YEs Scace, you get multiple +1's Whe you get 10 tokesn tuo can level your Advanced item to the Equivalent of a Level 8 item. This means you can add +1 to one of its stats and MAYBE one of its special abilities, but presently just to one of the basic stats.. just like any item.
Since its a 'level 8' upgrade it costs you $2,500 + 10 tokens.
So you get +1 attribute point when you could have gotten +2.5 attribute points just by spending 4 bonus tokens instead of saving them to level an item. And since you have a basic equipment too, you can sopend the same amount of cash to level a piece of basic equipment. So you are net positive with basic and slightly behind with advanced as presently implemented.
You get to add the next +1 of multiple +1 adds when you earn another 10 bonus points, throw away another 2.5 SP's and spend now $12,500 on that equipment.
So now you are out a sum of 15,000$ and 5 SP's in return you get 2 sp's worth of attribute points added to equipment.
If you hadn't bought advance for the same 15,000$ you could have gotten +2 Sp's worth of attributes on basic equipment and 5 additional SP's from the 20 bonus tokens.
He was quite clear in that you can level it one time, per 10 bonus tokens. Thats only a single plus. He was only considering allowing you to add bonuses to non-attribute stats on the item like SA's and +/-%'s to perform certain actions.
Mind you, if you waste the points on that, your item falls further behind the SP point/Attribute bonus curves and you add to something that may only be situational while your attributes, especially on equipment are the best bang for the buck because they don' suffer from soft cap restrictions.
This is again why in my, to your reckoning, my overly complicated plan turns Advanced items into just more expensive basic items that you can add attributes to the 'normal' way and use your bonus tokens to actually increase the neat bonuses like +SA or +/1%'s or even purchase even more bonus to attributes.
In that overly complicated system, there is actually a benefit to the advanced item, thought it costs a lot more and the basic item becomes more flexible because of its reduced costs allowing players to have multiple equipment setups to match specific tactial requirements/needs for each game.
Since its a 'level 8' upgrade it costs you $2,500 + 10 tokens.
So you get +1 attribute point when you could have gotten +2.5 attribute points just by spending 4 bonus tokens instead of saving them to level an item. And since you have a basic equipment too, you can sopend the same amount of cash to level a piece of basic equipment. So you are net positive with basic and slightly behind with advanced as presently implemented.
You get to add the next +1 of multiple +1 adds when you earn another 10 bonus points, throw away another 2.5 SP's and spend now $12,500 on that equipment.
So now you are out a sum of 15,000$ and 5 SP's in return you get 2 sp's worth of attribute points added to equipment.
If you hadn't bought advance for the same 15,000$ you could have gotten +2 Sp's worth of attributes on basic equipment and 5 additional SP's from the 20 bonus tokens.
He was quite clear in that you can level it one time, per 10 bonus tokens. Thats only a single plus. He was only considering allowing you to add bonuses to non-attribute stats on the item like SA's and +/-%'s to perform certain actions.
Mind you, if you waste the points on that, your item falls further behind the SP point/Attribute bonus curves and you add to something that may only be situational while your attributes, especially on equipment are the best bang for the buck because they don' suffer from soft cap restrictions.
This is again why in my, to your reckoning, my overly complicated plan turns Advanced items into just more expensive basic items that you can add attributes to the 'normal' way and use your bonus tokens to actually increase the neat bonuses like +SA or +/1%'s or even purchase even more bonus to attributes.
In that overly complicated system, there is actually a benefit to the advanced item, thought it costs a lot more and the basic item becomes more flexible because of its reduced costs allowing players to have multiple equipment setups to match specific tactial requirements/needs for each game.