Originally posted by McLovinCowboys
What you mean exactly? I didn't get your point, are you seeing WRs fall off balance while in route? Or run with less speed and make slow cuts, or just straight up fall down? (and i'm talking about the balance part of the sim in route running, and if its affected at all).
I know balance now affects all positions, last season it was completelly useless on almost every position or simply not worth leveling it.
All i'm saying is that the changes seems to heavily favor pass (what we already know) because CBs got deeply affected by it (specially in coverage pre reception), while receivers have not (route running pre rec).
On my rookie team WRs seem to slow down here and there. I could be wrong though, it's hard to tell, and definitely haven't seen them falling down unless it's after the catch. If Route Running is overriding the balance issues, then Cov Tech should influence pass coverage more(especially since that's the purpose of the skill and its cost). Only Corndog/Bort what's what though.
Really though, I just hope the Devs roll back the balance changes and try a different calibration in the off-season. Changing other things to compensate for off-balance issues may cause other parts of the sim to break. Not sure CBs and HBs can be helped otherwise
What you mean exactly? I didn't get your point, are you seeing WRs fall off balance while in route? Or run with less speed and make slow cuts, or just straight up fall down? (and i'm talking about the balance part of the sim in route running, and if its affected at all).
I know balance now affects all positions, last season it was completelly useless on almost every position or simply not worth leveling it.
All i'm saying is that the changes seems to heavily favor pass (what we already know) because CBs got deeply affected by it (specially in coverage pre reception), while receivers have not (route running pre rec).
On my rookie team WRs seem to slow down here and there. I could be wrong though, it's hard to tell, and definitely haven't seen them falling down unless it's after the catch. If Route Running is overriding the balance issues, then Cov Tech should influence pass coverage more(especially since that's the purpose of the skill and its cost). Only Corndog/Bort what's what though.
Really though, I just hope the Devs roll back the balance changes and try a different calibration in the off-season. Changing other things to compensate for off-balance issues may cause other parts of the sim to break. Not sure CBs and HBs can be helped otherwise
Edited by BoDiddley on Jan 12, 2018 14:22:38
Edited by BoDiddley on Jan 12, 2018 14:21:52






























