Originally posted by Sov.
only current issue wrong with the sim is the balance changes. they were overtuned with the last adjustment, too many defensive players falling down or turning around in slow circles while offensive players sprint right by. we've tested a few PUPs with higher balance and the issues are still present even with 50-70 balance.
before xars chimes in with "50 balance is only 50% of max!" first research the fact that there are WRs and TEs running around with 20-30 balance and having no issues run blocking or staying upright after making sharp cuts at full sprint while HBs and CBs and most defensive players are falling on their face without any contact, sometimes barely after the snap of the play. justify that
Blah blah....someone sounds petty now.
only current issue wrong with the sim is the balance changes. they were overtuned with the last adjustment, too many defensive players falling down or turning around in slow circles while offensive players sprint right by. we've tested a few PUPs with higher balance and the issues are still present even with 50-70 balance.
before xars chimes in with "50 balance is only 50% of max!" first research the fact that there are WRs and TEs running around with 20-30 balance and having no issues run blocking or staying upright after making sharp cuts at full sprint while HBs and CBs and most defensive players are falling on their face without any contact, sometimes barely after the snap of the play. justify that
Blah blah....someone sounds petty now.






























