Originally posted by Rob.
I know this game is not on par with the NFL, but rushing shouldn't be getting more yards per attempt than passing.Great post and very well put together.
My only question is that statement you made at the end. It is a pretty opinionated statement. This is a SIM where people like production. I'm sure Justin Houston would love to have 148 sacks in a year too. There also aren't any teams in the NFL that run the ball 100% of the time or pass the ball 100% of the time. (Or scores over 60 in a game) If counters were that crazy, then why wouldn't the all rushing teams be dominating everyone of those statistics? It is because it is impossible to stop a counter AND a pass play leading to an OP situation for teams that can do both on offense. I'm all for that too. I think balanced teams are in the best long term interest of the SIM.
I do agree counters on teams that can do both are WAAAYY OP, however the fix probably lies on the defensive side of the ball rather than nerfing something that isn't always OP. As I have said from the beginning, if a defense wants to sell out to stop a few plays, they should be able to do that and stop it.
The counter is totally stoppable when you know they are running the ball. Also remember a lot of the defenses shifted to stop the pass and build crazy pass defenses.
Just another subjective point of view.
now COUNTER

that....
Regardless what they do to fix, not fix, ignore.... Hopefully we know before 4 hours before the start of the next season.
I also want to add that when a CPU team or "Bad" team calls a bad defense, 80 yard runs to the house sort of skew the YPC statistics.
When a Bad defense is called against a pass, there aren't a lot of long touchdowns to skew those numbers.