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kaiijy
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Originally posted by Jampy2.0
what game are you playing? certainly not glb.


Stop surrounding yourself with users that are already hooked, is the bigger picture we're trying to look at.

Originally posted by bhall43
There is a point where you cross the line between a "learning curve" that people just don't want to learn and absolutely no learning curve. This game is already teetering on that line imo. I mean the concepts are incredibly simple when you dive in besides some of the DAI bugs. You already lost a number of people who liked GLB1 because of the simple player building concept and the ability to reset your player each season.


I admit GLB has the poorest explanations, faqs and help sections among all games I ever played.
Edited by kaiijy on Jul 6, 2014 22:19:11
 
kaiijy
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Originally posted by bhall43

Originally posted by mikeyb23

Yes, it is Han Solo. Had a deadbeat owner that placed him on Special teams and ran him up the middle 90% of the time. The team was pretty terrible, yet he still managed to do ok.


Yeah, what's the username of that owner? Also, that deception came after experience, he didn't pick the team due to that specific owner. I'll consider myself as an average user, from the 10 teams I'm in, if I know the owners of 4 of them that's too much.
 
Jampy2.0
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Originally posted by kaiijy
Stop surrounding yourself with users that are already hooked, is the bigger picture we're trying to look at.


Bruh there is like no advertising, what we want is to hook the agents who are coming back from a multi year hiatus and stumbled upon glb2.

Originally posted by kaiijy
I admit GLB has the poorest explanations, faqs and help sections among all games I ever played.


1. Blame that on Bort and Co. for not wanting to spend the $ on a FAQ mod. Then again who knows because if you took a peak in glb1 FAQ section like 20 seasons ago, more established agents would have pissy fights in FAQ over who's advice for the agent is correct. Only dang thing they could agree on was JDbols player creation guide, and even that left new users for dead after a season.

2. Blame the userbase for taking this game waaay too seriously and being competitive to the point where helping a new agent isn't always the smartest when he will turn around and beat you a few seasons later.
Edited by Jampy2.0 on Jul 6, 2014 22:25:09
 
bhall43
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Originally posted by kaiijy
I admit GLB has the poorest explanations, faqs and help sections among all games I ever played.


I don't argue that. Though once you take a serious dive in, it really isn't all that hard. I am sure it certainly helps that I played 40 seasons of GLB1 but everything has been mostly straight forward to me in terms of building, SA's, and gameplanning (besides the damn DAI tactics).
 
kaiijy
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Originally posted by Jampy2.0
1. Blame that to Bort and Co. for not wanting to spend the $ on a FAQ mod.

2. Blame the userbase for taking this game waaay too seriously and being competitive to the point where helping a new agent isn't always the smartest when he will turn around and beat you a few seasons later.


It would be pointless to spend money on advertising at the current status. If you can't retain the few users the get in now, how would they maintain the flood from an advertisement investment?

I couldn't blame the userbase either, every week a new thread pops at the Tactic Help section regarding how tactics work. And those aren't threads from newcomers, but average users. That's way too confusing. Yet, fixing that section would require much more brainstorming than my generosity allows (:
 
bhall43
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Originally posted by kaiijy
Yeah, what's the username of that owner? Also, that deception came after experience, he didn't pick the team due to that specific owner. I'll consider myself as an average user, from the 10 teams I'm in, if I know the owners of 4 of them that's too much.


For one the people still have to pick the team because as I said every offseason players have to resign.

For two it is less about the deception and more about what this owner brings to the table. If random joe bob walks into GLB2 and buys this team in an auction, he doesn't carry the swagger of ParaBoon buying this team from an auction and he probably loses most of those agents. Especially if the game isn't an owners market anymore.
 
Jampy2.0
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Originally posted by kaiijy
It would be pointless to spend money on advertising at the current status. If you can't retain the few users the get in now, how would they maintain the flood from an advertisement investment?


this is a 6 year old game dude. Bort & Co. were lucky enough to hit a slim but untapped market and they hit it pretty hard in 08.

That's why the userbase is so unified imo. Had you been here a few years ago you (idk if you were, but by the points you are making I doubt it) you could have witnessed the social marvels that were FFA, GD, and TT.

