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Forum > USA A Leagues > USA A #8 > Week 10 Power Rankings
ramman21
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Rank … Strength of Record … Quality of Play … Team
1 ......................... 58 ........................... 18.02927181 .................... Gulf State Demons
2 ......................... 54 ........................... 32.84867961 .................... Las Vegas High Rollers
3 ......................... 49 ........................... -14.21593894 .................... Chanhassen Storm
4 ......................... 42 ........................... 92.27049678 .................... Rocky Mountain Thunder
5 ......................... 36 ........................... -40.61632613 .................... Dutch Harbor Dark Horse
6 ......................... 33 ........................... 12.9298076 .................... Sioux Falls Storm
7 ......................... 33 ........................... -18.39408322 .................... Detroit Mob
8 ......................... 30 ........................... -9.874453113 .................... Houghton Gremlins
9 ......................... 26 ........................... -101.7298673 .................... Orlando Moon Sharks
10 ......................... 23 ........................... 38.36240317 .................... Naperville Neanderthals
11 ......................... 20 ........................... -51.74465038 .................... Colorado Mustangs
12 ......................... 17 ........................... -4.92068215 .................... Scranton Wilkes-Barre Menzingers
13 ......................... 12 ........................... -8.24488016 .................... Montana Grizzlies
14 ......................... 11 ........................... 68.31419832 .................... Tucson Warriors
15 ......................... 6 ........................... -7.760232177 .................... Miami Makos
16 ......................... 1 ........................... 44.61384095 .................... Miami Hammerheads
17 ......................... -4 ........................... 38.0050202 .................... Las Vegas Criminal Element
18 ......................... -6 ........................... 94.72613004 .................... Destin Pigskin Pimps
19 ......................... -12 ........................... -53.06105199 .................... Manhattan Massacre
20 ......................... -17 ........................... 33.28077772 .................... SNK Crushers
21 ......................... -17 ........................... 19.98607222 .................... Buffalo Beasts
22 ......................... -20 ........................... -17.05053037 .................... Uncle Sam's Misguided Children
23 ......................... -22 ........................... 6.254269713 .................... Goshen Gippers
24 ......................... -24 ........................... -21.95311261 .................... Death Valley Shadowblades
25 ......................... -25 ........................... -53.09404299 .................... Bowdoin Polar Bears
26 ......................... -27 ........................... 12.94325702 .................... Detroit Diablos
27 ......................... -32 ........................... -3.35485454 .................... Dakota Bison
28 ......................... -32 ........................... -10.0757779 .................... Memphis Showboats
29 ......................... -40 ........................... -12.39493752 .................... Pittsburgh Powerhouse
30 ......................... -49 ........................... 19.2226166 .................... Los Angeles Sharks
31 ......................... -52 ........................... -0.342056281 .................... New York Murderers' Row
32 ......................... -72 ........................... -102.9593639 .................... Miscissippi Musketeers
 
bob_tomato
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Can someone please explain the factors that determine the Quality of Play number?
 
Pjkuchta
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Thanks for doing this ramman.
 
ramman21
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Originally posted by bob_tomato
Can someone please explain the factors that determine the Quality of Play number?

This is what i got from WIKI where the spreadsheet came from

"Equation

Quality of Play = (Actual total point differential) - (Predicted total point differential)

Definition

It is essentially how many points (total) that team has beaten (or not beaten) the spread by. I feel it is a good indicator of whether a team is playing better or worse than expected."
Last edited Jan 20, 2009 08:12:12
 
LiquidSnake
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Originally posted by ramman21
Originally posted by bob_tomato

Can someone please explain the factors that determine the Quality of Play number?

This is what i got from WIKI where the spreadsheet came from

"Equation

Quality of Play = (Actual total point differential) - (Predicted total point differential)

Definition

It is essentially how many points (total) that team has beaten (or not beaten) the spread by. I feel it is a good indicator of whether a team is playing better or worse than expected."


Yeah, tough to measure though, some people have the AI set to run the clock out if they are up, others dont have that set, so they will pass more and run more "money plays". Oh well, it all works out in the end come playoff time!
 
sgtjayb
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Yes, thanks again for putting the time in to do this. Much appreciated.
 
jplee
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Wacky I would have thought with us beating the mob we would end up above them, guess we haven't ran up the score enough in other games
 
Adidas
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Originally posted by jplee
Wacky I would have thought with us beating the mob we would end up above them, guess we haven't ran up the score enough in other games



I saw that too. By the end of the season it should all be worked out. And we should both be in the playoffs so these yet cool and much appreciated are just for fun.
 
jplee
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Originally posted by Adidas
Originally posted by jplee

Wacky I would have thought with us beating the mob we would end up above them, guess we haven't ran up the score enough in other games



I saw that too. By the end of the season it should all be worked out. And we should both be in the playoffs so these yet cool and much appreciated are just for fun.


yar!
 
LA_Sharks
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Originally posted by ramman21
Originally posted by bob_tomato

Can someone please explain the factors that determine the Quality of Play number?

This is what i got from WIKI where the spreadsheet came from

"Equation

Quality of Play = (Actual total point differential) - (Predicted total point differential)

Definition

It is essentially how many points (total) that team has beaten (or not beaten) the spread by. I feel it is a good indicator of whether a team is playing better or worse than expected."


So the Moon Sharks have not beaten the Spread by 101 points?
 
LA_Sharks
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Or is it the other way around?
 
bob_tomato
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oooo kay - so, how is the spread determined? I've never seen a spread posted anywhere on the site; what factors are being used to determine the spread?
 
secondeye
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Originally posted by LiquidSnake
Originally posted by ramman21

Originally posted by bob_tomato


Can someone please explain the factors that determine the Quality of Play number?

This is what i got from WIKI where the spreadsheet came from

"Equation

Quality of Play = (Actual total point differential) - (Predicted total point differential)

Definition

It is essentially how many points (total) that team has beaten (or not beaten) the spread by. I feel it is a good indicator of whether a team is playing better or worse than expected."


Yeah, tough to measure though, some people have the AI set to run the clock out if they are up, others dont have that set, so they will pass more and run more "money plays". Oh well, it all works out in the end come playoff time!


It's a pretty safe bet the more you run, the less you score, since naturally the clock keeps moving when you run, and it typically takes more plays to score.. So this formula is fairly flawed against run teams I would think, or maybe more specifically, it's flawed against teams that could care less about running up the score when possible. I know if we're up a few scores against a good team, we're more than content to run more often. Why wouldn't you? Quickest way to lose momentum is to give up a long INT TD.. and we've had our share in past seasons.

I don't really have a problem with that being in the formula, but I think if it's a big part, the guy who put so much work into it could definitely do better.

If I were making one, I'd probably take into account wins, player levels (You can't accurately judge a build any other way when it's closed), strength of schedule (including heavy on opponents overall rating not just their record), quality of play, chemistry, and depth. I don't know how I'd do it, but that would be a pretty good indicator of teams to beat. I guess wins and losses is a good as any indicator of a power ranking, since they're all iffy until at least halfway through the season.. This is probably as good of any as I've seen, even if it took a long time to get LV near the top.

Last edited Jan 21, 2009 03:38:48
 


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