Originally posted by Chevanton10
Bhall if youd bothered to look at the top 10 rookie teams you'd have realized that most of them are either pass only teams or balanced/passing teams which completely throws your argument out of the windowOriginally posted by bhall43
Seriously...walk down the list of tiers and show me a higher rated passing team than 3rd. I just went ahead and emphasized the key part of the sentence for you
The point is you have to go
all the way down to Rookie to not find the dilemna he's describing.
Personally I think it's a problem of how binary each play is for a QB (the pass is either caught or not) and how morale (and not rattled) plays into those situations versus heavy running teams.
Heavy run teams have the same potential to break 70+ yard touchdown plays as passing teams, but they can pick up 3 yards on a run and that can still be considered a successful play depending on the circumstance. If you blow up a running back's morale that doesn't mean he is getting TFL'd more often than not. That HB can keep chugging, break a few small yardage runs that slowly build back morale (more for stuff like first downs etc.) and avoid the spiral from happening.
Passing teams don't have that luxury because their results are so binary. If you blow up a QB's morale his chances of success go down and his chance at failure go up.
This only compounds with itself as the higher your failure chance, the more likely you are to fail, and thus the lower your morale will be and the more likely you will be to fail in the future.
I'd like to see something like a buff for defensive players who repeatedly make tackles on the same player, or just defensive plays in general. Kind of like a positive rattled or an on-fire mechanic. If a DC can read a running team and put the right player in the right spot more often than not, he should be rewarded for it with a player better able to do what he is trying to accomplish. It would also be a kind of indirect nerf to play spamming, as you'd likely continue to buff the same one or two players through the course of the game which would end up working against you.
