackles recently. He provides some info on building a RG later on in the thread.

Last edited Mar 16, 2009 22:43:08
 
atomicmoose
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ok, so I found the info he posted:

Originally posted by
RG on a run-focused team, you're going to want higher vision and speed. The reason is if you have nobody to pick up, you want to hit the second level (LBs) fast, need to see them too. Most common example is the singleback inside slam, when a defense plays a 4-2 cover 2 against you.

http://goallineblitz.com/game/replay.pl?game_id=420361&pbp_id=10018246

I'd have liked my RG to get into that hole to pick up the LBs faster. They had a great NT though so the C needed help a lot unfortunately. Imagine the RG just standing alone..

Anyway, here is my RG I'm slowbuilding..

level 26
74 str, 74 blk
53 agi, 49 vis, 34 conf
22 sta, 18 spd

Leaving me obvious potential (training spd + sta, will take agi to 60, then cap conf, then cap spd, then vis to 60, then spd to 60)

Here is my overall build plan

Str to 48, train str/blk
Str to 60, train blk/agi
Blk to 48, train blkagi
Blk to 60, train vis/conf
Str to 68, train vis/conf
Blk to 68, train vis/conf
Agi to 48, train agi/vis
Vis to 48, train agi/vis
Agi to 60, train spd/sta
Conf to 48, train spd/sta
Spd to 48, train spd/sta
Vis to 60, train spd/sta
Spd to 60, train whatever

Here are a few things to take note of:
1) get a low confidence roll
2) do 60-60 instead of 48-48 for extra training time
3) switch to confidence training EARLY, because it goes up so fast. train it to ~30 then let it roll for a while. I wouldn't rush-cap it, it just overkill, but you want to train it ASAP to get the training value out of it. Worst situation is save vis/conf for the end and end up having conf already at 28 due to a high roll and natural gains.
4) you get early agi training with blk, and vis training with conf. With some luck, conf will hit 30 and vis/agi will both be around the same level so you can train them together for great value and not need to worry about them. Then spd/sta end up really close together

SAs aren't that good. You really aren't blocking one person for a long time. You either help with the C on the NT, or quickly move and try to get to a LB. The key to a good RG to me would be

1) A C and ROT good enough not to need your help
2) Vision, Speed and Agility to spot and pick up second level blocks
3) High base of Strength and Block to either pancake or hold the block on the LBs to let your HB by.

If you also pass block, the 60 vis/spd/agi will help you pick up blitzing LBs as well. Again you're not looking to hold off crazy agility NTs or DEs like a LG, LOT or ROT. You just need to see the block and make contact, and you should be fine at RG.

But really, #1 there is key. Get a good center and ROT and blocking TE, and your RG is like an added bonus. In theory, LOT vs RDE, LG vs DT, C vs NT, ROT vs LDE, TE to double the LDE and hopefully hit a second level, and your RG is standing alone to "do whatever." GLB sim likes to help a weaker blocker, which kills the effectiveness of the RG


Perhaps I am not understanding something, because you mention later in the post that I should be training confidence early. So I should be re-rolling to get low confidence and higher strength and blocking? Does the size of the player matter as much?

 
rsb014
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Low confidence means strength and/or blocking are higher on your starting build so you can cap them quicker and easier. Confidence is classified as a major attribute on guards so it naturally goes up pretty quickly. That is why he suggests training it and vision while getting strength and blocking from 48 to 68, if you can get confidence up to 30 early on without spending any SP on it and you goal is to one day get it to 48, then natural leveling will take care of a good bit of that for you and you can spend your SP on stats you plan on one day getting to 61 or 68+ instead.
Last edited Mar 17, 2009 12:01:50
 
atomicmoose
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Alrighty, I re-rolled.

http://goallineblitz.com/game/player.pl?player_id=1352936
 
atomicmoose
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Originally posted by rsb014
Low confidence means strength and/or blocking are higher on your starting build so you can cap them quicker and easier. Confidence is classified as a major attribute on guards so it naturally goes up pretty quickly. That is why he suggests training it and vision while getting strength and blocking from 48 to 68, if you can get confidence up to 30 early on without spending any SP on it and you goal is to one day get it to 48, then natural leveling will take care of a good bit of that for you and you can spend your SP on stats you plan on one day getting to 61 or 68+ instead.


Since last night, I read up a lot on slow builds, attributes and soft caps. I think I have at least an elementary understanding now... I hope... LOL
 
mandyross
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Originally posted by atomicmoose
Alrighty, I re-rolled.

http://goallineblitz.com/game/player.pl?player_id=1352936


Re-roll again.

You should really have 8s at Throw/Catch/Carry/Kick/Punt/Jump (also speed but that takes longer).

It should only take you around 20 mins.
 


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