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Forum > Position Talk > O Line Club > how would you suggest slow building a guard?
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Octowned
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yeah

30 days you'll level to 4 (almost), and have an extra TEN skill points than most people would by this time from training for so long. DO NOT BOOST

then the next season you should level to 13 on a d-league team, and you'll be basically as good of a level 13 as possible.

then you get signed by an expansion team, boost up to 16, and you will be, no doubt, the best player at that position (if not best player overall) in that league.




I did it with a P, C and DE, and have a few other players that'll be on my team who did the same thing.
 
greg420
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Originally posted by Octowned
yeah

30 days you'll level to 4 (almost), and have an extra TEN skill points than most people would by this time from training for so long. DO NOT BOOST

then the next season you should level to 13 on a d-league team, and you'll be basically as good of a level 13 as possible.

then you get signed by an expansion team, boost up to 16, and you will be, no doubt, the best player at that position (if not best player overall) in that league.




I did it with a P, C and DE, and have a few other players that'll be on my team who did the same thing.


how am I training any longer? and how will I have ten extra skill points? im sorry but im not making complete sense of this.
Last edited Nov 1, 2008 16:38:25
 
greg420
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and again why day 10 instead of say right now?
 
greg420
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Originally posted by pottsman
You miss about a week and a half of training time by boosting now. You can easily train your attributes up 5 points in that time. If you really want to get the most out of a slowbuild, hold off on the boosting until your late teens.

As for what to do, train block/strength, cap strength. Train block/agility, double cap strength, single cap block. Train agility/vision, double cap block, cap agility. Train vision/confidence or speed/stamina, then cap vision and speed. Should keep you busy until 20ish.

Feel free to play with the order, but I feel that works best with intense combos.


my training % for str is actually higher for my level 4 C than my level 1 G cause the level 1 G has 1 more point in str than the level 4 center.

this needs to be explained cause you could be doing this all wrong, and telling people wrong info.
 
Underdawg08
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just because you're not understanding the process doesn't mean WE are wrong. you are probably new to the game and have a lot to figure out.

what they mean by training longer is this:

you capped blocking right? so you have about 48 blocking. now it's worthless to train it. what is it at about 15%? i'm just throwing these numbers out there don't get confused.

lets say you started off with 15 blocking. you train it at the higher percentiles for a while till it's about 25ish, then you add s.p's


so where you spent 33 sp's right off the bat to cap blocking. Training it to 25 would save 7 or 8 sp's in the long run to put somewhere else. or even work on bringing blocking up towards 60. same amount of sp's except you're sitting at 48 blocking and the slow builder would be sitting at 52 blocking roughly.

I don't feel like explaining it detail for detail, but it's a pretty good way to go about building if you have the patients. It's been around for a long time, and It's pretty much flawless. So we aren't the ones telling people the wrong info. you're just not completely understanding.
Last edited Nov 1, 2008 20:44:05
 
Underdawg08
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And if you really had the patience for slow building you could train blocking and str together until. you had the sp's+training to bring them both to cap at the same time.
which would be about level 8 or 9
Last edited Nov 1, 2008 20:47:35
 
TheGreatPuma
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Originally posted by UnderDogs

so you have about 48 blocking. now it's worthless to train it. what is it at about 15%? i'm just throwing these numbers out there don't get confused.


Worthless is a little harsh.
At 49 it's 12%, but remember a level up is worth 2 SP at level 49, so really, 12% is 24% or roughly equivalent to training an attribute at 31. Certainly not something to be considered early in your career, but not "worthless".

As for the OP, consider reading up on slow building:
http://www.glbwiki.com/index.php?title=Slowbuilding
Last edited Nov 1, 2008 21:00:09
 
greg420
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Originally posted by UnderDogs
And if you really had the patience for slow building you could train blocking and str together until. you had the sp's+training to bring them both to cap at the same time.
which would be about level 8 or 9


but then your missing out on level up bonuses which are big for o lineman, wouldnt you want to get these capped as soon as possible?
 
Underdawg08
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Originally posted by greg420
Originally posted by UnderDogs

And if you really had the patience for slow building you could train blocking and str together until. you had the sp's+training to bring them both to cap at the same time.
which would be about level 8 or 9


but then your missing out on level up bonuses which are big for o lineman, wouldn't you want to get these capped as soon as possible?


You're not missing out on anything. this is off the top of my head and its rough bare with it. I try to explain it the best I can.

Sp's once they are spent they are spent, forever. You will always get a bonus, it starts to decline at level 22, but the point is using your limited amount of sp's with efficiency.

Say we have two Guards starting from scratch at the very beginning of the season.

