Originally posted by BoDiddley
Those are good examples of cheese that got addressed.
-During the powerback meta, Devs gave us Brick Wall as a counter.
-Do to how OP Spin Cycle was, Devs gave us Leverage as a counter.
Passes getting plucked out of the air by defenders who just happen to be in the path of the pass is cheese. Even still all that's needed is a counter like previous examples. Allow Pass Awareness investment to help avoid it, or buff a SA like TTN to help.
Good coverage should be rewarded, but QBs should also be able to hit an open receiver, yes?We still have S*HBs breaking 40 tackles in a game (see Olympus), despite BW, etc. I still see QBs hit hit open receivers and I see them complete against covered and even double covered WRs. It's not like we don't have QB's completing 60+% of their passes on here. QB's got a passing arc added as well TTN too, there isn't a need for more buffing...if anything I think it's the opposite...they got too much love already in comparison to CBs for example.
Originally posted by BoDiddley
You'll have to explain how Man is OP, I think you're alone in that thought. And for all this talk of pass deflections, the number one player by far last season played on a zone defense.
https://glb2.warriorgeneral.com/game/player/347601
I just don't get the benefit of buffing a relatively affordable skill like Route Elusiveness. Would be a field day for passing teams. Both have advantages and disadvantages, but Man's stronger because it is more consistent. I gave up for less yards, had a better def comp %, etc with Man. If you think Zone is stronger atm, its because some of the better players have currently switched over.
Who's the best dot is irrelevant, there are great players of all types in the HoF. For example, the All-Time LB list has Robs zone LB from pre-nerf, then bhall's man blitzer, then Dredgar's man blitzer, then one of my team's zone lb, then one of my team's blitzers. The point is, its not necessarily the defense so much as whose running it.
As far as Route Elusiveness, it is not very affordable, but Route Tech is. Elusiveness would directly help WRs get open and might open up more guys to using HF which does fire against zone defenders. Route tech to 50 is roughly 5300 points, while Route Elusive to 50 is roughly 10,700 points. Instead of again harping on zone because it's popular atm, how about we look at something that has been long overdue to be reworked like RE. I think we all should agree on that simple buff.