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Forum > Goal Line Blitz 2 > Season 17 Vet Discussion - Madcow talking to Madcow
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Kayoh
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GE's GLB2 strategy...continuously do shit that he knows is broken, then whine on the forums about it when it doesn't work. GG
Edited by Kayoh on Jul 8, 2015 15:01:26
 
Absolut Zero
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Originally posted by peeti
disagree...because thats a problem with many many pitches. They should just fix it period. Complaining about it will still do more than ignoring it


Or at least offer formation alternatives when we know opponents are likely to run a 5-2 D.

I mean, the 5-2 depth chart is even exploitable to insta-sack the QB. Just line up a fast safety or something at DT1 and boom, all weak-side pitches get insta-sacked.

You can even have a linebacker at DT, 5.17 speed going after the QB? No way to avoid that.
http://glb2.warriorgeneral.com/game/replay/198176/2755179
http://glb2.warriorgeneral.com/game/replay/198176/2755104
 
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I could really use that Gold Pancake Chief for all my blockers...just a few more games!
 
Absolut Zero
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Originally posted by Galactic Empire
I could really use that Gold Pancake Chief for all my blockers...just a few more games!


Yes, but then all of your opponents will have likely have Gold Shed Block.

The only way Gold SA's really benefit an offense is if they're doing something unusual to the point where the D doesn't have enough SP's allocated to stop it, and their own Gold SA's don't impact it.
 
Kayoh
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if anybody has gold shed block, congratulations in having a shitty pass defense for the next 2 seasons
 
Absolut Zero
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Originally posted by Kayoh
if anybody has gold shed block, congratulations in having a shitty pass defense for the next 2 seasons


Unless you've got a deep enough d-line for people to focus on one thing or another.
 
Xars
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Originally posted by Absolut Zero
Unless you've got a deep enough d-line for people to focus on one thing or another.


This is why teams have 3 DT and 4 DE.
 
ValiantArcher
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Talk about a forcefield in the endzone. 15 Pass deflections EEA. Damn.
 
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Originally posted by Absolut Zero
Yes, but then all of your opponents will have likely have Gold Shed Block.

The only way Gold SA's really benefit an offense is if they're doing something unusual to the point where the D doesn't have enough SP's allocated to stop it, and their own Gold SA's don't impact it.


They better break the block before they get pancaked.
 
Absolut Zero
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Originally posted by Galactic Empire
They better break the block before they get pancaked.


Unless you're going up against pure pass rushers, pancakes aren't as common as you think.
 
Rob.
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The reality of GE's team is pretty terrible so GE is in a constant dream state. Eventually he will realize it was just a nightmare the whole time.
 
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'tis a mere hiccup in the Galactic Plan.
Edited by Galactic Empire on Jul 8, 2015 17:07:01
 
Kayoh
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I guess now that ASU has folded I can sort of talk openly about what our builds were like.

Originally posted by Absolut Zero
Unless you've got a deep enough d-line for people to focus on one thing or another.

Yeah, ASU had 1 designated run stuff DT and 1 designated run stuff DE. Then we had 2 balanced DEs & DTs, and a designated pass rusher at both positions. So basically, against balanced teams we'd rotate pretty consistently, but against pass only teams we could always have a pass rushing DT & DE on the field, and against run only teams we could always have a run stuffing DT & DE on the field.

Originally posted by Xars
This is why teams have 3 DT and 4 DE.

honestly 3 of each is plenty if you build them well enough. Hub was running with 4 of each at first, but none of them were getting over 30 snaps a game or so so we dropped a DE, and then I decided to retire my S* NT since he wasn't really any more productive than our other DTs.

Originally posted by Galactic Empire
They better break the block before they get pancaked.

you really have no idea how this game works, do you?

Originally posted by Absolut Zero
Unless you're going up against pure pass rushers, pancakes aren't as common as you think.

especially this early when even the most specialized blockers (pure run blockers) are lucky to have 70/60 rbt/rbp and there are plenty of defensive linemen with over 60 BRB that you'll be lucky to pancake once a game.
 
Xars
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4 DE: can be 2 of each or a 1-2-1, depending on your scheme.

3 DT: can be 2 Run and 1 Pass. If you add a S* DT, you're almost better off making him a pure Pass DT so he can play 95 snaps rather than a combo.

Going 4 DT is overkill for most teams (GA excluded).

The above allows you to use the 4 DL Depth Chart formations for Run Plays and 3 DL for Pass. You just need higher Heart and Comditioning on the Pass builds.
 
dredgar
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Ya easy to stop a team that runs the plus that get beat easy.
 
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