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Parab00n
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Originally posted by Rob.
I'm familiar with pretty much every tier in this game. I've noticed ever since I began playing this game that run teams generally dominate the top of the ladder. I thought things had shifted to a more even balance lately, but after looking at the teams at the top I am mistaken.

The changes have made it pretty easy to pass the ball from rookie ball and onwards. When looking strictly at an offensive perspective, a well ran pass offense almost never has an off day. Rush teams certainly do though, particularly when going up against a stout run defense. But the rush only teams seem to be more rounded, which I think is a result of the cost of running a pass offense vs running a rush offense. Plus special teams plays a small role.


Run teams absolutely have a advantage on STs, I prefer teams just kick a TB each time when facing DD. Another thing rushing teams have going for them is that the game is shorter if facing a team that can actually tackle and not give up 50+ yard runs each play. The shorter games give the defense a huge advantage by allowing there defenders to stay at high stamina/morale. IT also is much easier to gameplan against a passing teams, every passing team runs the same plays for the most part. Gameplanning to stop a rushing team or balanced team requires a lot more effort and guessing.
 
Icky Thump
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When you look at the best of the best teams it seems to me that there is a good balance on offense as a whole. I know people have issue with "end game" but the fact is passing really takes off around Journeymen and some teams don't put much focus on it till around then.

This is what you're looking at at plateau and near end builds with Top 10 Vet and Pro...

#1 Stunners: All run
#2 Air Raid: All pass
#3 Salty: Balanced (344/219 pass in league play)
#4 Bulldogs: Balanced
#5 Ronin: mostly run
#6 Stark: balanced (349 pass / 228 run)
#7 MMA: mostly pass (447 pass / 131 rush)
#8 Nightmare: mostly pass (357 pass / 218 rush)
#9 Rhode Island: pass only
#10 Legacy: balanced (234 pass / 205 rush)

#1 Rich - Run Heavy
#2 DD - Pass Heavy
#3 .ninja - Balanced
#4 WCW - Run Only
#5 Long Island - Run Heavy
#6 Vagabond Vandals - Pass Heavy
#7 ENMU GreyHounds - Balanced
#8 Battle Creek Mayhem - All Pass/Pass Heavy
#9 Capua Gladiators - Pass Heavy/Balanced
#10 Whoville Whos - Balanced (Pass or Run)


That is about as good a balance at the top of the tiers as anyone could hope for guys. All the fussing about buffing and nerfing offense from one side of the fence or the other is silly and is really only campaigning for strengthening your own IMO which is why I usually stay out of these discussions.

 
Galithor
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Watching Minnesota and a full chemistry queen city slaughter Paraboon's teams is going to be more and more entertaining.

Ya'll know what's funny about pass defense? Adderfist forced 7 punts against Air Raid. He doesn't have a single cornerback on the roster with more than 65 skill points in any pass defense skill.

You know what doesn't happen? Stopping a power back with a team full of guys with no better than 65 in tackling skills.
 
bhall43
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I would guess that Nightmare and Legacy wash out of the top 10 for the likes of Queen City or INHS at some point.

AA/Run GLB/DD2 might be able to make a push but more likely those other 2.
 
bhall43
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Originally posted by Galithor
Watching Minnesota and a full chemistry queen city slaughter Paraboon's teams is going to be more and more entertaining.

Ya'll know what's funny about pass defense? Adderfist forced 7 punts against Air Raid. He doesn't have a single cornerback on the roster with more than 65 skill points in any pass defense skill.

You know what doesn't happen? Stopping a power back with a team full of guys with no better than 65 in tackling skills.


Doesn't really seem like pass defense skills are the way to go this season honestly. KL's, fumbles, and hurries are how you punish pass teams. I am far less worried about facing guys who can get a bunch of PD's and far more worried about my WR's holding onto the ball both at the catch and afterwards. RI forced you guys into a rut through forcing fumbles, drops, and rattling the shit out of Cleveland.
 
Galithor
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Originally posted by bhall43
I would guess that Nightmare and Legacy wash out of the top 10 for the likes of Queen City or INHS at some point.

AA/Run GLB/DD2 might be able to make a push but more likely those other 2.


I mean, obviously all-pass teams can play top 5 type ball (unless we eventually get 5 all-rush squads at Minnesota quality). I just don't think they can outmeta what Minnesota does. I'm not debating Air Raid vs Portland or somesuch. Minnesota is the meta to beat right now. Gotta figure them out.

I do like how opportunistically TxSteve tries to deflect the debate from being about his team though
 
TxSteve
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I like my team.

