Originally posted by BoDiddley
Yep, zone was already in a good place, so don't think it needed even more help. But have to see some games first to judgeEh, I don't see it that way at all...The SA's were limited (especially Zone Shark which still needs more of a boost, 30% at Gold is awful) and needed to be adjusted, but the Pass Arc across the Middle should be
huge depending on how strong that buff is and Pass Power is even stronger despite requiring you to actually invest into it. You reduced the chance LB's can jump the ball and you made it harder for CB's to get deflections. All this and nothing to slow down QB's high completion rates vs LB's. If EotP had its condition to just being in Zone, it would have allowed my CB's who go into deep cover to compensate for the hit underneath LB's just took and that would have been a fair balance... You can't constantly run Sink plays with your DB's and expect to stop passing plays. Zone is all geared for underneath coverage with its SA's and this could be a bad hit (I hope not).
I'll still not waste a SA slot on Zone Shark as long as its 30% to fire, especially when Monster Hit is at 50% and all the other SA's got boosted to fire easier

. I really would have liked the requirement for it adjusted to just being in Zone period so that Safeties could have a SA that was intended for them while EotP was intended for LB/CB's. Or at least bump its fire rate to 50%.