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Corndog
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Originally posted by Bretto007
THIS! I've been advocating the player creation at any tier and also less chemistry penalties for awhile. What is the argument against allowing players to be built for any tier?



Or hey, here's another, teams essentially lose all of their identity if they can just dump their whole roster and get a new one whenever they want.
 
BoDiddley
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Originally posted by Corndog
Because then everyone will just always build vet players and the lower leagues are essentially removed from the game.

Which sounds like a dream for the old guard that just want to make the best players and dominate. Not so good for new players jumping into the game and getting hundreds of thousands of points thrown at them to spend and then...nothing else.

It lets the best players skip the bulk of the game and pull the ladder up after them.

I don't see how lower leagues are removed? The cost to create a Vet player is not trivial, so how many would even try to create a Vet team from scratch?

Right now, leagues are shrinking and its because rosters can't be filled up if an agent or two drop out. I'm on the Bengals and no one wants to fold but there's literally no players to fill the team back up. There are other teams that need players and those of us who would help them, can't because they're past rookie level.
 
Corndog
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Originally posted by BoDiddley
I don't see how lower leagues are removed? The cost to create a Vet player is not trivial, so how many would even try to create a Vet team from scratch?


Every time the discussion has come up, people have been appalled that flex cost would be used as a disincentive.
 
_OSIRIS_
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I still would love to see a system like the original peewee system in GLB1. Except everyone is level 25 to start rather than level 1. You don’t have to worry about replacing inactive players or low chemistry players to start the season. It’s a skill based system rather than age base great for vets and newbies alike.
 
Corndog
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Originally posted by _OSIRIS_
I still would love to see a system like the original peewee system in GLB1. Except everyone is level 25 to start rather than level 1. You don’t have to worry about replacing inactive players or low chemistry players to start the season. It’s a skill based system rather than age base great for vets and newbies alike.


How is it really great for newbies?

"Here's all of the points you'll ever earn, spend them (poorly) then never do anything else"
 
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Can we at least get J-Man removed and added to Vet? That leaves 3 before Vet and you can even make Pro protected from Vet play (providing you add in a cpu league for ladder play).
 
dredgar
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Originally posted by Corndog
Or hey, here's another, teams essentially lose all of their identity if they can just dump their whole roster and get a new one whenever they want.


I understand your point completely on this. We just want some help with the current system. The active agents and player dot creation are down from years past. So when a team loses one single guy it can fuck an entire team over. It's not that the one player was that important, but the issue is there isn't anyone that has an extra dot as a free agent half the time for the position you need. So there are no replacements for teams.


I agree and don't agree with removing a tier. I understand because of the lack of competitive impact in the middle tiers. I also see how that fast of progression may not give teams time to adjust their builds as they get older. It's a double edge sword really.


I would rather see something occur with PA flaws really. We are seeing teams now just run PA plays 60% plus of the time and having really good success. It doesn't make sense that our secondary all have 50+ pursuit and they can run the exact same PA play 3-4 times in a row and the cb bite every time. This is a major flaw. Especially on 2nd and long or 3rd and long plays. The logic of football means you will cover the deep play versus the inside run.
 
TyDavis315
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Originally posted by _OSIRIS_
It’s not that it doesn’t fire or work it’s how it works. I would rather be a little off balance than shoot off in the wrong direction.


Oh I’ve never had that problem, just them being too fluid in their routes and overshooting it (wouldn’t be so bad, but see previous cut route comments)
 
TyDavis315
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Originally posted by dredgar


I would rather see something occur with PA flaws really. We are seeing teams now just run PA plays 60% plus of the time and having really good success. It doesn't make sense that our secondary all have 50+ pursuit and they can run the exact same PA play 3-4 times in a row and the cb bite every time. This is a major flaw. Especially on 2nd and long or 3rd and long plays. The logic of football means you will cover the deep play versus the inside run.


I’m in this comments and I don’t like it

Originally posted by Myrik_Justiciar
Can we at least get J-Man removed and added to Vet? That leaves 3 before Vet and you can even make Pro protected from Vet play (providing you add in a cpu league for ladder play).


I like J-Man. It’s a development season/ring season. You can see how well the direction of your team is going (if you’re a user that actually experiments at least) and the League play is great. Ladder is also much more random (which is probably why top teams don’t like it) in the sense that lower ranked teams can gain some ground (or if you’re lucky enough to win up then you’re getting a bit more separation in those rankings).

Vet at a base 4 seasons instead of 3 would be pretty dope. Originally posted by Corndog
How is it really great for newbies?

"Here's all of the points you'll ever earn, spend them (poorly) then never do anything else"


The new guys are going to make crap builds either way so i think it would actually save more time than them wasting season upon season of crap building.

