Well you did ask. All of the plays work as far as I know. If your idea of "working" is all plays being equal in all situations, then you're never going to be satisfied because that's literally impossibleIf by working you mean the players follow the paths assigned to them yes. If by working means you can build a consistent offense around them thats a no. Some plays will be more universal than others; however just from a matchup point some plays should be more likely to be critical killers to some types of defense than others. A draw play is a great counter to over aggressive defenses, but not so much here. Ditto other types of interactions. Call it not enough "good" or universal plays if you will but simply having players execute the route or path correctly isn't necessarily working. That said, maybe as a compromise you could at least point out what works most often in the playbook, call it high percentage or what have you.
Firstly, we don't allow free low demand players as far as I know. Secondly, I'm not sure forcing people to make an offensive lineman is going to get them super hooked. Pretty much a wash either way.Not sure that first part is true, way beyond that huge difference between not allowing someone to make a QB or HB with their free player and saying they have to create an offensive lineman. Linebackers and receivers do well enough and are more likely to land on a human owned team.
Referrals don't really work nowadays. This isn't 2008. People are sick of being told to go play a browser game. You can thank Facebook and Zynga for that.That's not the only type of "referral" a random link somewhere. I get the point people are sick of random facebook invites.
http://glb2.warriorgeneral.com/game/home/120410 Writes for Walterfootball just brought a bakers dozen of newbies with him to play GLB2. You have similar people with friendship networks who can recruit specifically. A little football amongst friends, I would guess would tend to keep the same people together.
Most of the rest are just nebulous "make the game more appealing to new users" without much substance. What changes will actually be beneficial to new players? Completely reworking how SPs are doled out? That's going to infuriate most of the current userbase (because everything does), and honestly, is that really going to change the tide of nobody seeing the game? A few concrete suggestions in there. I'm also far more suggesting you change mindset, worry less about what pisses off the loudest voices and focus more so on what will retain those who chose or are too shy to speak. As far as changing the way, that was one one simple suggestion focused on getting people to develop the habit of logging in daily.
I'm not even sure what "advertise globally" is supposed to mean. The site isn't region locked.That's a two part question. Again, are you advertising on gaming sites or football sites?
As far as region locked or overseas the five biggest non-US or Canadian football markets are Great Britian, Mexico, Germany, Australia, and Israel. They are indeed niche markets, but niche fans are often the most devoted 1960's Star Trek was pretty niche but they had fans dedicated enough to start letter writing campaigns to stop series cancellations(Even more effort those days since you couldn't email them). Australia has a dedicated football community of 226,000 if you believe the NFL marketing numbers; they also have fewer options to enjoy American Football. 1% market penetration would be pretty deep and change the dynamic.
FAQ could probably be a little bit better...but even if that helps retention slightly, it's not going to be that much. The vast majority of actual new accounts sign up and quit when they realize that you don't actually play the game.
I don't doubt the final sentence, why I said the numbers I don't have would be important. On the other hand even with the numbers "it's not going to be that much" is probably conjecture? Also what would be the harm of generating a pickup a game on new player creation? That would ensure that anyone who stays even for an hour gets to play. Maybe on new accounts follow it up with an auto-email "Your player Jimbo bob has played in his first scrimmage" not the best way but might at least get more exposure.
The fact is is that the actual market for a browser based simulation game is pretty small. I'm pretty sure most of the market for browser MMOs is located in Asia, and they generally don't care much for American Football.You are correct that the Asian market is huge, Chinese market is 13 Billion annually, however revenue wise the US customer base is still much larger. On the other hand; playing into nationalistic sentiment of beating the americans at the own game might appeal well in Cantonese. Not the most noble of solutions but I'm sure there are better ones.
That, and banner ads are garbage nowadays. Way overpriced and hugely ineffective. I think we spent like a years salary on banner ads and...well, you see where that got us.One hundred percent agreement. Doesn't mean you stop advertising just means blanket banner ads are not the way to go. My product as work is people; attracting new talent is major enabler. Buying newspaper full page spreads as my boss did in the 90's is a waste (I doubt most of my techies read the newspaper) ; college fairs are expensive to present especially since we work coast to coast, and recruiting websites improperly targetted are a waste. Didn't mean I boarded up the doors and just gave up; we've found other ways targetting and pay per click , even sponsoring inexpensive video game tournaments in small college towns occasionally.
Yahoo has helped bring in quite a few new users, but yeah, it is what it is.Yahoo is a great feather in warrior games cap and a major accomplishment. Its a huge roadside banner and primetime TV advertising for a retail restaurant, yahoo gets them in the door; but if you have a long wait time , a poorly organized hostess , lack of table space, and no lounge bar will they stay long enough to try the steak?