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sxewesley
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It was a good game, tale of two halves. Kind of like the Dictators, we try to have high level players so we can win games and stuff, on both offense and defense.

As a perennial "top pro team", the Heat will do our best to knock some other teams out, so you have a chance. Oh well.

***Wall of text incoming***

In all seriousness though; the addition of VAs really changed the game. The players I built in season one, even if built great for the first few seasons, have had to adapt to way too many Bortifications by now and suck horribly in comparison to my newer players, the difference in VA's allows me to off set that obviously and I am not sure if that is a good or bad thing.

I think without VAs, slow built and just newer and better built teams would be starting to take over the game, part of the reason we did not just stick with all the original Dictators and brought new guys in was for this reason. Who the F wants to wait until season 11-12+ to truly dominate people?


 
SCACE
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Originally posted by sxewesley
It was a good game, tale of two halves. Kind of like the Dictators, we try to have high level players so we can win games and stuff, on both offense and defense.

As a perennial "top pro team", the Heat will do our best to knock some other teams out, so you have a chance. Oh well.

***Wall of text incoming***

In all seriousness though; the addition of VAs really changed the game. The players I built in season one, even if built great for the first few seasons, have had to adapt to way too many Bortifications by now and suck horribly in comparison to my newer players, the difference in VA's allows me to off set that obviously and I am not sure if that is a good or bad thing.

I think without VAs, slow built and just newer and better built teams would be starting to take over the game, part of the reason we did not just stick with all the original Dictators and brought new guys in was for this reason. Who the F wants to wait until season 11-12+ to truly dominate people?




You hit the nail on the head -- VA's were added in the way that they were to appease the whining Alpha's and ensure that players could continue to be better just due to levels, regardless of build (to a degree, of course). Otherwise, those who build in seasons 2, 3, 4 had learned enough about the game and could build a solid player from Day 1 that could compete with higher levels...hell Wes, you know that MTD competed based on good builds and gameplanning, not levels...now that VA's are in the game, all the gameplanning in the world doesn't get us past the teams full of higher levels...VA's were my least favourite change to this game, and I'm not alone there.
 
sxewesley
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I see both sides if it honestly.

I think something like VAs needed to be implemented, but probably should have been less powerful.
 
Whitesun
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!!! resonableness in discussion for the last few posts, wtf?!?!

VAs definitely added a new dimension, it does give the 1st season players a chance to compete better, which I suppose it's fair to a certain degree, build notwithstanding. It does make the top teams with well built players really hard to take down, even with solid gameplans if you're several levels behind.

Not sure how this will pan out over the course of several seasons though, since VAs seems to accrue faster the higher level you get, so until you hit 45+, you're falling behind slowly in terms of VA accrual, and the gap between 45+s and others is fairly wide.

It does add something to the game though, and we'll just have to adjust and deal with it. I'm just hoping the bortification of several issues slow down.
 
taurran
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Originally posted by SCACE
Originally posted by sxewesley

It was a good game, tale of two halves. Kind of like the Dictators, we try to have high level players so we can win games and stuff, on both offense and defense.

As a perennial "top pro team", the Heat will do our best to knock some other teams out, so you have a chance. Oh well.

***Wall of text incoming***

In all seriousness though; the addition of VAs really changed the game. The players I built in season one, even if built great for the first few seasons, have had to adapt to way too many Bortifications by now and suck horribly in comparison to my newer players, the difference in VA's allows me to off set that obviously and I am not sure if that is a good or bad thing.

I think without VAs, slow built and just newer and better built teams would be starting to take over the game, part of the reason we did not just stick with all the original Dictators and brought new guys in was for this reason. Who the F wants to wait until season 11-12+ to truly dominate people?




