Ok, I think I got player builder working.....
ChangeLog
Defensive Plays:
ID 956 3-4 Cover 9 was flagged as a Man play and is now a Zone play
Abilities:
Tunnel Vision added Hold Ground and modified Blitz Awareness
Level 1 Hold Ground added with -20
Level 1 Blitz Awareness modified from -25 to -20
Level 2 Hold Ground added with -18
Level 2 Blitz Awareness modified from -23 to -18
Level 3 Hold Ground added with -15
Level 3 Blitz Awareness modified from -20 to -15
Zone Shark no longer is excluded from DE
Traits:
Brick Wall increased Hold Ground from -5% to -8%
Brick Wall increased Tackle Power from -4% to -5% and max from 2 to 3
Bruiser added Conditioning cost of -4% and 2 max
Quick Snap (c) added Quickness modifier of -8% and 6 max
Chase Down Artist added Conditioning modifier of -5% and 3 max
Chase Down Artist added Tackling Tech modifier of -5% and 3 max
Chase Down Artist modified Tackling Awareness from -5% to -8% and max 3 to 4
D Anchor increased Defense Consistency from -5% to -1% and max from 3 to 12
Crusher removed Toughness and Conditioning modifications
Crusher added Break Run Block with 5% and max -5
Crusher added Hold Ground with -10% and max 10
Crusher modified Pass Rush Power from -6% to -10% and max 4 to 10
Crusher modified Pass Rush Technique from 6% to 5% and max -4 to -5
Dreadnought had a salary modifier of 6% change to 4%
Pass Rusher had a salary modifier from 14% change to 12%
Pass Rusher added Snap Reaction with -10% and max 10
Pass Rusher added Footwork with -5% and max 2
Pass Rusher modified Break Run Block from 10% to 0% and max -6 to -5
Pass Rusher modified Hold Ground from 10% to 0% and max -6 to -5
Quick Reaction added Snap Reaction with -5% and 3 max
Run Stuffer added Blitz Awareness with -10% and 6 max
Run Stuffer added Tackle Awareness with -5% and 2 max
Run Stuffer modified Pass Rush Power from 10% to 0 and max 6 to 5
Run Stuffer modified Pass Rush Technique from 10% to 0 and max 6 to 5
Technique Man removed Toughness and Conditioning modifications
Technique Man added Break Run Block with -10% and max 10
Technique Man added Hold Ground with -5% and max 5
Technique Man modified Pass Rush Power from 6% to 5% and max -4 to -5
Technique Man modified Pass Rush Technique from -6% to -10% and max -4 to -10
Towering Man modified Blitz Awareness from -5% to -10% and max 3 to 6
Towering Man modified Pass Rush Deflection from -5% to -10% and max 3 to 6
Towering Man modified Vertical from -5% to -10% and max 3 to 6
Early Bloomer modified conflicts from Slow Built to Hidden Potential
Easy Going modified Heart max from 6 to 8
Egoist modified salary from 12% to 20%
Egoist removed Conditioning modifications
Lead Blocker removed Rusher and Scat Back conflicts
Rusher removed Scat Back conflicts
Rusher modified Carry Awareness from -6% to -10% and max 4 to 6
Rusher modified Carry Elusiveness from -6% to -8%
Rusher modified Carry Grip from -6% to -10% and max 4 to 6
Rusher modified Cary Power from -6% to -8%
Scat Back removed Lead Blocker conflicts
Scat Back removed Route Technique
Scat Back added Catch Grip with -10% and 4 max
Scat Back added Catch Hands from -8% to -10% and max 4 to 6
Fearsome removed salary modifier
Fearsome modified Intimidation max from 10 to 12
Flex Coverage added salary modifier of 8%
Flex Coverage added Footwork with -6% and max 3
Flex Coverage added Vertical with -6% and max 3
Fumble Creator removed salary modifier
Downfield Blocker added Quickness with -4% and max 2
Downfield Blocker modified Lead Block Awareness from -10% to -12% and max 6 to 8
Jittery removed conflict of Workhorse
Jittery removed modification to Conditioning
Jittery modified Quickness from max 4 to 6
Cool Headed removed P from position exclusions
Cool Headed added QB to position exclusions
Cool Headed removed Pass Consistency modification
