Originally posted by Xars
If you only have 1-2 players, you really aren't paying much actual cash into the game so I would hope those people are a little more patient.
I don't know of any "leveling" game, where my noob toon was particularly good at anything. Usually just surviving was considered an accomplishment.
I don't disagree with you but we're not talking about me. I like this game and always have. I'm OK with sucking it up early and taking my lumps. I'm OK with learning the game and banging my head on the wall. I am doing the defense game planning for Windsor and the offense for Ollo in rookie. I have had a few games where I said "hmm wonder what this does" then we lose 34-0. I have nearly 20,000 flex saved up from when I played on GLB1. I'm not the guy they need to hook.
Getting your hooks into that 1-2 player agent and turning him into me is what you need. That's the point of this thread, how can we get more people into GLB. How do you make the game more interesting for that guy? Most browser or app games have something that you need to do if you want to stay competitive. Owning your own team is really the only way to keep things interesting from what I see. If I didn't have game planning and other shit to do, the game would be boring. Now I will say that a big difference between 1 and 2 is that in 1 CPU teams were not viable. GLB2 at least makes CPU players competitive for the first season.
If you only have 1-2 players, you really aren't paying much actual cash into the game so I would hope those people are a little more patient.
I don't know of any "leveling" game, where my noob toon was particularly good at anything. Usually just surviving was considered an accomplishment.
I don't disagree with you but we're not talking about me. I like this game and always have. I'm OK with sucking it up early and taking my lumps. I'm OK with learning the game and banging my head on the wall. I am doing the defense game planning for Windsor and the offense for Ollo in rookie. I have had a few games where I said "hmm wonder what this does" then we lose 34-0. I have nearly 20,000 flex saved up from when I played on GLB1. I'm not the guy they need to hook.
Getting your hooks into that 1-2 player agent and turning him into me is what you need. That's the point of this thread, how can we get more people into GLB. How do you make the game more interesting for that guy? Most browser or app games have something that you need to do if you want to stay competitive. Owning your own team is really the only way to keep things interesting from what I see. If I didn't have game planning and other shit to do, the game would be boring. Now I will say that a big difference between 1 and 2 is that in 1 CPU teams were not viable. GLB2 at least makes CPU players competitive for the first season.






























