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Forum > Goal Line Blitz 2 > Season 13 Changes Discussion
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Corndog
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Originally posted by Sov.
i'm calling shenanagans, lets see some proof. how about a screen shot of how many active accounts login per day. even with the multis and all the BS free accounts i am going to assume it is at or below 250 accounts, let alone 500, let alone "several thousands"


Whatever makes you feel better. There's just as many active accounts today as there was 2-3 years ago. I actually just ran a query last week.
Edited by Corndog on Aug 26, 2015 19:15:46
 
Corndog
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As far as posting all of the accounts, that's not going to happen, so you can keep your 100 dollars.
 
Rob.
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Ok since my chemistry dreams are crushed, any chance of revised ladder matching?
 
Corndog
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Originally posted by Corndog
Whatever makes you feel better. There's just as many active accounts today as there was 2-3 years ago. I actually just ran a query last week.


http://i.imgur.com/0IBhBYd.jpg

Here's page 123 of active users before I got bored of going through pages.

At 25 per page, that's slightly more than 250.
 
crazieveggie
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Can you let us know if all the changes are done for this season? I don't agree on the Chemistry however it is nice to know it isn't being looked at for a change.
 
Corndog
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Originally posted by crazieveggie
Can you let us know if all the changes are done for this season?


Yes, no.
 
Corndog
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I mainly just wanted to get my changes uploaded to see how they work before Bort does whatever a Bort does.
 
Mysterio
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Originally posted by Corndog
For example, the "ghosting" issue is players not blocking a player they aren't assigned to block. Just "fixing it" and making players block any player in their vicinity would create pretty disastrous results in many other situations. So it consists of figuring out what exactly the fix should be, and fixing that.

Basically a lot of finding the least invasive changes that affect what people aren't happy with, and until that least invasive change comes up, we work on other things that need working on.


If its was only a blocking assignment issue why does it only happen with DEs on elusive pass rush

http://glb2.warriorgeneral.com/game/replay/214122/2778029

The Ghosting issue is 3 blockers letting a DE headed straight to the ballcarrier run right through them. The FB is not assigned to block the player directly in front of him headed straight to the ballcarrier? Lmao. Are they only not assigned to block the DE if he is on elusive pass rush? Because they pick him up fine otherwise. Just adjust how run blockers handle DEs on elusive pass rush. The issue is that the setting somehow makes the DE impervious to blocking interactions for a short while at the beginning of a play.

http://glb2.warriorgeneral.com/game/replay/205453/642112

Guess the OT just wasn't assigned to block that DE right
Edited by Mysterio on Aug 26, 2015 19:46:30
Edited by Mysterio on Aug 26, 2015 19:41:31
 
Corndog
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Originally posted by Mysterio
http://glb2.warriorgeneral.com/game/replay/205453/642112

Guess the OT just wasn't assigned to block that DE right


That's an entirely different thing than "ghosting" people are talking about.
 
Mysterio
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Originally posted by Corndog
That's an entirely different thing than "ghosting" people are talking about.


Its still related to a DE on elusive pass rush getting around a blocker completely. A blocker that has much higher speed/quickness
 
DigitalDaggers
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Originally posted by Rob.
Here's DD's team: http://glb2.warriorgeneral.com/game/team/26
He will never have chemistry issues because he is a one agent team. So chemistry makes the game better for one agent teams whether you intended it or not. So if you are counting on DD to report back to you, then of course he won't see chemistry as an issue.


I had chemistry issues when I remade all my LBs and CBs.

I just don't agree that it's a big thing to "fix" for the reasons Cdog mentioned:
Originally posted by Corndog
I'm pretty content with chemistry.

It emphasizes having staggered roster resets, as well as rotating starters and backups throughout their time spent on your team, and discourages "farm teams" that just replace everyone as well as seasonal ringers.

Originally posted by Corndog
When his players run out of career, he's going to reset as far as I know.

Replacing a couple players here and there when they drop out throughout the climb isn't going to make or break any team. Replacing the entire roster should temporarily break your team so it can grow into and adjust for it's new players, whether it's from people bailing on a sinking ship or a veteran team sitting at the top of the ladder season after season.


Edited by DigitalDaggers on Aug 26, 2015 19:50:08 (quotes)
 
Corndog
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Originally posted by Mysterio
Its still related to a DE on elusive pass rush getting around a blocker completely. A blocker that has much higher speed/quickness


And an awful angle.
 
Mysterio
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Originally posted by Corndog
And an awful angle.


Should have still picked him up, he reacted first and has higher physicals and RBT than any OT in the tier. DEs shouldnt just be able to run through/around blockers like that on elusive pass rush.

Even so, angles doesnt explain the first link
 
Corndog
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Originally posted by Mysterio
Even so, angles doesnt explain the first link


What explains the first link is awful play design in general. The whole play side line pulling is pretty questionable.
 
Chimneyman
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then why does it only happen with DE on the elusive pass rush setting
 
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