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Forum > Rookie Leagues > S21 Rankings for Rookie League #2
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Originally posted by crave681
Gigolo, are the rookie screaming chocolate eels a one or two and done, or going longer term?


They started as an experiment to see how pee wee builds compete in the regular levels. Right now I am enjoying owning a regular team again so I am going to keep them going. The plan was one and done, but I will keep them for now. I can tell you though that every dot I have made since my first season in GLB has been a pee wee build. Some times I take them into the regular levels, but usually I retire them. I have had success evolving pee wee builds into regular builds, but I'm sure there are people would disagree with me. My players on http://goallineblitz.com/game/team.pl?team_id=6173 are all open for the upcoming free agency if you want to see how they have transitioned.

I just bought another team that I plan to start in rookies and build more traditionally.
 
Sabanyt3
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You will compete well for the first two seasons, then it will start to turn ugly. The wasted ALG's from not taking your primary as high as you can until Level 21 when they drop from 2 to 1.5 will assure that they are 10+ SP's under correctly built long term players in the primary attribute by WL.

Right now on Dotball, every player is at 74-75 natural in their primary. We are level 15 which means we still get 2 SP's split among our primaries for each ALG. That means every time we level up we get ~.5 in our primary that is already over 74. That is huge seeing as how each attribute level now costs 5 SP's. So just by using the ALG's until 21, we get 3 more primary attribute levels and save at least 15 SP's doing it.

No flame, just real talk.
 
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Originally posted by Sabanyt3
You will compete well for the first two seasons, then it will start to turn ugly. The wasted ALG's from not taking your primary as high as you can until Level 21 when they drop from 2 to 1.5 will assure that they are 10+ SP's under correctly built long term players in the primary attribute by WL.

Right now on Dotball, every player is at 74-75 natural in their primary. We are level 15 which means we still get 2 SP's split among our primaries for each ALG. That means every time we level up we get ~.5 in our primary that is already over 74. That is huge seeing as how each attribute level now costs 5 SP's. So just by using the ALG's until 21, we get 3 more primary attribute levels and save at least 15 SP's doing it.

No flame, just real talk.


I didn't take it as a flame, I know you are a flamer!! It was the math broken down plain and simple. In my situation, I will be bored with these dots well before the year and a half or so that it would take to get them in the WL. I am pretty certain I will never have a dot in WL even if Bort told em the secret to a perfect WL build. The highest level dot I have ever had is 51 and he was all jacked up because it was my first dot ever and I didnt know how to build at all back then. SAs everywhere, etc. I spent a few extra seasons on him to see if I could recover him, but overall I just dont have the buy in unless I am the OC or DC of the team and the chances are pretty slim I'll ever want to take on the challenge of coordinating in pros or WL.
Edited by Gigolo Johnny D on Apr 21, 2011 09:58:50
 
crave681
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Originally posted by Gigolo Johnny D

and the chances are pretty slim I'll ever want to take on the challenge of coordinating in pros or WL.


But thats where the real fun is! Seeing your dots hit their full potential and playing with the
big boys is what Im all about. And then you get 4 seasons of plateau before you have to retire.

 
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Originally posted by crave681
But thats where the real fun is! Seeing your dots hit their full potential and playing with the
big boys is what Im all about. And then you get 4 seasons of plateau before you have to retire.



And how long does it take to get there?? Not worth the investment to me. I realize this whole game is unrealistic, but when I watch WL games I just laugh at how fast and ridiculous the game is. No thanks
 
crave681
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Originally posted by Gigolo Johnny D
Originally posted by crave681

But thats where the real fun is! Seeing your dots hit their full potential and playing with the
big boys is what Im all about. And then you get 4 seasons of plateau before you have to retire.



And how long does it take to get there?? Not worth the investment to me. I realize this whole game is unrealistic, but when I watch WL games I just laugh at how fast and ridiculous the game is. No thanks


sall good, diff strokes for diff folks. Those fast dudes you see do pay for being fast tho, and have to give up other things to get there, like they gas out quicker and cant maintain their high speed for the whole game, and or they can't have higher carrying which means they cant catch in stride as well for receivers , or employ break tackle moves like spin with as much effect as a slightly slower guy. Or on defense theyre fast enuf to catch a ball carrier but dont have the tackling to bring him down... shit like that...
 
Kenshinzen
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this also mean no lolrushing QBs in lower leagues when no one can tackle them! It's more like a real game you know.
 
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Originally posted by Kenshinzen
this also mean no lolrushing QBs in lower leagues when no one can tackle them! It's more like a real game you know.


Its pretty easy to stop a rushing qb. If your dc says he doesnt know how to the he is an lolDC!
 
crave681
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Originally posted by Gigolo Johnny D
Originally posted by Kenshinzen

this also mean no lolrushing QBs in lower leagues when no one can tackle them! It's more like a real game you know.


Its pretty easy to stop a rushing qb. If your dc says he doesnt know how to the he is an lolDC!


so essentially what youre implying is that the only point to building a rushing qb is to pick on newbs, since a dc worth his salt would already know how to stop them.
 
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Originally posted by Gigolo Johnny D
Originally posted by Kenshinzen

this also mean no lolrushing QBs in lower leagues when no one can tackle them! It's more like a real game you know.


Its pretty easy to stop a rushing qb. If your dc says he doesnt know how to the he is an lolDC!


careful--if you have a rushing QB built for now and DB's built for later it doesn't matter who the DC is my friend.
 
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Over the course of an entire game I have never seen blitzing safeties unable to hold a rushing QB to under 50 yards. Obviously I dont watch many games other than my own though. I did not say that to offend anyone, sorry if it did. If you tag a rushing qb, crash your safeties off the farthest edge, regardless of their strength and tackling they are going to make the play most of the time in my experiences.
 
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Originally posted by crave681
so essentially what youre implying is that the only point to building a rushing qb is to pick on newbs, since a dc worth his salt would already know how to stop them.


From what I have seen rushing qbs are good in the lower levels against inexperienced DCs and at the higher levels when they have the vision, agility and SAs to break tackles.
 
Kenshinzen
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lolrushing QBs are almost worhtless at higher lvls and my DC is fine, thank you very much! My comment was directed mostly to their agents and team OCs that enjoy running them to death at this lvl of competition (see regular season rushing yds/TD in my conference). I wasn't offended from your comment btw, just stiring some discussion in this dead forum.
 
crave681
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Originally posted by Gigolo Johnny D
Originally posted by crave681

so essentially what youre implying is that the only point to building a rushing qb is to pick on newbs, since a dc worth his salt would already know how to stop them.


From what I have seen rushing qbs are good in the lower levels against inexperienced DCs and at the higher levels when they have the vision, agility and SAs to break tackles.


agreed , but only if they have the throwing to at least complete some short passes, and not just screens either.

or you can do what Dotball does and build a deep threat passer who is really a rusher qb.
 
Sabanyt3
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Originally posted by crave681

or you can do what Dotball does and build a deep threat passer who is really a rusher qb.



Huh?....... we dont rush either of our QB's, theyre both purely deep passers. Our OC will stick a HB in QB2 slot every now and then though if a defense tries to stack the box too much. The OOP penalty is not enough to keep a fast HB from scrambling very well from the QB position.

 
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