You hit the nail on the head -- VA's were added in the way that they were to appease the whining Alpha's and ensure that players could continue to be better just due to levels, regardless of build (to a degree, of course). Otherwise, those who build in seasons 2, 3, 4 had learned enough about the game and could build a solid player from Day 1 that could compete with higher levels...hell Wes, you know that MTD competed based on good builds and gameplanning, not levels...now that VA's are in the game, all the gameplanning in the world doesn't get us past the teams full of higher levels...VA's were my least favourite change to this game, and I'm not alone there.


I agree with this.

On the case of the Waxers, for instance, we've been able to compete with top tier teams for the last few seasons based on builds alone. Now this season VA's come along, and the less-than-steller top level players now have a second chance to make their builds "elite" with the extra push the VA's give them.

I don't really like it because it makes the "end game" less attainable in that you're going to be chasing first season players until season 11+. In the meantime, all we can do is recruit more high levels.

Just another case of people whining and getting their way, imo. That seems to be the standard in GLB.
 
okdie1974
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Originally posted by taurran
Originally posted by SCACE

Originally posted by sxewesley


It was a good game, tale of two halves. Kind of like the Dictators, we try to have high level players so we can win games and stuff, on both offense and defense.

As a perennial "top pro team", the Heat will do our best to knock some other teams out, so you have a chance. Oh well.

***Wall of text incoming***

In all seriousness though; the addition of VAs really changed the game. The players I built in season one, even if built great for the first few seasons, have had to adapt to way too many Bortifications by now and suck horribly in comparison to my newer players, the difference in VA's allows me to off set that obviously and I am not sure if that is a good or bad thing.

I think without VAs, slow built and just newer and better built teams would be starting to take over the game, part of the reason we did not just stick with all the original Dictators and brought new guys in was for this reason. Who the F wants to wait until season 11-12+ to truly dominate people?




You hit the nail on the head -- VA's were added in the way that they were to appease the whining Alpha's and ensure that players could continue to be better just due to levels, regardless of build (to a degree, of course). Otherwise, those who build in seasons 2, 3, 4 had learned enough about the game and could build a solid player from Day 1 that could compete with higher levels...hell Wes, you know that MTD competed based on good builds and gameplanning, not levels...now that VA's are in the game, all the gameplanning in the world doesn't get us past the teams full of higher levels...VA's were my least favourite change to this game, and I'm not alone there.


I agree with this.

On the case of the Waxers, for instance, we've been able to compete with top tier teams for the last few seasons based on builds alone. Now this season VA's come along, and the less-than-steller top level players now have a second chance to make their builds "elite" with the extra push the VA's give them.

I don't really like it because it makes the "end game" less attainable in that you're going to be chasing first season players until season 11+. In the meantime, all we can do is recruit more high levels.

Just another case of people whining and getting their way, imo. That seems to be the standard in GLB.


+1.....jesus i hate to agree with you.....lol
 
pottsman
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VAs are the only thing that can possibly prevent my other team from winning EEAA this season, and will prevent us from destroying EEAAA next season. So many amazing builds, nullified vs level 40s.
 
sxewesley
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Originally posted by taurran
Originally posted by SCACE

Originally posted by sxewesley


It was a good game, tale of two halves. Kind of like the Dictators, we try to have high level players so we can win games and stuff, on both offense and defense.

As a perennial "top pro team", the Heat will do our best to knock some other teams out, so you have a chance. Oh well.

***Wall of text incoming***

In all seriousness though; the addition of VAs really changed the game. The players I built in season one, even if built great for the first few seasons, have had to adapt to way too many Bortifications by now and suck horribly in comparison to my newer players, the difference in VA's allows me to off set that obviously and I am not sure if that is a good or bad thing.

I think without VAs, slow built and just newer and better built teams would be starting to take over the game, part of the reason we did not just stick with all the original Dictators and brought new guys in was for this reason. Who the F wants to wait until season 11-12+ to truly dominate people?




