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Forum > Position Talk > O Line Club > Octowned's Balanced ROT Build Guide
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rsb014
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Many thanks
 
motownjunk
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Originally posted by Octowned
RG on a run-focused team, you're going to want higher vision and speed. The reason is if you have nobody to pick up, you want to hit the second level (LBs) fast, need to see them too. Most common example is the singleback inside slam, when a defense plays a 4-2 cover 2 against you.

http://goallineblitz.com/game/replay.pl?game_id=420361&pbp_id=10018246

I'd have liked my RG to get into that hole to pick up the LBs faster. They had a great NT though so the C needed help a lot unfortunately. Imagine the RG just standing alone..

Anyway, here is my RG I'm slowbuilding..

level 26
74 str, 74 blk
53 agi, 49 vis, 34 conf
22 sta, 18 spd

Leaving me obvious potential (training spd + sta, will take agi to 60, then cap conf, then cap spd, then vis to 60, then spd to 60)

Here is my overall build plan

Str to 48, train str/blk
Str to 60, train blk/agi
Blk to 48, train blkagi
Blk to 60, train vis/conf
Str to 68, train vis/conf
Blk to 68, train vis/conf
Agi to 48, train agi/vis
Vis to 48, train agi/vis
Agi to 60, train spd/sta
Conf to 48, train spd/sta
Spd to 48, train spd/sta
Vis to 60, train spd/sta
Spd to 60, train whatever

Here are a few things to take note of:
1) get a low confidence roll
2) do 60-60 instead of 48-48 for extra training time
3) switch to confidence training EARLY, because it goes up so fast. train it to ~30 then let it roll for a while. I wouldn't rush-cap it, it just overkill, but you want to train it ASAP to get the training value out of it. Worst situation is save vis/conf for the end and end up having conf already at 28 due to a high roll and natural gains.
4) you get early agi training with blk, and vis training with conf. With some luck, conf will hit 30 and vis/agi will both be around the same level so you can train them together for great value and not need to worry about them. Then spd/sta end up really close together

SAs aren't that good. You really aren't blocking one person for a long time. You either help with the C on the NT, or quickly move and try to get to a LB. The key to a good RG to me would be

1) A C and ROT good enough not to need your help
2) Vision, Speed and Agility to spot and pick up second level blocks
3) High base of Strength and Block to either pancake or hold the block on the LBs to let your HB by.

If you also pass block, the 60 vis/spd/agi will help you pick up blitzing LBs as well. Again you're not looking to hold off crazy agility NTs or DEs like a LG, LOT or ROT. You just need to see the block and make contact, and you should be fine at RG.

But really, #1 there is key. Get a good center and ROT and blocking TE, and your RG is like an added bonus. In theory, LOT vs RDE, LG vs DT, C vs NT, ROT vs LDE, TE to double the LDE and hopefully hit a second level, and your RG is standing alone to "do whatever." GLB sim likes to help a weaker blocker, which kills the effectiveness of the RG


Out of curiosity, how would your strategy differ for a left guard, then? (I'm gonna try my hand at one.)
 
Octowned
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I'm not sure, I've never built a LG. The Gs on my team playing LG built exactly like our RGs... and they fall over on running plays. Probably because I have them on +pass, I dunno. LGs need a heck of a lot more than RGs. The easiest way is to never run inside left, so the LG doesn't need much strength. Then you can focus on agility blocking and speed like a LOT and just stop the pass rush. But a pass blocking LG isn't going to do much good on singleback slam weak or weak I slam...
 
mandyross
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Bump.

Sticky?
 
dtcliffo
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"don't forget about the "fill-bar" trick. Get the training bar to 95% and leave it there. When you cap an attribute for the FINAL TIME, fill the bar. I wont mention this again"


Can someone explain this part...nice and slow? I don't understand it. How do I increase my attribute without moving the training bar past 95%?
 
Octowned
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Originally posted by dtcliffo
"don't forget about the "fill-bar" trick. Get the training bar to 95% and leave it there. When you cap an attribute for the FINAL TIME, fill the bar. I wont mention this again"


Can someone explain this part...nice and slow? I don't understand it. How do I increase my attribute without moving the training bar past 95%?


When you're done training an attribute, leave the training bar full.
So you're at 32 + 95% bar.

Then after you're done spending SP in the attribute for the rest of your career, you'll be at, for example
68 + 95% bar.

Now train once on normal for that attribute, so the 95% -> 100%, and you get +1
69 + empty bar.

Perfect!

---

The value is in that you trained from 0% to 95% on the bar at 32. You get what, 25% per day on these? So you trained basically 3 intense trainings to get the bar from 0% to 95%.

And then at 68, you trained it once on normal to go from 95% to 100%.

In total, you spend 3 intense + 1 normal to go from 68 to 69. That's a 4 SP value for 17 training points. That's the equivalent of training your attribute at, say, 12! Who wouldn't want to get the training value of an attribute at 12, when you're all the way at 68?

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The other way to view it is that instead of getting +1 from 32 to 33, you got +1 from 68 to 69 (with one day training cost, okay, fine). That's "3 free skill points."

Say your standard build is like.. 68, 68, 60, 60, 48, 48 as some caps. That's 3, 3, 2, 2, 1, 1 free skill points, so 12 skill points. At the cost of 6 trainings, which what, gets you 2 SP at best?

The training trick gets you the equivalent of 10 free SP, or 2 full levels of value, across your career!!! Heck, there comes a point when you only get 2 level-ups in a SEASON. The value is there
Last edited Apr 14, 2009 12:28:19
 
dtcliffo
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Ok, most of that makes sense! OK, I'm an OL lvl 1. I spent all of my skill points on Strength, so now I'm at 28 strength. I also used 5 training points (intense) and plussed up my Strength and Blocking. SO I'm at 35% training on my Strength and 62% on my Blocking.

SO you're telling me not to spend any additional points on training until I earn enough skill points to get my strength up to 32?

I thought the first soft cap was at 48?

Or do I have everything confused?
 
Octowned
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You've got it backwards.

Train until 32, then add your skill points to 49. But before you add those skill points, make sure you leave the bar at 95% or higher.
 
dtcliffo
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SO the 15 skill points I just spent, are the one's I should have held on to? lol
 
dtcliffo
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got it now though! Thanks
 
Octowned
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Yeah, you can retire a level 1 at no cost and just start over if you want
 
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