User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > S55 Changelog Suggestions
Page:
 
Bretto007
offline
Link
 
Pass power is the item that needs to be adjusted. There is no way a guy with less than 25 pass power should be throwing beautiful arc passes into the wind 40 yards down field on target. Silliness.

And yes the weather- every single year the championship games are in frozen wind. Can we get championship games in Miami?!
 
Ghanima
offline
Link
 
If changelog is not published yet then We got extra offseason day?
 
Cybertron
offline
Link
 
Originally posted by Bretto007

And yes the weather- every single year the championship games are in frozen wind. Can we get championship games in Miami?!


Been asking for this for years. It’s like every team plays in Nebraska.
 
vipermaw82
offline
Link
 
Originally posted by Cybertron
Been asking for this for years. It’s like every team plays in Nebraska.


Hey!... yeah i got nothing, EXCEPT per other forums the cold weather and snow doesnt benefit run teams on here lol
 
Ghanima
offline
Link
 
https://glb2.warriorgeneral.com/game/roster/4570 wha the fuck ?
 
vipermaw82
offline
Link
 
Originally posted by Ghanima
https://glb2.warriorgeneral.com/game/roster/4570 wha the fuck ?


It's for Science obviously... meanwhile we are playing around with salaries to get everyone signed as it says we are over the cap because it wont auto cut the right guys.
 
dredgar
offline
Link
 
Fixed bug not allowing cloning of certain players (this will still be available until day 3, due to the bug)
- Playbook selected play section is now sorted alphabetically
- Fixed HB path on Pro Set HB Screen Strong play
- Added Big I HB Counter Sweep Strong play
- Receivers now have a brief period of max balance right after catching a screen pass, to allow them to better turn around and change direction without falling or moving slowly
- Added small modifier to pass deflection chance based on pass velocity similar to what is already applied to interception chance. Low pass velocity makes it easier to deflect, high makes it harder. (This happens after an interception roll attempt has already failed)
- Zone Shark and Eyes on the Prize SAs now just require help over the top while in any type of zone, as opposed to requiring underneath zone coverage only
- Reduced bonus for On the Run SA from 25/50/100% to 20/40/80%
- Increased activation chance on Rough Cover SA from 15/30/50% to 20/40/60%
- QB's minimum pass angle increased when passing over the line, if he passes a (fairly easy) pocket awareness check
- Fixed a bug that was making early receiver awareness rolls too easy when adjusting to errant passes, specifically when facing away from the ball
 
dredgar
offline
Link
 
Honestly, it looks like zone just got boosted a bunch.

QB are fixing to struggle big time as well from what it looks like. But there are some nice changes going on there.
 
BoDiddley
offline
Link
 
I like the minimum pass angle increased, but has to be over the line and after a pocket awr check? Still think QB tactics would be preferable

Looks like zone got buffed, and pass power got nerfed on the low end.
 
BoDiddley
offline
Link
 
Originally posted by dredgar
Honestly, it looks like zone just got boosted a bunch.

QB are fixing to struggle big time as well from what it looks like. But there are some nice changes going on there.


Yep, zone was already in a good place, so don't think it needed even more help. But have to see some games first to judge
 
ellix
offline
Link
 
Originally posted by BoDiddley
Yep, zone was already in a good place, so don't think it needed even more help. But have to see some games first to judge


We'll have to see how impactful this minimum angle increase is. But I agree that the deflecting change might be very punishing to low power QBs which may incentivize them to go higher power, which if the minimum angle increase is not substantial enough could play right into Zone's hands.

That said I'm glad they gave Zone some love, if these angle changes are going to cut into zone INT rates. If they don't, oh man Zone is going to be crazy powerful this season.
 
dredgar
offline
Link
 
Originally posted by BoDiddley
Yep, zone was already in a good place, so don't think it needed even more help. But have to see some games first to judge


I agree, maybe the pass power adjustment will be a bigger deal than we realize. May be worth running some scrimmages and seeing.
 
Link
 
Originally posted by BoDiddley
Yep, zone was already in a good place, so don't think it needed even more help. But have to see some games first to judge


Eh, I don't see it that way at all...The SA's were limited (especially Zone Shark which still needs more of a boost, 30% at Gold is awful) and needed to be adjusted, but the Pass Arc across the Middle should be huge depending on how strong that buff is and Pass Power is even stronger despite requiring you to actually invest into it. You reduced the chance LB's can jump the ball and you made it harder for CB's to get deflections. All this and nothing to slow down QB's high completion rates vs LB's. If EotP had its condition to just being in Zone, it would have allowed my CB's who go into deep cover to compensate for the hit underneath LB's just took and that would have been a fair balance... You can't constantly run Sink plays with your DB's and expect to stop passing plays. Zone is all geared for underneath coverage with its SA's and this could be a bad hit (I hope not).

I'll still not waste a SA slot on Zone Shark as long as its 30% to fire, especially when Monster Hit is at 50% and all the other SA's got boosted to fire easier . I really would have liked the requirement for it adjusted to just being in Zone period so that Safeties could have a SA that was intended for them while EotP was intended for LB/CB's. Or at least bump its fire rate to 50%.
Edited by Myrik_Justiciar on Aug 31, 2021 10:22:27
Edited by Myrik_Justiciar on Aug 31, 2021 09:50:52
Edited by Myrik_Justiciar on Aug 31, 2021 09:50:34
 
ellix
offline
Link
 
Originally posted by Myrik_Justiciar


I'll still not waste a SA slot on Zone Shark as long as its 30% to fire


Just so you know Myrik, Zone Shark's fire rate is 75% at gold, it just doesn't show it on GLB2Scout.

Edited by ellix on Aug 31, 2021 10:01:30
 
dredgar
offline
Link
 
Originally posted by Myrik_Justiciar
Eh, I don't see it that way at all...The SA's were limited (especially Zone Shark which still needs more of a boost, 30% at Gold is awful) and needed to be adjusted, but the Pass Arc across the Middle should be huge depending on how strong that buff is and Pass Power is even stronger despite requiring you to actually invest into it. You reduced the chance LB's can jump the ball and you made it harder for CB's to get deflections. All this and nothing to slow down QB's high completion rates vs LB's. If EotP had its condition to just being in Zone, it would have allowed my CB's who go into deep cover to compensate for the hit underneath LB's just took and that would have been a fair balance... You can't constantly run Sink plays with your DB's and expect to stop passing plays. Zone is all geared for underneath coverage with its SA's and this will could be a bad hit (I hope not).

I'll still not waste a SA slot on Zone Shark as long as its 30% to fire, especially when Monster Hit is at 50% and all the other SA's got boosted to fire easier . I really would have liked the requirement for it adjusted to just being in Zone period so that Safeties could have a SA that was intended for them while EotP was intended for LB/CB's. Or at least bump its fire rate to 50%.


They took down On The Run, I think that will make a major impact on QB throws. There was also an adjustment to WR rec Awareness that could have a big impact. Specifialy those two together. Now I think the WR change is a good one, even if it will hurt some. I ran a scrimmage to see, waiting results.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.