Personally, sophomore is my favorite so I’m against any change that would affect sophomore !!
 
vipermaw82
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The point of this game is to grow your players, you can't just keep removing tiers it defeats the entire RPG aspect of it. Poorly made players by new agents can sort of be helped if they are putting in points wrong over each season versus just completely bombing the build one time. I like the option to boost or not as my players get older, I mean if the competition falls off why keep boosting unless Vet is stacked later on? This gives me the OPTION to do what I want. If anything I would just remove Vet and make Pro your top league. Remove all the points you get at the Vet level as that seems to be when its complete super power take over. Jman and Pro seem to be the more realisticish matchups IMO

And if its easy to do please tweak the PA. Almost make it so that the base level of success is zero and then increase in incrments with each inside run play over 3 yards if possible.
 
Bretto007
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Originally posted by Corndog
Or hey, here's another, teams essentially lose all of their identity if they can just dump their whole roster and get a new one whenever they want.


Identities? Who cares about identities? That sounds so detached from what is happening in the game for most people. Most rosters, especially new team owners, are just trying to find enough active human players to put on a roster. Have you tried running a team from scratch lately? It's incredibly hard to find human players to roster and then once they go inactive on you it torpedoes your team because replacing them even in the offseason kills your chemistry. How can you compete really?

Have you not seen the number of new teams that have come through here in the past 10 seasons or so and how fucked over they get when anywhere from 2-10 players go inactive on the team.

There's a few agents that band together and always create super power teams otherwise you see teams that are obviously run by one agent with muti accounts- which supposedly is illegal in the game. But they feel forced into it because the user base is so small and there is a limit to how many star players they can create per agent (which is also a stupid rule when the user base is extremely small)

The gameplay of this game is cool as fuck but the roster creation process is what ultimately causes the game to keep shrinking.

Imagine a newer agent purchases a new team. They won't be able to afford to fill all the positions on the roster on their own because it's too expensive. They won't be able to get enough human players to sign to fill in the roster holes. They won't be competitive because they will be lucky to get one star player and their CPU players are awful. Whatever human players they do manage to sign- have a very low chance of actually maintaining being active with their build all the way to vet. Replacing inactive players is basically impossible especially in the middle tiers. If you do sign a replacement player during the offseason it takes almost an entire season to gain chemistry 100%. So the team suffers basically an entire season of disadvantage.

And finally going back to your statement about team identities. If you have a good HB and some blockers at the rookie tier but then he becomes inactive, and the next season you become a better passing team because you were able to get lucky and sign a free agent WR and TE. Who cares? High School, College, and NFL teams change their "identities" every season by making roster moves.

You also have teams that get to vet and then renew the team and have to keep finding FA vet players. So maybe their identity changes from season to season but again who really cares?

The more teams that are operating at any given time the better it is for the quality and health of the game.

Team identity is really the reason we are choking out the user base on here?





 
_OSIRIS_
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Originally posted by Corndog
How is it really great for newbies?

"Here's all of the points you'll ever earn, spend them (poorly) then never do anything else"


Because they are in a tier with other newbies. Do you not remember how that worked? Instead of getting boat raced by seasoned vets they would have a chance to actually compete for something and not get so quickly discouraged and leave. If they spend the points poorly they get to do it all again the next season after hopefully learning something. They won’t have some crappy player for the next 7 seasons they can do nothing to fix.

My journey started in peewee copper. I went about .500 for two seasons but was learning and competing. I was able to promote to silver and the same thing happened. I was always playing guys with similar skills as my own.
Edited by _OSIRIS_ on Dec 9, 2020 11:13:38
 
vipermaw82
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Originally posted by _OSIRIS_
Because they are in a tier with other newbies. Do you not remember how that worked? Instead of getting boat raced by seasoned vets they would have a chance to actually compete for something and not get so quickly discouraged and leave. If they spend the points poorly they get to do it all again the next season after hopefully learning something. They won’t have some crappy player for the next 7 seasons they can do nothing to fix.

My journey started in peewee copper. I went about .500 for two seasons but was learning and competing. I was able to promote to silver and the same thing happened. I was always playing guys with similar skills as my own.


assuming you have the player base to even maintain at this point though.
 
_OSIRIS_
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Originally posted by vipermaw82
assuming you have the player base to even maintain at this point though.


True, but it would consolidate the user base. Would need just 36 teams to fill gold and silver. The rest along with CPUs would populate copper.
 
Corndog
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Originally posted by _OSIRIS_
Because they are in a tier with other newbies. Do you not remember how that worked? Instead of getting boat raced by seasoned vets they would have a chance to actually compete for something and not get so quickly discouraged and leave. If they spend the points poorly they get to do it all again the next season after hopefully learning something. They won’t have some crappy player for the next 7 seasons they can do nothing to fix.


So, "sorry your player sucks, come back in 2 months and try again?"

People aren't going to come back in 2 months and try again. At least a slow trickle of points gives the illusion of being able to work on and improve your player.
 
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