Lightning Reflexes added C to position exclusions
Lightning Reflexes removed Zone Coverage Awareness modification
Lightning Reflexes added Footwork with -5% and max 5
Lightning Reflexes modified Man Coverage Awareness from -10% to -15% and max 6 to 10
Consistent Blocker removed Intimidation and Snap Reaction modifications
Consistent Blocker modified Block Consistency from -10% to -12% and max 6 to 8
Pass Blocker modified salary from 12% to 6%
Power Blocker added Intimidation with -10% and max 6
Power Blocker modified Pass Block Technique from 10% to 4% and max -6 to -2
Power Blocker modified Run Block Technique from 10% to 4% and max -6 to -2
Run Blocker modified salary from 10% to 12%
Tech Blocker added Snap Reaction with -10% and max 6
Tech Blocker modified Pass Block Power from 10% to 4% and max -6 to -2
Tech Blocker modified Run Block Power from 10% to 4% and max -6 to -2
Pass Protector added Balance with -6% and max 2
Pass Protector added Snap Reaction with -6% and max 2
Pass Protector modified Footwork from 10% to 8%
Pass Protector modified Pass Block Awareness with -8% to -1
Dual Threat removed Precision Passer and Gunslinger from conflicts
Dual Threa added Pocket Passer to conflicts
Gunslinger removed Pass Accuracy from modifications
Gunslinger removed Rusher, Scrambler and Dual Threat from conflicts
Gunslinger added Cool Header to conflicts
Precision Passer remove Pass Power from modifications
Precision Passer removed Rusher and Scrambler and Dual Thread from conflicts
Precision Passer added Cool Headed to conflicts
Rusher removed QB from position exclusions
Rusher removed Precision Passer and Gunslinger from conflicts
Rusher added Pocket Passer to conflicts
Rusher modified Carry Awareness from -10% to -8% and max 6 to 5
Rusher modified Carry Elusiveness from -10% to -8% and max 6 to 5
Rusher modified Garry Grip from -10% to -8% and max 6 to 5
Rusher modified Carry Power from -10% to -8% and max 6 to 5
Scrambler removed Precision Passer and Gunslinger from conflicts
Scrambler added Pocket Passer to conflicts
Scrambler added Balance with -5% and 3 max
Return Specialist added salary modification of 10%
Return Specialist modified Return Awareness from -10% to -15%
Return Specialist added Quickness with -4%
Return Specialist added Sprinting with -4%
Shutdown Defender added Playmaker, Enforcer and Grinder to conflicts
Shutdown Defender added 10% salary modification
Shutdown Defender modified Coverage Technique from -5% to -10%
Shutdown Defender added Footwork with -6% and max 3
Shutdown Defender added Man Coverage Awareness with -10% and max 10
Shutdown Defender added Quickness with -6% and max 3
Slippery added Footwork with -4% and max 2
Strong Base removed Quickness modifier
Strong Base modified Balanced with max 4 to 6
Superstar Avg added Prodigy to conflicts
Superstar Avg added FB and DE position exclusions
Superstar Glam added Prodigy to conflicts
Superstar NonGlam added Prodigy to conflicts
Superstar NonGlam removed FB and DE position exclusions
Sure Tackler removed salary modification
Thick Skin added Conditioning with -4% and max 2
Thick Skin modified Heart with -4% to -6% and max 2 to 4
Thick Skin modified Toughness with -8% to -10% and max 6 to 10
Workhorse removed salary modifications
Workhorse modified Conditioning max from 10 to 12
Zone Specialist modified salary from 0 to 8%
Zone Specialist added Vertical with -5% and max 5
Zone Specialist modified Zone Coverage Awareness from -10% to -15% and max 6 to 10
Zone Specialist removed Man Coverage Awareness
Following Traits were added
Enforcer
Grinder
Hidden Potential
Playmaker
Prodigy
Cool Headed
Skills Modified
Coverage Interception added DE multiplier of 120
Conditioning modified QB multiplier of 130 to 115
Zone Coverage Awareness added DE multiplier of 120
Coverage Deflection added DE multiplier of 120