You hit the nail on the head -- VA's were added in the way that they were to appease the whining Alpha's and ensure that players could continue to be better just due to levels, regardless of build (to a degree, of course). Otherwise, those who build in seasons 2, 3, 4 had learned enough about the game and could build a solid player from Day 1 that could compete with higher levels...hell Wes, you know that MTD competed based on good builds and gameplanning, not levels...now that VA's are in the game, all the gameplanning in the world doesn't get us past the teams full of higher levels...VA's were my least favourite change to this game, and I'm not alone there.


I agree with this.

On the case of the Waxers, for instance, we've been able to compete with top tier teams for the last few seasons based on builds alone. Now this season VA's come along, and the less-than-steller top level players now have a second chance to make their builds "elite" with the extra push the VA's give them.

I don't really like it because it makes the "end game" less attainable in that you're going to be chasing first season players until season 11+. In the meantime, all we can do is recruit more high levels.

Just another case of people whining and getting their way, imo. That seems to be the standard in GLB.


As I stated earlier I agree to an extent. Yet the real problem is not season 1 players whining, or you whining about season one players whining. The problem is Bort not leaving the game alone long enough for any of us to really play it.

Some of those season one builds that you are calling crap, were awesome freaking builds in season two, three or four. Just as your builds will probably be shit in a season or two as well.

This is just another problem of the symptoms always being fixed, while the underlying causes are never addressed.
 
StoutOne
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Originally posted by sxewesley

As I stated earlier I agree to an extent. Yet the real problem is not season 1 players whining, or you whining about season one players whining. The problem is Bort not leaving the game alone long enough for any of us to really play it.

Some of those season one builds that you are calling crap, were awesome freaking builds in season two, three or four. Just as your builds will probably be shit in a season or two as well.

This is just another problem of the symptoms always being fixed, while the underlying causes are never addressed.


I'm going to have to disagree with the way the game has changed. I wasn't here for Season 1, and I didn't actually really start playing until the start of Season 3, but I would say our current builds will never go bad. The problem with Season 1 and Season 2 players was they had to round them out in order to win, which is obviously not the way to go long term, and therefore being the reason people thought the game has changed, strictly my guess of course.

Take my slow build team for instance, http://goallineblitz.com/game/team.pl?team_id=4982, they're an overall of 45, but probably couldn't beat most 45 overall teams...I'd guess anyways, as they're only level 18's at the moment. If we had balanced built them (probably putting us at an overall of 39, possibly 42 though), they would be a lot better team right now imo. But a season down the road, when a balanced built team played my team, the balanced built team would get crushed by my team.....not having anything to do with the change of the game, but the progress of the builds, and how they change when they are higher levels.

Basically what I think is, some attributes are more important at lower levels, while other attributes are more important at higher levels. Another example would be the peewee team I'm part of, I have 5 or so players on it that I would never think about keeping after this season, as I'm rounding their builds between 2-3 attributes (because we want to win now), where as a player I would keep would have only hit 1 attribute this whole season and never care about winning.
Last edited Feb 1, 2009 01:22:01
 
Whitesun
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Probably a combination of the above 2 reasons. Season 1 team had no reason then to build for the future if they could win then since it was a level playing field, newer teams had to find a way to be more efficient to close the level gap. Bort's constant tinkering does not help, as there is no baseline for him to work from, so the changes seem to be guesstimates at trying to balance it out.

Agree that there needs to be more stability in the basic coding to allow the builds to evolve naturally. A clean wipe appeals to me on some levels - it seems the best way long term, but gonna suck in the interim. The alternative seems to be blindly going forward and creating almost as many new issues as it fixes some of the perceived old problems.

The parallel server with a new coding engine seems to be the best alternative, but I'll see how this off season and the new season goes. I just wish the flex wasn't costing so much real dollars while the game is still not a stable version. I've noticed the Beta tags been taken off, but I doubt we're anywhere close to a finished article yet.
 
sxewesley
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This was in response to Stout, pretty much what White said:

Everything you just said is the part I agree with.

That still does not address the fact that people paid money to build players that were BETTER then others on an even playing field, then those players sucked not because their builds changed, but because Bort changed the game. Why the fuck should you be punished for trying to win?