The regular build:

it's best to try and get a roll with really high blocking or really high str,or a balanced roll with like 20 str and 19 blocking. take your first 15 points put it in str. you now have 35 str. boost you're now level 4. now you have 48 str and 21 blocking. you level to 5 you now have 26, you level to 6, you now have 31 blocking, you level to 7, you now have 36 blocking, you level to 8 you now have 41 blocking, you level to 9, you now have 46 blocking, you level to 10, you now have both capped with 3 left over. you spent 57 sp's. and you're level 10.

let's save all the sp's and see what happens.

The slow build:

you start off level 1 you have 15 sp's. you have 20 str, 19 blocking. you intense train str and blocking. every time you get the chance. which is twice every 5 days.
you will level roughly once every game and a half to start. you start off with 7 t.p's use 5 and have 2 left over. you train str and blocking on intense. you play a game. now you have 600 or 700 xp (game + overnight xp), you're level 1 and two days pass. you now have 6 training points. you train str and blocking on intense leaving you with 1 T.P. now you're str and blocking are very close to going up 1. if they don't go up 1 I would be surprised after two intense training sessions. so you're sitting at level 1.7 with 21 str and 20 blocking now. then you need 2 days. a game will be played you will level and have about 400 xp. so you will be level 2.4 and you train str and blocking on intense again. they will go up about a little less than half way. now you wait 3 days since you have no tp's you play 2 games and get over night roll over., you'll be about level 3.8. you train blocking and str on intense. it gets close to going up 1 and you have 1 t.p. two days pass and you have 5 tp's again. and now you're roughly level 4.5 to 4.8 now you train str and blocking. you will go up for sure if you didn't go up last training. you will have 22 str and 21 blocking.
By this time you'll have 35 sp's. you could cap str with 26 and put 9 in blocking. or you could keep going. it's really up to you. Because at this point you can start training Blocking and agility.

best to keep going. 3 days pass you get 6 t.p's you train blocking and str. you level to 5.5 to 5.9. now you have 40 s.p.'s you have 1 t.p. 2 days pass, you train str and blocking again. play a game and go to level 6.5 to 6.9 now you have 45 sp's and no t.p's. 3 days pass you level to about 8 by this time. now you train str and blocking bringing it up to 23 and 22. you now have 55 sp's. You're sitting at level 8 with 23 str and 22 blocking now. you cap str, leaving you with 30. you cap blocking leaving you with 4 sp's.

you see the difference? you capped them both at level 10, with no s.p.'s left over.
the slow builder capped at level 8 with 4sp's left over. I didn't even take into account the leveling bonus. which would probably put both roughly a level sooner. 9 and 7 respectively. since guards get .67 a level in those two.

you will earn a level bonus for those two capped from level 10 on. The slow builder will earn a bonus on them from level 8 on.

Plus the slow builder will start training agility and stamina possibly. have 4 sp's and 2 levels on you. which is potentially 14 skill points. I don't even want to begin to go into how far you'll be behind the slow builder on getting agility capped. and the slow builder hasn't even boosted yet.



I hope this helps.
Last edited Nov 2, 2008 04:10:39
 
TheGreatPuma
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Originally posted by greg420
Originally posted by UnderDogs

And if you really had the patience for slow building you could train blocking and str together until. you had the sp's+training to bring them both to cap at the same time.
which would be about level 8 or 9


but then your missing out on level up bonuses which are big for o lineman, wouldnt you want to get these capped as soon as possible?


Cap Focused is the best way to go for players with only 2 or three primaries. For players with more primaries it's better to train until your training gains you less than the leveling bonus. I see no good reason to wait until you have enough SPs to cap two attributes on a Guard or a Center. Both have few primaries.

Underdogs - the thing you're missing in the difference between your "regular" and "slow" builds you're describing is training on the regular builder. You consider it as part of your example for the slow builder, but don't even mention it on the regular builder. The leveling bonus is absent as well, but it appears to be absent on both examples. If said regular builder trained say block/agi while raising str and then say agi/vis or agi/sta the "lost" SPs would be made up for. Not completely, but mostly.
 
Underdawg08
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Yeah I also pointed that out.
 
Underdawg08
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plus I was focusing on str and blocking alone. Obviously you don't train str once it's capped, you'd train blocking until you level maybe once? it's not that big of a deal. he would be training agility or something.

point is slow builder still gets both capped by at least 7 or 8 where the regular build does it two levels later.

also as it says almost close to the first thing said. it's a rough estimate. you want exact numbers? go do it yourself. you'll see I'm not too far off.

I was just trying to explain to him why slow building is better without going into too much detail. even with all that I left out stuff, sure.
 
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