I think one thing that people may be forgetting is that their team is getting benefits from paying for a boost. You get higher stats faster and a greater likelihood of winning games in your league. If everyone in your league happens to boost, it evens the playing field. If your team has more people boosting then those you play against, you will have a distinct advantage. Those playing for free do not have that advantage. Plus you are more likely to move up a league the following season. So to expect the developers to refund your flex points (or money) after you have already had benefits does not make sense.
I understand if someone did not know that his/her player would not continue on forever and are upset that money was invested. I agree with someone who stated before that this information should be published on the purchasing page, that way no one can claim that they were clueless about how this system works. I don't know if there is a way to resolve the issue with those feeling cheated...sorry.
As for a graded system of losing traits after your peak years, that makes sense. I also like the idea of a Hall of Fame. I think that when a person hits their peak years and after, when the player is retired, the same amount of flex given to create the first player is what should be given back (therefore, people would not be tempted to retire their players at the time of their peak). Therefore, a new player can be created and the journey begin again. Maybe having a "son of" option, which has been suggested before. And if you create a child of a previous player, they are given all of the equipment that person still has at the end of the retired player's career, but can only be equipped at the appropriate level.
Summary: Paying Money = Current Benefits = Better Chance to Win Games; Explaination of What Happens to Money Paid on Purchasing Page; Peak through Beyond Retirement = Original Flex Points when First Starting Game + Custom Equipment from Retiring Player
Thanks to the Developers who work hard on this game!
I understand if someone did not know that his/her player would not continue on forever and are upset that money was invested. I agree with someone who stated before that this information should be published on the purchasing page, that way no one can claim that they were clueless about how this system works. I don't know if there is a way to resolve the issue with those feeling cheated...sorry.
As for a graded system of losing traits after your peak years, that makes sense. I also like the idea of a Hall of Fame. I think that when a person hits their peak years and after, when the player is retired, the same amount of flex given to create the first player is what should be given back (therefore, people would not be tempted to retire their players at the time of their peak). Therefore, a new player can be created and the journey begin again. Maybe having a "son of" option, which has been suggested before. And if you create a child of a previous player, they are given all of the equipment that person still has at the end of the retired player's career, but can only be equipped at the appropriate level.
Summary: Paying Money = Current Benefits = Better Chance to Win Games; Explaination of What Happens to Money Paid on Purchasing Page; Peak through Beyond Retirement = Original Flex Points when First Starting Game + Custom Equipment from Retiring Player
Thanks to the Developers who work hard on this game!