ChangeLog
Defensive Plays:
ID 956 3-4 Cover 9 was flagged as a Man play and is now a Zone play
Abilities:
Tunnel Vision added Hold Ground and modified Blitz Awareness
Level 1 Hold Ground added with -20
Level 1 Blitz Awareness modified from -25 to -20
Level 2 Hold Ground added with -18
Level 2 Blitz Awareness modified from -23 to -18
Level 3 Hold Ground added with -15
Level 3 Blitz Awareness modified from -20 to -15
Zone Shark no longer is excluded from DE
Traits:
Brick Wall increased Hold Ground from -5% to -8%
Brick Wall increased Tackle Power from -4% to -5% and max from 2 to 3
Bruiser added Conditioning cost of -4% and 2 max
Quick Snap (c) added Quickness modifier of -8% and 6 max
Chase Down Artist added Conditioning modifier of -5% and 3 max
Chase Down Artist added Tackling Tech modifier of -5% and 3 max
Chase Down Artist modified Tackling Awareness from -5% to -8% and max 3 to 4
D Anchor increased Defense Consistency from -5% to -1% and max from 3 to 12
Crusher removed Toughness and Conditioning modifications
Crusher added Break Run Block with 5% and max -5
Crusher added Hold Ground with -10% and max 10
Crusher modified Pass Rush Power from -6% to -10% and max 4 to 10
Crusher modified Pass Rush Technique from 6% to 5% and max -4 to -5
Dreadnought had a salary modifier of 6% change to 4%
Pass Rusher had a salary modifier from 14% change to 12%
Pass Rusher added Snap Reaction with -10% and max 10
Pass Rusher added Footwork with -5% and max 2
Pass Rusher modified Break Run Block from 10% to 0% and max -6 to -5
Pass Rusher modified Hold Ground from 10% to 0% and max -6 to -5
Quick Reaction added Snap Reaction with -5% and 3 max
Run Stuffer added Blitz Awareness with -10% and 6 max
Run Stuffer added Tackle Awareness with -5% and 2 max
Run Stuffer modified Pass Rush Power from 10% to 0 and max 6 to 5
Run Stuffer modified Pass Rush Technique from 10% to 0 and max 6 to 5
Technique Man removed Toughness and Conditioning modifications
Technique Man added Break Run Block with -10% and max 10
Technique Man added Hold Ground with -5% and max 5
Technique Man modified Pass Rush Power from 6% to 5% and max -4 to -5
Technique Man modified Pass Rush Technique from -6% to -10% and max -4 to -10
Towering Man modified Blitz Awareness from -5% to -10% and max 3 to 6
Towering Man modified Pass Rush Deflection from -5% to -10% and max 3 to 6
Towering Man modified Vertical from -5% to -10% and max 3 to 6
Early Bloomer modified conflicts from Slow Built to Hidden Potential
Easy Going modified Heart max from 6 to 8
Egoist modified salary from 12% to 20%
Egoist removed Conditioning modifications
Lead Blocker removed Rusher and Scat Back conflicts
Rusher removed Scat Back conflicts
Rusher modified Carry Awareness from -6% to -10% and max 4 to 6
Rusher modified Carry Elusiveness from -6% to -8%
Rusher modified Carry Grip from -6% to -10% and max 4 to 6
Rusher modified Cary Power from -6% to -8%
Scat Back removed Lead Blocker conflicts
Scat Back removed Route Technique
Scat Back added Catch Grip with -10% and 4 max
Scat Back added Catch Hands from -8% to -10% and max 4 to 6
Fearsome removed salary modifier
Fearsome modified Intimidation max from 10 to 12
Flex Coverage added salary modifier of 8%
Flex Coverage added Footwork with -6% and max 3
Flex Coverage added Vertical with -6% and max 3
Fumble Creator removed salary modifier
Downfield Blocker added Quickness with -4% and max 2
Downfield Blocker modified Lead Block Awareness from -10% to -12% and max 6 to 8
Jittery removed conflict of Workhorse
Jittery removed modification to Conditioning
Jittery modified Quickness from max 4 to 6
Cool Headed removed P from position exclusions
Cool Headed added QB to position exclusions
Cool Headed removed Pass Consistency modification
Lightning Reflexes added C to position exclusions