3 forums each with its own flowing identity, that could not intermingle due to clashing personalities/posting styles.
Just looking at those forums alone, I think the GLB community, although it is dying, is (was?) a very special thing, because its such an unusual/special demographic.

Maybe bhall is right. Maybe we expect too much from new users to want to dive into this game. Why did we dive in? Because In early GLB there was nothing around like it, and the forums were bangin.

Now? This game is played out, it's quite clear GLB1 has nearly run its course, and the forums are dead as ever.

anyway it's been nice ranting with you guys, im off to sleep now
 
kaiijy
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Originally posted by bhall43
For one the people still have to pick the team because as I said every offseason players have to resign.

For two it is less about the deception and more about what this owner brings to the table. If random joe bob walks into GLB2 and buys this team in an auction, he doesn't carry the swagger of ParaBoon buying this team from an auction and he probably loses most of those agents. Especially if the game isn't an owners market anymore.


But if you keep in mind that the only interesting teams are those owned by a selective few already successful users, then we're all doomed already, close the doors and wrap it all home.

Considering my case for now, do you think I wouldn't appreciate to join teams owned by Parab00n or users of that level alike with my remaining dots? Of course I'd prefer, but the current market speaks otherwise. People can remain safe on their teams or they can try their luck on the marketplace. I bet the most comfortable option wins, this is a game after all.

Again, this is a beta, if the current idea has issues, they should just flip the tables and try something else.
 
SunDevil03
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Hey guys, I haven't read this entire conversation, and I obviously haven't been doing GLB2 as long as most of you. But I find it odd to hear talk about there being more players than teams... at least in sophomore.

My quest to fill Olaf's Warm Hugs was not easy at all. Players were either horrible builds or owners were inactive or don't log on often.

I guess my point of view, at least in my first pre-season as a team owner on GLB2, it was incredibly hard to build a team that at least resembles a quality/competitive one.

So if you ask me, the barrier to team ownership is how stupid hard it is to find decent players to fill your team with, how full of junk/inactive players the marketplace is, and how you basically MUST have a fully human team in order to be competitive. I don't know anyone who is going to buy a team (myself included) if it can't at least be competitive. Heck, if I didn't own almost 100% of my own defense I probably would never have bought a team.

**Edit** I should also add that you would really need to hold a team owner's hand and teach them more about the game to make it more popular to own a team. Frankly, if I wasn't an avid GLB1 player back in the day, and if I didn't take the time to scour these forums, I wouldn't know anything about team ownership and would have been intimidated right away from doing it. You can't ask a newbie to jump into team ownership if they have to scour forums to find valuable information about making a team competitive. They just won't do it. Most people aren't as passionate about this as you guys.

Just my .02 cents on what I think we're talking about here. haha
Edited by SunDevil03 on Jul 6, 2014 22:45:54
 
kaiijy
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Originally posted by Jampy2.0
this is a 6 year old game dude. Bort & Co. were lucky enough to hit a slim but untapped market and they hit it pretty hard in 08.

That's why the userbase is so unified imo. Had you been here a few years ago you (idk if you were, but by the points you are making I doubt it) you could have witnessed the social marvels that were FFA, GD, and TT.

3 forums each with its own flowing identity, that could not intermingle due to clashing personalities/posting styles.
Just looking at those forums alone, I think the GLB community, although it is dying, is (was?) a very special thing, because its such an unusual/special demographic.

Maybe bhall is right. Maybe we expect too much from new users to want to dive into this game. Why did we dive in? Because In early GLB there was nothing around like it, and the forums were bangin.

Now? This game is played out, it's quite clear GLB1 has nearly run its course, and the forums are dead as ever.

anyway it's been nice ranting with you guys, im off to sleep now


I have this account for a couple of years already, but on GLB1 all I had was my free dot and never crossed my mind to check the forums. Just kept my account active really.

Any new user will leave as quickly as they joined. When a tab is closed, the doom counter starts.

 
bhall43
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Originally posted by kaiijy
But if you keep in mind that the only interesting teams are those owned by a selective few already successful users, then we're all doomed already, close the doors and wrap it all home.

Considering my case for now, do you think I wouldn't appreciate to join teams owned by Parab00n or users of that level alike with my remaining dots? Of course I'd prefer, but the current market speaks otherwise. People can remain safe on their teams or they can try their luck on the marketplace. I bet the most comfortable option wins, this is a game after all.

