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GoGetta
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More tackle grip, IMO.
 
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You mean carry grip.
 
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Good luck in the playoffs Nuts. Bring the 'ship to Beta.
 
MileHighShoes
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Originally posted by Galactic Empire
I am sick of coming so close to winning games and then losing them. Damn turnovers killed me again. It's not just turnovers...it's timely turnovers.

I am about to take a 21-7 lead to end the half and then this happens:

http://glb2.warriorgeneral.com/game/replay/296891/2767768

Then, coming out of halftime, I am driving and this happens:

http://glb2.warriorgeneral.com/game/replay/296891/2768116

Nuts get the ball and then goes down to score and tie the game.

I fucking hate this game some days.


Honestly man I was just as mad during that game.
26% of all of our drops this season came during that game. And some of those drops came from 2 receivers with over 90 receiving hands and 79-91 receiving consistency. Another receiver with 80+ hands and consistency had 30% of his season drops occur during this game. Meanwhile you were getting 3rd and crazy long passes into triple coverage.
http://glb2.warriorgeneral.com/game/replay/296891/2769160

I'm feeling lucky and blessed to have won. Our defense looked like dog-shit, I got really lazy with that game, and it nearly cost me.
GG bro, that was an ugly looking sim for us both.
 
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Maybe the cold effecting morale and the wind effecting passes had something to do with it. Or it could have been my intimidating defense.
 
GoGetta
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No I definitely meant tackle grip.

 
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Originally posted by GoGetta
GG Kentucky. See you in the playoffs. Got to fix the defense up before then.



GG man.

I put a decent amount of time into game planning (especially for your team and despite data getting scarce on the Scout tool every season) so I dunno if there is anything I can do to fix it to be honest, GoGetta. I think its just my builds are a day late on the meta by not having high conditioning to match your team or the new meta trend. Each time we play I see the losses get worse as the builds flesh out more. Had I not missed the boat on the high conditioning builds I think I would have had a top 5 team in vet, but now I'm questioning the odds of that since facing your team (and your HB in particular) and other HBs like Hammered and guys possibly like Barry in the future. Like all my bad beats have come from the same build of HB.

Id rather not reset to see how my end builds would work in Vet, but Im starting to feel that if I don't take advantage of this meta trend now they might nerf Conditioning soon like they did the OL awhile back. I've already started working on build templates for the team when I do, so its already in the back of my mind :\

Honestly, I think you could just spam BI Pitch Right/Left/Counter and Trips Pitch Right/Weak/Counter all game and still beat everyone in our tier... and never scout anyone's team and just play a base defense and still win 99% of your games. Conditioning is just that OP, IMO. Even if I manage to get the score to where its not a total disaster as the 4th quarter hits, its like we just fall apart where your guys just hit the tracks running.
Edited by Myrik_Justiciar on Apr 26, 2016 23:08:51
Edited by Myrik_Justiciar on Apr 26, 2016 22:08:31
Edited by Myrik_Justiciar on Apr 26, 2016 22:06:54
Edited by Myrik_Justiciar on Apr 26, 2016 22:06:12
Edited by Myrik_Justiciar on Apr 26, 2016 22:04:48
 
MileHighShoes
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If you reset now and try to build a HB like that you're going to be behind the boat again. There are some valid team designs to go with if you want to rest, but the last thing I'd do is try to emulate a team after whats currently working at Vet, everyone else is seeing the same thing. I'd build a defense to stop it, but I wouldn't build an offense to emulate it.

I'm VERY tempted to reset right now to take advantage of the massive holes such a defense would have, but I'm going to stick to my guns now and wait until Deez has had it's turn in Vet. But everytime the Meta shifts there is always a HUGE opportunity to get in early.
 
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Originally posted by MileHighShoes
If you reset now and try to build a HB like that you're going to be behind the boat again. There are some valid team designs to go with if you want to rest, but the last thing I'd do is try to emulate a team after whats currently working at Vet, everyone else is seeing the same thing. I'd build a defense to stop it, but I wouldn't build an offense to emulate it.

I'm VERY tempted to reset right now to take advantage of the massive holes such a defense would have, but I'm going to stick to my guns now and wait until Deez has had it's turn in Vet. But everytime the Meta shifts there is always a HUGE opportunity to get in early.


Oh you better believe if/when I reset its not just the HB that gets redone, but the whole team and in particular defense. I'm part of Detroit's defense experiment on BSB, so its something I've been looking at for a little while already... it's just all these OP Conditioning builds are making think I should get on it sooner. And when I do so, it will have to be meta that is tweaked to my vision/style of play.
Edited by Myrik_Justiciar on Apr 27, 2016 00:18:21
Edited by Myrik_Justiciar on Apr 27, 2016 00:17:26
Edited by Myrik_Justiciar on Apr 27, 2016 00:10:43
 
GoGetta
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I still don't think it's really fair to say conditioning is OP, because that kind of labels it as... I'm not sure, unfair maybe? Needs fixed? I think outside running/counters are OP. They have proven over the past five seasons to be way too good, and no consistent way to stop them. You can call the right plays, sell out to stop the outside, and still fall victim to it. Conditioning in that sense is not OP. Conditioning has a function to it. If my understanding is correct, when you dip down to certain percentages of your stamina bar, your stats will suffer a hit. The lower it gets, the more severe the penalties. At 0/100 available in game conditioning, maybe you have a 30% reduction in skills. That was the idea with keeping conditioning high (even now, I don't know that MOST positions on our team have super high conditioning, just in the right places). I personally don't see it any different than if a team went super high on consistency and dominated 3rd downs.