Lightning Reflexes removed Zone Coverage Awareness modification
Lightning Reflexes added Footwork with -5% and max 5
Lightning Reflexes modified Man Coverage Awareness from -10% to -15% and max 6 to 10
Consistent Blocker removed Intimidation and Snap Reaction modifications
Consistent Blocker modified Block Consistency from -10% to -12% and max 6 to 8
Pass Blocker modified salary from 12% to 6%
Power Blocker added Intimidation with -10% and max 6
Power Blocker modified Pass Block Technique from 10% to 4% and max -6 to -2
Power Blocker modified Run Block Technique from 10% to 4% and max -6 to -2
Run Blocker modified salary from 10% to 12%
Tech Blocker added Snap Reaction with -10% and max 6
Tech Blocker modified Pass Block Power from 10% to 4% and max -6 to -2
Tech Blocker modified Run Block Power from 10% to 4% and max -6 to -2
Pass Protector added Balance with -6% and max 2
Pass Protector added Snap Reaction with -6% and max 2
Pass Protector modified Footwork from 10% to 8%
Pass Protector modified Pass Block Awareness with -8% to -1
Dual Threat removed Precision Passer and Gunslinger from conflicts
Dual Threa added Pocket Passer to conflicts
Gunslinger removed Pass Accuracy from modifications
Gunslinger removed Rusher, Scrambler and Dual Threat from conflicts
Gunslinger added Cool Header to conflicts
Precision Passer remove Pass Power from modifications
Precision Passer removed Rusher and Scrambler and Dual Thread from conflicts
Precision Passer added Cool Headed to conflicts
Rusher removed QB from position exclusions
Rusher removed Precision Passer and Gunslinger from conflicts
Rusher added Pocket Passer to conflicts
Rusher modified Carry Awareness from -10% to -8% and max 6 to 5
Rusher modified Carry Elusiveness from -10% to -8% and max 6 to 5
Rusher modified Garry Grip from -10% to -8% and max 6 to 5
Rusher modified Carry Power from -10% to -8% and max 6 to 5
Scrambler removed Precision Passer and Gunslinger from conflicts
Scrambler added Pocket Passer to conflicts
Scrambler added Balance with -5% and 3 max
Return Specialist added salary modification of 10%
Return Specialist modified Return Awareness from -10% to -15%
Return Specialist added Quickness with -4%
Return Specialist added Sprinting with -4%
Shutdown Defender added Playmaker, Enforcer and Grinder to conflicts
Shutdown Defender added 10% salary modification
Shutdown Defender modified Coverage Technique from -5% to -10%
Shutdown Defender added Footwork with -6% and max 3
Shutdown Defender added Man Coverage Awareness with -10% and max 10
Shutdown Defender added Quickness with -6% and max 3
Slippery added Footwork with -4% and max 2
Strong Base removed Quickness modifier
Strong Base modified Balanced with max 4 to 6
Superstar Avg added Prodigy to conflicts
Superstar Avg added FB and DE position exclusions
Superstar Glam added Prodigy to conflicts
Superstar NonGlam added Prodigy to conflicts
Superstar NonGlam removed FB and DE position exclusions
Sure Tackler removed salary modification
Thick Skin added Conditioning with -4% and max 2
Thick Skin modified Heart with -4% to -6% and max 2 to 4
Thick Skin modified Toughness with -8% to -10% and max 6 to 10
Workhorse removed salary modifications
Workhorse modified Conditioning max from 10 to 12
Zone Specialist modified salary from 0 to 8%
Zone Specialist added Vertical with -5% and max 5
Zone Specialist modified Zone Coverage Awareness from -10% to -15% and max 6 to 10
Zone Specialist removed Man Coverage Awareness
Following Traits were added
Enforcer
Grinder
Hidden Potential
Playmaker
Prodigy
Cool Headed
Skills Modified
Coverage Interception added DE multiplier of 120
Conditioning modified QB multiplier of 130 to 115
Zone Coverage Awareness added DE multiplier of 120
Coverage Deflection added DE multiplier of 120






























