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Forum > FAQ's, Player Guides and Newbie Help > Will there be forced retirement eventually?
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JRyan67
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Originally posted by nutrumpet

Use your brain? Ok tell me how this makes sense. I invest time and money into something for entertainment, and the level of my entertainment is (should be) directly related to the amount of time and money I invest. So you are telling me, that if I invest more time and money than other people, that you are going to take away %70 of my investment as well as all the aforementioned time put into that entertainment? That sounds like a scam to me ESPECIALLY considering I've put money into it already before I knew this.

You can guarantee that I will be much less likely to put my money into something that has diminishing returns, especially if it is for entertainment.


You are switching investment and entertainment back and forth like they have the same meaning. I do not have much stock in what this game decides to do, it is just fun for me. But what you are saying is contradicting. If I went out on the town for entertaiment and I spent $200 that night, and my buddy spent $100, the only thing that I got out of it was that I had $100 more fun than my buddy. Now if I invested $200 in savings bonds, and my buddy only bought $100 in bonds, then I would expect a bigger return because it is an investment. The two words do not mean the same.


**WOW I had no idea this thread was so long. His response was only a few days ago**
Last edited Apr 1, 2008 07:26:55
 
mdpeterson42
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It makes me crazy that people keep referring to this as an "investment". When I go down to the arcade and pump quarters into a machine, I'm not concerned about the "investment" value of my tokens and questioning whether I will be able to get them back.

This is a game people. You can play for free if you want. Or, you can SPEND money to make your character better for the time he plays if this brings you more enjoyment. You're not required to do this. If you do this, it is because you CHOOSE to SPEND your money that way. You shouldn't expect to get ANYTHING back because it is not an "investment", you are paying to do better in a game. The fact that you get 70% back is pretty awesome since you got the enjoyment of having a better player than you would have for all those seasons - that's the "return" on your "investment"
 
islander1
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Originally posted by jeffgarcia
Jeff Garcia is 38 and still as good as he was when he was back on the 49ers. If there's a decrease in stats it should be like speed or strength.


LOL, yeah, he was great getting his ass kicked by the Giants this past playoffs
 
islander1
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Originally posted by mdpeteron42
I
This is a game people. You can play for free if you want. Or, you can SPEND money to make your character better for the time he plays if this brings you more enjoyment. You're not required to do this. If you do this, it is because you CHOOSE to SPEND your money that way. You shouldn't expect to get ANYTHING back because it is not an "investment", you are paying to do better in a game. The fact that you get 70% back is pretty awesome since you got the enjoyment of having a better player than you would have for all those seasons - that's the "return" on your "investment"



This post wins.

 
xeef
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Early adopters are going to dominate anyway. It does seem cheap to keep those extra 30 percent of FPs, but hell, its entertainment people, its not an investment.
 
Damazin1
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Originally posted by xeef
Early adopters are going to dominate anyway. It does seem cheap to keep those extra 30 percent of FPs, but hell, its entertainment people, its not an investment.


I think there should be some type of benefit to retiring though. However, the site HAS to be able to make some money. But, it seems that if we were able to create a great player, and get some sort of reward at the end... it'd make retirement less painful.
 
jbravo
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Just a thought about retirement...

IRL, players peak at a certain age [unless their name is Brett Favre] then their skills begin to diminish. What if your player can grow for 10 seasons THEN, you have to SUBTRACT a certain number of points for every season after? The deterioration can be exponential [5 points year 11, 10 points year 12, 20 points year 13...]. This would mean that the owners can choose how they want their players to go out.

As far as Flex points go, why not tie them in to retirement? You can do something like this; in year 10 an owner has the option to retire his player and receive 100% return of Flex Points. Now, he could choose to retire his WR, for example, a few hundred yards shy of the 10,000 yard receiving mark or can choose to soldier on into year 11 with a slightly diminished player. Of course, at the end of year 11, the owner would only get 95% of their Flex Points back. If they press on, their player's skill diminishes further and their return on Flex Points diminishes too.

This gives the owner the option of "selling high" [the Barry Sanders school of thought] and getting their Flex points back to start creating a new breed of superhero OR pressing on and padding stats [the Art Monk school of thought] to get themselves immortalized in the Goal Line Blitz HOF at the cost of their player's health and some Flex Points.

Just a thought that might be worth considering. Awesome job on the game so far, though. I am absolutely loving it!
 
dirk41
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Originally posted by mdpeterson42
It makes me crazy that people keep referring to this as an "investment". When I go down to the arcade and pump quarters into a machine, I'm not concerned about the "investment" value of my tokens and questioning whether I will be able to get them back.