I think there are plenty of valid gripes though. As mentioned before, outside running is too dominant (bad defensive pursuit, logic, containment, whatever you want to put it on.) The fact that our whole O-line is 95% invested into run blocking but is rarely pressured/sacked due to spamming the same pass plays is another. Maybe as, mentioned in the thread in the main forum, the cost of power running needs to go up. Stuff like that, I'd be fine if they changed, as it's better for the game even though it affects me. Conditioning though, well, I'd hate to be nerfed for building around a skill that the majority of teams never took seriously for 16 or so seasons. Basically, I'd hate to be punished for making a good choice.

I'm glad you guys are choosing to stick around. Looking at Barry's stats, there's a dropoff on YPC against good teams from last season to this one. They're still crazy numbers, but the threshold seems to be lowering as teams catch up to his speed. Maybe next season with a more talented tier, they come down further. I'll be waiting until vet tier to really finalize my opinion. But yeah, maybe builds catch up, maybe they don't. Glad you guys are going to give it a chance though, as you are two of the top contributors in this tier.

I'm curious on Kentucky builds, as I'd imagine just like the coaches and gameplans, they've got to be pretty solid. What's the average current conditioning like? I'd also want to know what Southside looked like, because they are ALWAYS giving us a hard game. Nothing that I try seems to really click against them like it does with other teams. Wonder if maybe there's a key there to stopping the current meta.
 
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Originally posted by GoGetta

I'm curious on Kentucky builds, as I'd imagine just like the coaches and gameplans, they've got to be pretty solid. What's the average current conditioning like? I'd also want to know what Southside looked like, because they are ALWAYS giving us a hard game. Nothing that I try seems to really click against them like it does with other teams. Wonder if maybe there's a key there to stopping the current meta.


My stars all have low 60'ish conditioning, while everyone else has 50, and subs at 45 to 50. Speed is an issue too, as that we haven't capped up yet and a little behind in some spots.

I considered all that your said about conditioning and I can see your point... I can also see that just as easily Bort gives it the treatment he did to OL dots a while back as well for a quick fix to the sim vs fixing all the other problems you mentioned. If he took that route you wouldn't be punished, just any new dots made would be under the new system... you would be grandfathered in.

I do however think its a big difference than other attributes like consistency as you mentioned. Some of it could be morale, but seeing that HB just hit homers all game, even in the 4th is just disheartening. But honestly, that high of conditioning comboed with max speed and power that breaks the sim for me. I've played Dee Vee's hb twice now and they do not bother to scout or use any sort of game plan for offense or defense... they just spam Hammered knowing that they will outscore you no matter what. Their games have basketball scores. I pride myself on my strategy but stuff like this just ruins the game for me as that there is no strategy...Not saying you all don't come up with schemes, but in all honesty you could if you wanted too just run those 6 plays I mentioned before and none of us could stop you as far as I'm seeing. Now I've been talking with Dredgar to see what he's doing different from me, but I can't figure it out.
 
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Originally posted by Myrik_Justiciar


Honestly, I think you could just spam BI Pitch Right/Left/Counter and Trips Pitch Right/Weak/Counter all game and still beat everyone in our tier... and never scout anyone's team and just play a base defense and still win 99% of your games. Conditioning is just that OP, IMO. Even if I manage to get the score to where its not a total disaster as the 4th quarter hits, its like we just fall apart where your guys just hit the tracks running.


I am resetting just so I can stop these Power HBs that run these plays. I already have all my builds set. Time to load up on conditioning, speed, break run block and tackling skills....oh and Super Stars! I will also be loading up on Hold Ground on my CBs so they will just knock the piss out of those WRs....
Edited by Galactic Empire on Apr 27, 2016 06:42:26
Edited by Galactic Empire on Apr 27, 2016 06:42:14
 
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Originally posted by GoGetta
I still don't think it's really fair to say conditioning is OP, because that kind of labels it as... I'm not sure, unfair maybe? Needs fixed? I think outside running/counters are OP.


I think the containment sucks in this game. The DBs run straight into the pile of blockers instead of going around the pile to the sideline where the HB is heading. It might be my safeties builds as they only have around 80 pursuit. They will have 90 pursuit in my reset so I guess we'll see.
 
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Originally posted by Galactic Empire
I think the containment sucks in this game. The DBs run straight into the pile of blockers instead of going around the pile to the sideline where the HB is heading. It might be my safeties builds as they only have around 80 pursuit. They will have 90 pursuit in my reset so I guess we'll see.


I think 80 to 90 pursuit if fine, its a matter of the sim just not having correct pathing.
 
dcarbo
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Originally posted by Myrik_Justiciar
I think 80 to 90 pursuit if fine, its a matter of the sim just not having correct pathing.

I'll second that.
 
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