User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > Season 5 Changes!
Page:
 
USC_Trojans
offline
Link
 
Originally posted by bhall43
Can't imagine that even if Zone was a reliable sort of defense against the pass that Sophmore level would be a very good indication. That is a lot to ask for coverage.


I believe its the highest level team in terms of being built to run zone. we may have to wait a bit to really see.
 
TehKyou
offline
Link
 
I give my team 1 more season. Journeyman. If zone still sucks I'll .... just stick with it even more
 
jamz
offline
Link
 
Changelog July 5th

Pillow's inactivity pay reduction has been decreased 10% for logging into pm drake. Also he bought corndog some milk for his frosted flakes thus contributing his worth to mighty brawlers
 
bhall43
offline
Link
 
Originally posted by TxSteve

- QBs now have a "rattled" mechanic. The more often you are getting hurried and sacked, the more rattled your QB becomes. The more rattled the QB, the more likely he is to hold in blockers regardless of blitzers.


Pretty worried that this mechanic is going to end up limiting the playbook just as bad as Middle Overload by the end of the season.
 
Galithor
offline
Link
 
I'm fairly certain air raid will run some zones this season when adder gets the itch to see how they look. We're reasonably built to do it with some effectiveness. I'm not back from vacation though, so haven't been much help with quick scrims for testing. Not paying 50 fp to struggle to watch Sims on my phone
 
Laggo
offline
Link
 
Wow how strong did pass power become in the pass quality / anti-pd roll, jesus christ...
 
USC_Trojans
offline
Link
 
Originally posted by Laggo
Wow how strong did pass power become in the pass quality / anti-pd roll, jesus christ...


I saw it coming, been pumping up the pass power of my qb for the last bit of season 4. So many people neglecting pass power are gunna feel it.
Edited by USC_Trojans on Jul 7, 2014 09:11:16
 
Laggo
offline
Link
 
I had 25~ pass power I think for the last two seasons (ints only rising a little bit from last years coverage changes) and bumped it up to 40 this offseason when I read said change thinking that would be good enough to more or less maintain performance.

It seems like you need to have 60+ pass power to get quality high enough to make it even a moderately difficult roll. CB's with no real interception stat are getting multiple ints a game from "low" pass power QB rolls. I am pretty sure I have the highest non-pass power throwing stats in Journey across the board which makes the effect more glaring for me.

Fun Time just beat LSP running literally no linebackers and just playing cover all game to force 2 ints (again from non interception players).

Originally posted by bhall43
Pretty worried that this mechanic is going to end up limiting the playbook just as bad as Middle Overload by the end of the season.


It seems like this is exactly what is going to have to happen. I can throw boring outside curl routes all day if that's the only play that gets enough consistent seperation to not allow the CB regular chances at the anti-pd roll (since that's so garbage now) but I hate when the game is like that for entire seasons at a time.

Anything that puts trailing CBs in the path of the ball now after the WR/TE cuts seems like a garbage play, why take the risk anymore
Edited by Laggo on Jul 7, 2014 09:24:45
Edited by Laggo on Jul 7, 2014 09:20:52
 
USC_Trojans
offline
Link
 
Actually laggo your not that far off from my qb about 15 points of passing power difference. He looked solid in the scrim this morning so 50-55 may be the magic number for journeyman.
 
bhall43
offline
Link
 
Originally posted by Laggo
Fun Time just beat LSP running literally no linebackers and just playing cover all game to force 2 ints (again from non interception players).


Nelly is an interception player.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.