This is a game people. You can play for free if you want. Or, you can SPEND money to make your character better for the time he plays if this brings you more enjoyment. You're not required to do this. If you do this, it is because you CHOOSE to SPEND your money that way. You shouldn't expect to get ANYTHING back because it is not an "investment", you are paying to do better in a game. The fact that you get 70% back is pretty awesome since you got the enjoyment of having a better player than you would have for all those seasons - that's the "return" on your "investment"


post of the year in GLB lol
 
jbravo
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Added thought, certain positions play longer [P,K,QB,OL] and certain positions burn out faster [WR,RB,DB]. If you wanted to go real crazy, you could set different "peak ages" for the different positions. That would give an added incentive to develop a Tackle, for example, rather than a TE above and beyond the initial cost of the player just knowing you could have that player for a couple of seasons longer.
 
RUN HARD
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So is there retirement or not? If there is can we please get how it is going to work? I am unsure if I will keep or retire my players....and I am approaching LV 8...do I buy Custom equipment for 1 or 2 games...then retire my players and get 70% for 1 maybe 2 games??? Then again I may keep my players based on when and how retirement works. This place rocks...and a 70% refund on retired players is SWEET. I just want to know the rule so I know what to do with my current players.

And me previous post (with a suggesstion on how to do RETIREMENT...feel free to use or alter in any way)...

Thanks for listening...

------------------------------------------PREV POST------------------------------
A lot of players are approaching or are at LVL 8. The retirement plan in my opinion needs addressed.

If we go by at LEVEL XX a player is retired, well I and others are DONE buying FLEX points to BOOST. I am not accelerating the retirement of a player.

So it seems to make sense it would be seasons...BUT what about most of us who joined say WEEK 5 of season 1....will this player retire WEEK 5 of last year??? If so , that sucks...your player reaches peak and retires game 5. If that is going to happen, then I need to retire all players and start at WEEK 1. Also per this way...anyone that did not start WEEK 1 is at an UNFAIR advantage to the players that did. The first players got 5 weeks of experience on everyone, so basically all Year 1 players that did not start Week 1 will always be inferior to the players that did start Week 1 (everything being equal).

If an owner is looking to maximize a players potential, then ALL players that were created Week 2 or after should be retired and started over. I don't mind spending money, but don't want to be at a disadvantage for starting late.

Sooooo....before I buy more flex points to buy Custom Equipment, can we plaese get an UPDATE? Or at the very least offer a 100% return or retired players for BOOSTING & Custom equipment. I don't want to spend more $$$ and then get 70% back.

Thanks for listening...this is a great site and a ton of fun. I am having a blast.


Well I may as well give my 2 cents on a proposed way of doing it....


A. There will not be a forced retirement, but a player will start detiorating at a rate that will eventually return him to LV1.

B. A player will reach MAXIMUM at Season let say 10.0 (whenever that is...Week 1, 5, 12, etc...)...all attributes are LOCKED. Player gains and loses no more attributes.

C, This MAX level is LOCKED for the current season (whatever week the hit 10th season), and the next 2 FULL seasons. Owners get to enjoy a Maxed player for 2+ yrs. These player cannot be boosted, cannot add equipment...they are locked at YR 10.0.

D. The following season, this MAX player remains LOCKED but everything is reduced by 75% (except minimum salary)....then next season the player levels are reduced to 50% of what they were in Max level, next season 75% of max level, and then 90% of max level...which at the salary shoiuld cause retirement.

E. Retired players---owners get refund of whatever percentage you guys decide.


The above solves concerns for not starting WEEK 1...all owners no matter when they started get 10 seasons to MAX a player....also all owners get 2 + seasons to enjoy MAV levels. But do you guys know which week every player was created?


A side NOTE...Contracts also need to be fixed to EXPIRE at the end of seasons. It's crazy owners may have their starting RB leave WEEK 12 due to contract expiring....I guess this could fall back on owner to renogiatiate..



Thanks for listening...I will need to understand this process before buying more FLEX points for CUSTOM equipment. I don't want to spend money on my players created WEEK 5 if their retirement date is the same as players created WEEK 1. I will just start all over so that I too can enjoy the benefits of gaining experience for the same amount of games.


Seriously...the end..............
Last edited Apr 1, 2008 15:58:30
 
RUN HARD
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So I create a player in Week 7. In my 10th season, in the 7th week my player is 10.0 seasons OLD. ALL Attributes are locked. The next 9 weeks this player is at MAX LEVEL (season over).

Season 11...player reamins LOCKED at MAXED out value.

Season 12....player remains LOCKED at MAXED out value.

Season 13...player is 75% of MAXED out value.

Season 14...player is 50% of Maxed out value.

Season 15...player is 90% of Maxed out value.

Season 16...Player is RETIRED.

 
usafdirtboyz
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Is there going to be different leagues, like, after you hit level 99, you move on to a more challenging league, that has a higher level, or you start over from level 1, with the same skills?
 
GamePwner
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i dont see the problem with the 70% refund at all. Very few forms of entertainment are free this is no different. If it makes you that mad...THEN DONT PAY! its that simple. I also wanna say to the admins, great game this game is spreading fast! i learned about it last weekend and now almost everyone i know is playing...and i wasnt the first one to tell them about it! This game is gonna be big!
 
Coltskid123
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Coltskid123
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no so u dont have to worry
 
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