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Forum > Goal Line Blitz 2 > If I Could Change Things, I Would Do Differently
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Corndog
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Originally posted by bhall43
I think the window on several thousand users playing a game like this has definitely passed.


I'm going to say probably not, considering we have several thousand users playing right now.
 
bhall43
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Well, I guess I was more going for the several thousand new users walking through the door anytime soon.
 
william78
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Well you did ask.

All of the plays work as far as I know. If your idea of "working" is all plays being equal in all situations, then you're never going to be satisfied because that's literally impossible

If by working you mean the players follow the paths assigned to them yes. If by working means you can build a consistent offense around them thats a no. Some plays will be more universal than others; however just from a matchup point some plays should be more likely to be critical killers to some types of defense than others. A draw play is a great counter to over aggressive defenses, but not so much here. Ditto other types of interactions. Call it not enough "good" or universal plays if you will but simply having players execute the route or path correctly isn't necessarily working. That said, maybe as a compromise you could at least point out what works most often in the playbook, call it high percentage or what have you.

Firstly, we don't allow free low demand players as far as I know. Secondly, I'm not sure forcing people to make an offensive lineman is going to get them super hooked. Pretty much a wash either way.

Not sure that first part is true, way beyond that huge difference between not allowing someone to make a QB or HB with their free player and saying they have to create an offensive lineman. Linebackers and receivers do well enough and are more likely to land on a human owned team.

Referrals don't really work nowadays. This isn't 2008. People are sick of being told to go play a browser game. You can thank Facebook and Zynga for that.

That's not the only type of "referral" a random link somewhere. I get the point people are sick of random facebook invites. http://glb2.warriorgeneral.com/game/home/120410 Writes for Walterfootball just brought a bakers dozen of newbies with him to play GLB2. You have similar people with friendship networks who can recruit specifically. A little football amongst friends, I would guess would tend to keep the same people together.

Most of the rest are just nebulous "make the game more appealing to new users" without much substance. What changes will actually be beneficial to new players? Completely reworking how SPs are doled out? That's going to infuriate most of the current userbase (because everything does), and honestly, is that really going to change the tide of nobody seeing the game?

A few concrete suggestions in there. I'm also far more suggesting you change mindset, worry less about what pisses off the loudest voices and focus more so on what will retain those who chose or are too shy to speak. As far as changing the way, that was one one simple suggestion focused on getting people to develop the habit of logging in daily.

I'm not even sure what "advertise globally" is supposed to mean. The site isn't region locked.

That's a two part question. Again, are you advertising on gaming sites or football sites?
As far as region locked or overseas the five biggest non-US or Canadian football markets are Great Britian, Mexico, Germany, Australia, and Israel. They are indeed niche markets, but niche fans are often the most devoted 1960's Star Trek was pretty niche but they had fans dedicated enough to start letter writing campaigns to stop series cancellations(Even more effort those days since you couldn't email them). Australia has a dedicated football community of 226,000 if you believe the NFL marketing numbers; they also have fewer options to enjoy American Football. 1% market penetration would be pretty deep and change the dynamic.

FAQ could probably be a little bit better...but even if that helps retention slightly, it's not going to be that much. The vast majority of actual new accounts sign up and quit when they realize that you don't actually play the game.

I don't doubt the final sentence, why I said the numbers I don't have would be important. On the other hand even with the numbers "it's not going to be that much" is probably conjecture? Also what would be the harm of generating a pickup a game on new player creation? That would ensure that anyone who stays even for an hour gets to play. Maybe on new accounts follow it up with an auto-email "Your player Jimbo bob has played in his first scrimmage" not the best way but might at least get more exposure.

The fact is is that the actual market for a browser based simulation game is pretty small. I'm pretty sure most of the market for browser MMOs is located in Asia, and they generally don't care much for American Football.

You are correct that the Asian market is huge, Chinese market is 13 Billion annually, however revenue wise the US customer base is still much larger. On the other hand; playing into nationalistic sentiment of beating the americans at the own game might appeal well in Cantonese. Not the most noble of solutions but I'm sure there are better ones.

That, and banner ads are garbage nowadays. Way overpriced and hugely ineffective. I think we spent like a years salary on banner ads and...well, you see where that got us.

One hundred percent agreement. Doesn't mean you stop advertising just means blanket banner ads are not the way to go. My product as work is people; attracting new talent is major enabler. Buying newspaper full page spreads as my boss did in the 90's is a waste (I doubt most of my techies read the newspaper) ; college fairs are expensive to present especially since we work coast to coast, and recruiting websites improperly targetted are a waste. Didn't mean I boarded up the doors and just gave up; we've found other ways targetting and pay per click , even sponsoring inexpensive video game tournaments in small college towns occasionally.

Yahoo has helped bring in quite a few new users, but yeah, it is what it is.

Yahoo is a great feather in warrior games cap and a major accomplishment. Its a huge roadside banner and primetime TV advertising for a retail restaurant, yahoo gets them in the door; but if you have a long wait time , a poorly organized hostess , lack of table space, and no lounge bar will they stay long enough to try the steak?
 
InRomoWeTrust
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I'm on the referral bandwagon with GLB needing to step their game up. It's not just the spam getting around, it's the inner-networks of friends/families/co-workers. In GLB1, it wasn't just the people coming in from some website forum, it was the groups of co-workers that started teams together.