I think they are well built with some nice wrinkles.

Also think maddencoach works harder than any other coordinator out there to customize a game plan for every single game -- weak or strong. He's the best.


It isn't about my team though -- I may regret this: but I'm looking forward to playing I never had sex -- I love when we draw ronin -- QC has been an easy win the last 3 times we've played them. You act like running teams are the boogie man (notice I didn't say 'boogie men') - but they aren't that tough to beat....just ask Rob - he knows that a well built defense has a fighters' chance (or more) against a running team.

Wouldn't surprise me at all if we lose to salty / lose at least 1 to MMA / lose to harrisonburg at full chem - get a good game or lose to runGLB. But that wouldn't fit in with your current 'tears' meta -- so I'm sure you're not looking there.

 
Galithor
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Originally posted by bhall43
Doesn't really seem like pass defense skills are the way to go this season honestly. KL's, fumbles, and hurries are how you punish pass teams. I am far less worried about facing guys who can get a bunch of PD's and far more worried about my WR's holding onto the ball both at the catch and afterwards. RI forced you guys into a rut through forcing fumbles, drops, and rattling the shit out of Cleveland.


Which IS what the CBs are built for. And it worked great with the fact that he got so much pressure the WRs couldn't get downfield to exploit the CBs relative lack of coverage skills.

I told adderfist he had to start coordinating AR's defense again after that. I'm tired of doing a bad job of it
 
bhall43
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Watching Salty's team a bit more closely has given me some new ideas. Just wish I could reinvent my current players well enough to adjust to that. But I will have to start a new set of players at the end of this season and come through the ranks.
 
Galithor
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Originally posted by TxSteve
I like my team.

I think they are well built with some nice wrinkles.

Also think maddencoach works harder than any other coordinator out there to customize a game plan for every single game -- weak or strong. He's the best.


It isn't about my team though -- I may regret this: but I'm looking forward to playing I never had sex -- I love when we draw ronin -- QC has been an easy win the last 3 times we've played them. You act like running teams are the boogie man (notice I didn't say 'boogie men') - but they aren't that tough to beat....just ask Rob - he knows that a well built defense has a fighters' chance (or more) against a running team.

Wouldn't surprise me at all if we lose to salty / lose at least 1 to MMA / lose to harrisonburg at full chem - get a good game or lose to runGLB. But that wouldn't fit in with your current 'tears' meta -- so I'm sure you're not looking there.



Come on TxSteve. You can drop the schtick. You've got a 100 lolrundefense bar. There's a reason you're murdering Queen City, or Portland, or going to murder I've Never Had Sex. Salty is the only other team with a defense besides your own capable of shutting you down, but their offense got murdered by the changes. Teams with lolrundefense bars over 85 have a nice chance to slow you down, but if they're a run first offense themselves, they ain't gonna score enough for it to matter. You're built better to maul a fellow run first team than you are to maul pass first teams. You can stop pretending that you might lose to any of those teams.

The only way you lose this season with the way the sim changed is if ya'll go inactive or intentionally throw a game.
 
Couchduck
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Originally posted by Galithor
Salty is the only other team with a defense besides your own capable of shutting you down


NO RESPECT FOR MY DEFENSE... *CRIES*
 
Galithor
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Originally posted by bhall43
Doesn't really seem like pass defense skills are the way to go this season honestly. KL's, fumbles, and hurries are how you punish pass teams. I am far less worried about facing guys who can get a bunch of PD's and far more worried about my WR's holding onto the ball both at the catch and afterwards. RI forced you guys into a rut through forcing fumbles, drops, and rattling the shit out of Cleveland.


Stobie might could provide data, but it does feel like drops and KLs are waaaay up this season so far. The fumbles have definitely been more brutal too, but it's been against specific teams that I know are built to do it.

Kinda funny. I think fumbles have become a bigger problem for passing attacks than they are for the typical rushing attack.
 
Galithor
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Originally posted by Couchduck
NO RESPECT FOR MY DEFENSE... *CRIES*


http://glb2.warriorgeneral.com/game/game/158639 - not even a little bit

I didn't watch it. Assume it wasn't a legit scrim
 
Couchduck
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I don't know what you're talking about - I always game plan for scrimmages!
 
Mysterio
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Lets all keep in mind that Running teams like Steve's and my teams blocking skills will be slowly depreciating each season, and to hold off on any changes until the penalty is in full effect. More blocks will be broken = more gang tackling = power backs easier to stop.
Edited by Mysterio on Feb 19, 2015 20:24:02
Edited by Mysterio on Feb 19, 2015 20:22:07
 
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