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bhall43
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Originally posted by Xavori
Okay, to put my comment back in context:

Let us buy teams at whatever level we've earned, and then let us build high demand players at the same level.

The game definitely needs an influx of new high level teams as losing one owner can put up to 43 players on the market. It doesn't take very long at all before the game gets flooded with a whole lot more higher tier players than there are teams if there isn't any mechanism by which to get higher teams made that can take in bunches of them at a time rather than just the one or two that normal teams working their way up need.


How does this help current FA's?

Hey dude I know you were looking for a team but I just decided to make all the leftover spots myself.
 
Xavori
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Originally posted by bhall43
How does this help current FA's?

Hey dude I know you were looking for a team but I just decided to make all the leftover spots myself.


Okay, first, if someone buys a new journeyman or veteran team, then fills the roster with 43 players they build themselves, I don't think Corndog or Bort or going to lose much sleep over that much flex being spent.

That said, I think that would be the exception rather than the rule. Instead what I think will happen is that someone will decide to buy a higher tier team for their players that aren't on a team, recruit as many others as they can find, and then just buy the last few they can't find in free agency.
Edited by Xavori on May 14, 2014 19:16:52
 
bhall43
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Originally posted by Xavori
Okay, first, if someone buys a new journeyman or veteran team, then fills the roster with 43 players they build themselves, I don't think Corndog or Bort or going to lose much sleep over that much flex being spent.

That said, I think that would be the exception rather than the rule. Instead what I think will happen is that someone will decide to buy a higher tier team for their players that aren't on a team, recruit as many others as they can find, and then just buy the last few they can't find in free agency.


More likely people buy teams specifically for their QB/HB and either do or don't go pick up a couple FA's. But once vet level hits it will mostly just be mostly CPU teams harboring HB's and QB's. GLB1 already showed this to be the way things go under those circumstances.

Building players at any level would basically makes a mockery of the whole build process.
 
Xavori
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Originally posted by bhall43
More likely people buy teams specifically for their QB/HB and either do or don't go pick up a couple FA's. But once vet level hits it will mostly just be mostly CPU teams harboring HB's and QB's. GLB1 already showed this to be the way things go under those circumstances.

Building players at any level would basically makes a mockery of the whole build process.


So limit it to high demand only like I put in my original post, and make the demand calculation tier specific.

If there's a glut of veteran WR's, go find one of them for your new team. If there are no OT's, you can make one, and in the process, spend a bunch of flex on the player and all those boosts.
 
Galithor
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I really don't think it's going to be a big deal. Veteran will be as big as all the lower tiers combined one day. Folks who don't find a team on the way up can ride CPU to veteran where they'll surely be able to find a human run team if they want one.

It sucks now because each tier contracts and there's no end tier full of teams that need bodies waiting at the end of the tunnel yet.
 
Corndog
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Originally posted by Xavori
So limit it to high demand only like I put in my original post, and make the demand calculation tier specific.

If there's a glut of veteran WR's, go find one of them for your new team. If there are no OT's, you can make one, and in the process, spend a bunch of flex on the player and all those boosts.


Or you could not, and just leave it mostly CPU just so your QB/HB can play and touch the ball every down.

I get the good intentions of your suggestion, and I believe you would probably do that. But when it's open season on teams of any level, teams bought in later tiers are generally just used to hold players that the owner couldn't find a team for, but doesn't feel like recruiting other people. They aren't going to drop several thousand extra flex to make a position that they didn't make to begin with.
 
Galithor
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Originally posted by Xavori
So limit it to high demand only like I put in my original post, and make the demand calculation tier specific.

If there's a glut of veteran WR's, go find one of them for your new team. If there are no OT's, you can make one, and in the process, spend a bunch of flex on the player and all those boosts.


Xav, letting people build higher tiers is 99% likely under the NGTH happen category.
 
bhall43
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id just keep retiring builds and remaking them until they dominate.
 
Xavori
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Originally posted by Corndog
Or you could not, and just leave it mostly CPU just so your QB/HB can play and touch the ball every down.

I get the good intentions of your suggestion, and I believe you would probably do that. But when it's open season on teams of any level, teams bought in later tiers are generally just used to hold players that the owner couldn't find a team for, but doesn't feel like recruiting other people. They aren't going to drop several thousand extra flex to make a position that they didn't make to begin with.


So they spent 500 flex on a team that's going to get pulverized. How is that a bad thing for you when the alternative is they spend 0 flex?

And you're right, I would do it my way because spending 500 flex to get pulverized is beyond stupid to me when I could spend 500 flex, recruit people, and not get pulverized. And if all I needed was 1 or 2 positions to finish getting filled, it would be really, really tempting to just go ahead and finish the team. Even if I didn't and just went with what I could find, maybe more of those players now on a human team would boost which is kinda what you should be looking for.

You could even put together a bit of marketing material on the site talking about buying these teams and explaining how recruiting free agents players works and all that stuff.
 
Corndog
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Originally posted by Xavori
So they spent 500 flex on a team that's going to get pulverized. How is that a bad thing for you when the alternative is they spend 0 flex?


The integrity of the game, mostly.

How much enjoyment would you get if half your league games were just pulverizing mostly CPU teams?

Not sure 5 dollars is worth it.
 
bhall43
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Originally posted by Corndog
The integrity of the game, mostly.

How much enjoyment would you get if half your league games were just pulverizing mostly CPU teams?

Not sure 5 dollars is worth it.


This it already sucks playing 1 or 2 CPU teams per season. Sitting in a league half filled with them would suck the life out of any fun there is.
 
Corndog
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Plus all of the extra teams would eat up more servers having CPUs butting heads with other CPUs. Probably a wash at best.
 
IotB
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Originally posted by Corndog
Well, once you get further along, you'll learn about oversaturation.


Cute. I was merely generalizing a solution and commenting about the elementary nature of the problem. That being, an over supply of players, and lack of demand from teams. This is of course under the assumption that what people are saying is correct. I admit the literal words I used would lead to an over saturation. But would I honestly argue for that? It's like arguing to use an ICBM on a bank robber.

I don't think your problem is a hard one to solve and regardless what you want to say in defense of doing nothing you have to add more teams and you have to allow players mobility to meet the changing situations of the leagues. Or you know, I guess you could say something witty again and try to establish some internet superiority and shake your fist at the truth. I mean seriously, economics 101 guys, the players are basically workers, and if they can't retool themselves to a changing system, they are going to die off.

Doesn't seem real hard to me. I sure as hell wouldn't fret over losing 500 flex in keeping my player / paying base more active and numerous. Do I need to emphasis again how the agents who can't find a team don't talk about the game? Do I need to point out that forcing them to choose to start over in rookie league and spend more flex is a negative influencing factor to their participation?

/shrug
/done
 
o The Boss x
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What are we even arguing here anymore? The creation of 'workers' at any tiers or that agents should be able to own multiple teams?
 
Eurostar
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See how many FAs there are on each level tier, and evaluate the growth of leagues that way, i dont see how this should be a difficult situation. Spend a couple of offseason days before each season to evaluate league quantity. Isnt there a team waiting list? Arent there people asking for teams that arent getting any? That should give you another indication of how many new teams/leagues you should bring out.
 
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