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vetsgt02
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Originally posted by Catch22
If a team has started from the ground up, they would be fine. You can go over the salary cap, you just can't sign new players if you do.


So if I sign my current team for lets say a 3 season extension right now nothing can happen accept I can nto sign new players if I am over the incoming cap?
 
Tim Hoye
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Originally posted by Bort
Gotta have a system that disallows movement of money from teams to players permanently, or we just have all the cash farming type stuff going on, and people frustrated they can't afford equipment. Only way that's going to happen is if EQ doesn't get paid for in cash.

But we still gotta pay the players something...and the fact that they get paid something has to mean something, or there might as well not be salaries or money at all.

So, either the money means the players don't play as well with less money, get less stuff (and by proxy don't play as well), or it's a limiting factor as to who you can sign.

So the only remaining option is...to not have money at all any more? That sounds pretty lame.


Why not get rid of trading players for cash? Do you ever hear of that in the NFL? No, i know this is not the NFL, but its modeled a lot like the NFL. That would stop teams from stock piling and then just trading away players for cash.
 
Sik Wit It
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Originally posted by Catch22
Originally posted by Plankton

My concern is not regarding team's ability to merge. I think that is essentially collusion and should never have been allowed.

My concern is with a team that is built from the ground up (level 1 to level 60+) and built very well. In this system, does such a team need to plan to build fewer players since the cap will hurt them as the players mature? Should they intentionally build slightly above average players but not real good players simply to avoid the cap penalties and the risk of going broke?


If a team has started from the ground up, they would be fine. You can go over the salary cap, you just can't sign new players if you do.


And if a few players forget to re-sign before the deadline and become free agents, they won't be able to sign back onto the team. If a few agents drop out of your original team, you won't be able to recruit new good dots at their positions because you'd be going over the cap

Those are HUGE potential problems I see with the system^

I honestly think you guys should've stuck with your original plan, and I'm pretty disappointed you guys let as you call the vocal minority influence you to change the system so much.
 
SunshineMan89
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Originally posted by Bort
LOL, no winning I guess?

Current system: doesn't work.
Original idea: too complicated somehow
New idea: not complicated enough?


I don't think his problem with the new idea is that it isn't complicated enough.
 
Catch22
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Originally posted by vetsgt02
So if I sign my current team for lets say a 3 season extension right now nothing can happen accept I can nto sign new players if I am over the incoming cap?


Correct. No penalties for going over the cap other than not being able to sign new players.
 
Doug_Plank
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i was totally cool with the original plans

*this* pisses me off tbh:
1) Every player will now be given one set of EQ. You will be able to upgrade this EQ for free every 8 levels. You will not be able to sell this equipment. This is to prevent players from being able to rapidly change their builds over night.

In a sim that changes from season to season, you are removing the ability of players to quickly adapt... to changes that happen *quickly*? If DL get a boost, why restrict the ability of OL to swap out a couple of STR pieces easily into BL, AGI, etc? A team is now going to be stuck at the mercy of the flavor of the sim with little recourse to adapt.. and simmer over this fact all season. Or the dots can spend BTs to counteract this, only to have rug swept out from under them the next season? Cmon, that's ridiculous

Let's think about Endgame for a minute here... when GLB leaves Beta, is he sim really going to remain static from then on out? Is that the goal? Because to be honest, that would be boring as hell. Much of the fun of this game is adapting and succeeding from one season to the next, given the parameters of the new environment. Each season becomes it's own game, essentially. Most will appreciate when the pendulum swings to the sims take smaller swings... but do customers really want a static game?

i will bet that people do not want a static sim, as that shit will get old. If the goal is to mix it up from one season to the next to keep things fresh, then for the love of god allow dots to adapt along with it without being a huge PITA

can't there be some sort of compromise - ie allow on or two extra pieces of EQ to be swapped out without spending bonus tokens on them?

/overraction im sure
 
sjmay
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Originally posted by Bort
LOL, no winning I guess?

Current system: doesn't work.
Original idea: too complicated somehow
New idea: not complicated enough?


LOL you knew that going in.

I really think if the original idea was your vision, stick with it, people will adjust and adapt once they realize it's not gonna be overwhelming as it sounds.

Everyone thought advanced AI would be overwhelming, they adapted.

Everyone thought the new training and DPC would be overwhelming, they adpated.
 
vetsgt02
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Originally posted by Bort
LOL, no winning I guess?

Current system: doesn't work.
Original idea: too complicated somehow
New idea: not complicated enough?


I think it is perfect now I can deal with it. Thanks for being understanding and listening to us
 
ChicagoTRS
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start a team and hope you can advance through the system for your one season at the top and then gut...

wonderful new system...congrats GLB!
 
Catch22
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Originally posted by Sik Wit It
And if a few players forget to re-sign before the deadline and become free agents, they won't be able to sign back onto the team. If a few agents drop out of your original team, you won't be able to recruit new good dots at their positions because you'd be going over the cap

Those are HUGE potential problems I see with the system^

I honestly think you guys should've stuck with your original plan, and I'm pretty disappointed you guys let as you call the vocal minority influence you to change the system so much.


Wasn't really a minority this time Sik. Trust me.
 
sjmay
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Originally posted by sigepmagicmike
because in this scenario the team was over the salary cap, therefore you couldnt sign any new players.


Ok, but wouldn't cutting the QB, put you back under the cap??
 
Bort
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Originally posted by Tim Hoye
Why not get rid of trading players for cash? Do you ever hear of that in the NFL? No, i know this is not the NFL, but its modeled a lot like the NFL. That would stop teams from stock piling and then just trading away players for cash.


Doesn't cover the major exploit everyone uses: Load players up with equipment before gutting a team, new team gets free equipment!
 
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Everyone who loves the original plan suddenly will get to go to the hardcore league when it comes out.
 
Deathblade
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Originally posted by Bort
LOL, no winning I guess?

Current system: doesn't work.
Original idea: too complicated somehow
New idea: not complicated enough?


The original system was "too complicated" for some people.

This system has glaring "exploits".

I take "have to think about it" over "have to cheat it".
 
Catch22
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Originally posted by Doug_Plank
i was totally cool with the original plans

*this* pisses me off tbh:
1) Every player will now be given one set of EQ. You will be able to upgrade this EQ for free every 8 levels. You will not be able to sell this equipment. This is to prevent players from being able to rapidly change their builds over night.

In a sim that changes from season to season, you are removing the ability of players to quickly adapt... to changes that happen *quickly*? If DL get a boost, why restrict the ability of OL to swap out a couple of STR pieces easily into BL, AGI, etc? A team is now going to be stuck at the mercy of the flavor of the sim with little recourse to adapt.. and simmer over this fact all season. Or the dots can spend BTs to counteract this, only to have rug swept out from under them the next season? Cmon, that's ridiculous

Let's think about Endgame for a minute here... when GLB leaves Beta, is he sim really going to remain static from then on out? Is that the goal? Because to be honest, that would be boring as hell. Much of the fun of this game is adapting and succeeding from one season to the next, given the parameters of the new environment. Each season becomes it's own game, essentially. Most will appreciate when the pendulum swings to the sims take smaller swings... but do customers really want a static game?

i will bet that people do not want a static sim, as that shit will get old. If the goal is to mix it up from one season to the next to keep things fresh, then for the love of god allow dots to adapt along with it without being a huge PITA

can't there be some sort of compromise - ie allow on or two extra pieces of EQ to be swapped out without spending bonus tokens on them?

/overraction im sure


You can get 2nd pieces of EQ and AEQ relatively cheap. Bonus tokens are much easier to earn in the new system.
 
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