Once again, I think the addition of the SAs was ridiculous, The Dictators for example were a totally different team last season, I had to bring in high level players because I don't want to sit around waiting for season 11 in order to win, those players we had were great builds, speaking just of my own players they were way better builds then my own season one guys I replaced them with.

It was not balanced builds or just SAs that made great season one players, it was min maxing a specific combination of physicals and exploiting the overpowered SAs at the time for each position, which is exactly the same thing as it is now, only the stats have changed and the SAs have been nerfed.

I understand your viewpoint now and share it completely in regard to my newer players, but if the game continues to change in the next 7 seasons the way it has in the first seven your builds will be shit and you will be whining as much as anyone else.

Having said that, once again the VAs are ridiculous and I think it was a terrible cure for a symptom rather then the underlying cause, if the game stays steady to any degree then it will be fine in the long run, but I have no faith anymore.

Also, you Bastards can never cop out with your lame ass *Wall of text* excuse again now.
Last edited Feb 1, 2009 01:59:50
 
StoutOne
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Originally posted by sxewesley

It was not balanced builds or just SAs that made great season one players, it was min maxing a specific combination of physicals and exploiting the overpowered SAs at the time for each position, which is exactly the same thing as it is now, only the stats have changed and the SAs have been nerfed.

I understand your viewpoint now and share it completely in regard to my newer players, but if the game continues to change in the next 7 seasons the way it has in the first seven your builds will be shit and you will be whining as much as anyone else.


Well, I wasn't around in Season 1, so I'm not sure how exaggerated the overpowered SA's were. All I can do is guess, and by my experience of how people bitch and complain now just from Season to Season, I pretty much figured it to be exaggerated.

It's not that tough for builds to adjust, most just aren't willing to do it.

There's a descent size thread in the SA Pro forum about season 6/7's changes, and well I have pretty much 0 complaints, but there has been many from most others. We have one of the better DE's in the game (who took a huge nerf and helped us win games and we have relied on in the past), and we released my own personal powerback this season for an elusive back (since elusive's were better last season). Those were probably 2 of the biggest changes that were nerfed/unnerfed (excluding VA's, which was mentioned above) but I don't complain much, if at all.

All of these higher leveled players have had multiple seasons to adjust their builds, I believe most just didn't want to spend the sp's @ the 3:1 ratio, or train their 50+ attributes to increase the quality of their build. Hell, I didn't slow build any of my level 35+ players, but I still have trained attributes that are in the 70 range just to make up for lost value from not slow building.

I believe our builds are to the point now where we could make the changes needed to still be dominate builds if major changes to the sim were implemented, by a simple switch of equipment and investing the sp's for it.

For example, if tackling next season needed to be 3rd capped (68) or your defender would miss a high number of tackles, I would simply up my tackling from 50 to 57ish with my boosts, and throw a few pieces of equipment on it and play on.

It's late and I seem to be rambling....the context of this probably sucks.
 
sxewesley
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I get what you are saying once again and agree to an extent.

But just forget all the other people complaining and think in terms of your OWN players. If you had season one players and put the same intelligence and forethought into them as you did your later players, but your later players were better, only because the game went through MASSIVE changes, I think you would feel the same way I do. Throwing equipment around does not solve the problem, trust me.

Once again, I am not disagreeing on VAs and what not, just looking at it another way.
 
StoutOne
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Hm, the only difference of my forethought of when I started and now, is that I didn't think I needed to take my majors to such an extreme. Other than that, I never really took any advice from build guides, and the only advice I received from my teams in Season 3 was the worst ever, luckily I guessed Speed was pretty awesome.

But I can understand why people are somewhat upset, but honestly, c'mon.....there are some terribad builds out there.
Last edited Feb 1, 2009 03:01:45
 
sxewesley
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Terrible builds should not have gotten a bail out.

Good builds should not have been Borted by constant changes.

Younger players with good builds should not have been raped by the "fix" to the two above.

 
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