Again, this is a beta, if the current idea has issues, they should just flip the tables and try something else.


I am just putting it in the perspective of an auction for you. Overspending for a headache like that is the deception.
 
Jampy2.0
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Sundevil speaking gold.
 
kaiijy
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Originally posted by SunDevil03
Hey guys, I haven't read this entire conversation, and I obviously haven't been doing GLB2 as long as most of you. But I find it odd to hear talk about there being more players than teams... at least in sophomore.

My quest to fill Olaf's Warm Hugs was not easy at all. Players were either horrible builds or owners were inactive or don't log on often.

I guess my point of view, at least in my first pre-season as a team owner on GLB2, it was incredibly hard to build a team that at least resembles a quality/competitive one.

So if you ask me, the barrier to team ownership is how stupid hard it is to find decent players to fill your team with, how full of junk/inactive players the marketplace is, and how you basically MUST have a fully human team in order to be competitive. I don't know anyone who is going to buy a team (myself included) if it can't at least be competitive. Heck, if I didn't own almost 100% of my own defense I probably would never have bought a team.

Just my .02 cents on what I think we're talking about here. haha


That's definitely another kind of monster. Honestly, it is super easy to screw up your build on GLB2, I'm lucky to build my dots according to the calculator I developed, however, 99% of the users don't. Then, how do you know your build sucks? You don't until it is too late and there's no respec to save you. So people retire. That's another matter which has been discussed in Suggestions threads. I'm a supporter of full respecs and I know plenty of users disagree with me with reason, both sides have their particular problems. Maybe that's for another discussion...
 
bhall43
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Originally posted by SunDevil03
Hey guys, I haven't read this entire conversation, and I obviously haven't been doing GLB2 as long as most of you. But I find it odd to hear talk about there being more players than teams... at least in sophomore.

My quest to fill Olaf's Warm Hugs was not easy at all. Players were either horrible builds or owners were inactive or don't log on often.

I guess my point of view, at least in my first pre-season as a team owner on GLB2, it was incredibly hard to build a team that at least resembles a quality/competitive one.

So if you ask me, the barrier to team ownership is how stupid hard it is to find decent players to fill your team with, how full of junk/inactive players the marketplace is, and how you basically MUST have a fully human team in order to be competitive. I don't know anyone who is going to buy a team (myself included) if it can't at least be competitive. Heck, if I didn't own almost 100% of my own defense I probably would never have bought a team.

Just my .02 cents on what I think we're talking about here. haha


Yup and this was my point earlier in that between rookie and sophmore I have had to help a lot of people fill out teams. The owners market starts up at Journeyman though where there is only 4 leagues and a lot of FA's. It has just been hard to keep teams floating between rookie and vet so far. But hopefully when vet league starts to fill that will encourage people to keep with it. Or GLB can provide some sort of incentive to do so.
 
Time Trial
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Why do upper level teams quit?

They aren't competitive and they think that a restart will help. A lot of times they screwed up their initial builds and recruiting an entire team would be a killer. If you plan with people in advance to restart together, you have a very good chance of having a full or nearly full team when you restart.

The problem is when people figure out that they didn't lose the first time because of their builds, but because of their playcalling. Then you can either keep reseting, hoping to find that perfect build, or you can actually buckle down and figure out what is working and what isn't working. Maybe your teammates aren't on plan and are building FF CBs when you needed deflection builds. Maybe they picked traits that make the wrong skills cheaper and they have been investing their SPs poorly. It isn't like GLB1... building isn't a math game, but the better players are probably still going to get better builds because they pick the traits that are going to help the most and they pick SAs that work in the scheme their C is running.

---

As far as trying to help prevent the restarts, I suppose allowing users to build one new player of any level each season might help. Obviously you can't allow every owner to just rebuild their entire team with new players (and chem hurts too), so you just limit it to one player per off season per agent. They wouldn't get the stats for the games that they miss, but at least you can allow owners and coordinators some help in keeping their team from getting sold off. (again, assuming that the main reason that people sell their teams is to start again in rookie... obviously there are some owners who simply stop owning the team, in which case there should be a "buy this team if it expires" button for the GMS, with priority going in order of power on the team. [GM, AGM, HC, OC, DC, STC, etc.]).
 
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