GLB should run a program that temporarily vastly increases the referral incentive. Motivate the userbase more than the pittance that is there now for a referral. If you're worried about pure multi-accounting, make the significant bonus tied to purchased flex. It's a no up-front cost to GLB.

If you try to gauge the market based on guys who just go around playing browser MMO's, it's small. Quite frankly, I don't play games. It's more likely you'll find me playing dominoes with someone than playing a video game. I don't own a console, I don't play anything else on the internet. In the past, I played one other MMO until that died and that I moved here. There are a million+ people like me that could easily make this a free time activity. But they aren't going to be on gaming sites or looking on google for a football mmo.
 
peeti
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Also...a thing that would make experience for both, total new agents and veteran owners much more enjoyable, would be a fckin longtime overdue fix to the market place!

I mean really...you got inactive bodies in there, S* function doesnt work, etc. Newbies could advertise themseleves there better, if experienced owners wouldnt pretty much ignore it, knowing its a retarded place to wase ur time on
 
Detroit Leos
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Originally posted by peeti
Also...a thing that would make experience for both, total new agents and veteran owners much more enjoyable, would be a fckin longtime overdue fix to the market place!

I mean really...you got inactive bodies in there, S* function doesnt work, etc. Newbies could advertise themseleves there better, if experienced owners wouldnt pretty much ignore it, knowing its a retarded place to wase ur time on


I tried to scour the marketplace once when I had my first GM job. First place I looked. I have NEVER gone back!
 
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Originally posted by Corndog
I'm going to say probably not, considering we have several thousand users playing right now.


How do you determine this? Are their thousands of "active" users?
 
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I would say one step is to retain those that previously signed up and quit. Send out an email after each season with changes to all who ever played. I guarantee some will come back.
 
euchrid
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We do this periodically. Not every single season, but if you go inactive for a while (and there's a valid email address in your account), you will hear from us.
 
Longneck1845
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Corndog are we trying to get more users or more revenue?

Or which is more important? Because they don't always go hand in hand?

If you want more users you will have to advertise and promote......you seem to have lost all hope in advertisement.

If you want ways to create more revenue there are several ways you could accomplish this with your current user base of several thousand.

I don't want to come off as a know it all in an open forum when discussing things as personal as your business that you created. If you really want to examine ways of growing revenue PM me and we could talk.

Not to brag but I have many years experience in sales and marketing, dealing with creating revenue off an existing client base.

I like this game a lot and think it has loads of potential. I might even consider making an investment in GLB2 if I had better insight on the current trends and numbers.
Edited by Longneck1845 on Feb 12, 2015 09:16:16
 
bhall43
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Originally posted by peeti
Also...a thing that would make experience for both, total new agents and veteran owners much more enjoyable, would be a fckin longtime overdue fix to the market place!

I mean really...you got inactive bodies in there, S* function doesnt work, etc. Newbies could advertise themseleves there better, if experienced owners wouldnt pretty much ignore it, knowing its a retarded place to wase ur time on


The Marketplace has always been a cesspool. Largely because people don't want blind offers. They want to advertise themselves and they want to advertise all their players in one place. They also want their ego stroked if they feel they have a superstar everyone should want. You get that through PLFT. You don't get that through the Marketplace. There has always been a broken bridge between the two.
 
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Originally posted by InRomoWeTrust

If you try to gauge the market based on guys who just go around playing browser MMO's, it's small. Quite frankly, I don't play games. It's more likely you'll find me playing dominoes with someone than playing a video game.


This...this is the only "game" I play. I use to play NCAA Football on the PS3 until they stopped making the game. This is a great game for working guys with families.
 
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Originally posted by peeti
Also...a thing that would make experience for both, total new agents and veteran owners much more enjoyable, would be a fckin longtime overdue fix to the market place!


Agree...the 1st thing a newb does is make his player then head to the market place.
 
Galithor
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I've had good success using the Marketplace for Air Raid over the seasons. Filter by Recently Updated. Several of the agents on our roster were found and secured like this. Guys that just don't post on the main forums at all, much less PLFT.

As long as you filter it properly, and don't go diving too far down the list, it's manageable.

It definitely would be nice if inactive listings would disappear more often though. Perhaps require free agents to reflag them occasionally.
 
peeti
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Originally posted by Galithor
I've had good success using the Marketplace for Air Raid over the seasons. Filter by Recently Updated. Several of the agents on our roster were found and secured like this. Guys that just don't post on the main forums at all, much less PLFT.

As long as you filter it properly, and don't go diving too far down the list, it's manageable.

It definitely would be nice if inactive listings would disappear more often though. Perhaps require free agents to reflag them occasionally.


dude...you want me to remember you about my Safety Search. You also came up with your great tip above, until I showed you that even then all were inactive. The market place is complete bullshit. Find Superstars?, No. Find active agents? No. Marketplace says "SHR" for shared builds is set to yes so the build should be open? No! lol. Not even that works. its BS, and any try of defending it is even more bs. OFC I have found some players there, but lets be honest. STH called the "Market Place" Should be the no. 1 option for players and teams to find each other. Yet, its the worst
 
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