Originally posted by Corndog
Because it's dumb to not react to where the ball carrier is going.
Unless you're not psychic, and hence don't actually know where the ball carrier is going.
Yes, defenders should run along the line mirroring the ball carrier slightly ahead of them if they can. Pursuit roll. Then Footwork-based shuffling turning to Sprinting if they need to.
No, they should not run well in front of the ball carrier and then turn and go to a location that they'd have no way of knowing is the eventual path of the ball carrier since a 'real' ball carrier would be free to turn the ball up at any point before they get to where the defender is now waiting for the easy tackle for loss.
Originally posted by
Why there isn't cutbacks is a whole other discussion. But yes, they don't happen enough.
That would actually break things back to run being somewhat OP if you're going to have the defenders able to run plays faster than the offense. They'd go where they know the ball carrier is going. The ball carrier would decide, "Frak that," and cut it up inside the now wildly out of position defender.
Which is kinda part of why your psychic defenders idea is a bad fix. It works now, but if ever you do fix cutbacks, it's going to be seriously broken.