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Absolut Zero
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Originally posted by DeeVee8
I've already got 80 power running and 53 conditioning on ONHD but only 30 sprinting. Probs why he hasn't eclipsed 200 yet.


http://glb2.warriorgeneral.com/game/replay/237177/1329589

lern 2 catch
 
DeeVee8
Bucc'd Up
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He is having a rough game for sure...

Your guy is picking the team up though!

http://glb2.warriorgeneral.com/game/replay/237177/1331169
 
Absolut Zero
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Normally I get zero YAC, cause my lack of quickness takes forever for him to turn around and start running. But that was a clutch down field block.

Head Fakes are firing more frequently now, only a matter of time before the SA hits Gold. I think for the time being, all of my SP will be going to just Speed/Route Tech/Route Elusive. All I want to see is some sick separation.
 
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When everyone gets a chance post you win loss record in PUP!

 
whipping
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Basically, I just want to see how many tackles you can break so gonna stay with 15 Q/S for a while. Probably should have upped his stamina a bit though and it would be great if BRTK would show up in the game log.

http://glb2.warriorgeneral.com/game/player/189900

 
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62 games in I am 26-34-2
Edited by Nigerian Nightmare on Nov 9, 2015 17:47:30
 
MileHighShoes
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I retired my pickup player.
Boring and unrewarding. Have fun guys.
 
Absolut Zero
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Originally posted by MileHighShoes
I retired my pickup player.
Boring and unrewarding. Have fun guys.


That's funny, you got bored of a rookie RB with no skill higher than 35 after level 4. I think that's a no duh moment and on you for trying to create a jack of all trades (including small amounts of receiving hands) and expecting him to do anything in Rookie.
 
MileHighShoes
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Originally posted by Absolut Zero
That's funny, you got bored of a rookie RB with no skill higher than 35 after level 4. I think that's a no duh moment and on you for trying to create a jack of all trades (including small amounts of receiving hands) and expecting him to do anything in Rookie.


Nah I wasn't bored with the player, I was bored with CPU tactics and being in games with no other human players. It seems silly to pay money just to run dice rolls against computers who aren't really building to do anything in particular. I can do that on my own at home for free and mix in some lube and Erykah Badu and have a better time.
 
TxSteve
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I do agree that a conversion option is really the only way this will generate any flex spending.

I would pitch: if a pick up player has purchased all available boosts....then he can be converted to a 'real' player for 200 flex (conversion fee non-refundable).

That way it can be done at any tier.


So far for me - it has been interesting. It has been fun to have a reason to log in every 30 minutes and click a few buttons - and check a box score -- but the
- same O/D
- competition against CPU
- questionable playbooks
- questionable QB play
- lack of stats
- lack of games showing on game tab

Are all just enough to make me think I probably won't build another PU player after this.

I do like my Corner enough - that if he could be converted to a real player - I would 100% be boosting him -- and would likely pay the 200 flex at vet to try and get picked up on a vet team when I get there.

As it is now - it isn't going to generate any flex spending from me.
 
agerm73
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Is anyone having any luck with INT CBs. I am almost through Sophomore and have had only 2 picks per season so far.
Similar results with my son's Power Tackling FS with Forced Fumbles.
I thought that focusing on a few main attributes would improve my players in those areas but I am not seeing any difference from my normal builds.
Edited by agerm73 on Nov 10, 2015 06:17:20
 
Absolut Zero
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They should definitely rotate through player tactics and playbooks to keep things fresher. The happy feet of QB's needs to be fixed, they waltz into sacks way too often.
 
Absolut Zero
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Originally posted by agerm73
Is anyone having any luck with INT CBs. I am almost through Sophomore and have had only 2 picks per season so far.
Similar results with my Power Tackling FS with Forced Fumbles.
I thought that focusing on a few main attributes would improve my players in those areas but I am not seeing any difference from my normal builds.


Gotta be honest, I don't think Int's start happening for corners for another few tiers. You can get lucky with RNG in tight coverage, but the more likely Int's need quality physicals to set the corner up in a good position where he's coming towards and facing the ball.

What's his Int and Deflection levels? I think I saw a post a long time back suggesting that high deflection is needed for more reliable interceptions.
 
TxSteve
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I started at day 18

I had:
1 int Day 19
2 int day 20
2 int day 21

I'm early in seasoned.

I think I am currently only getting a few targets per game but it is difficult to tell because of plays run


I think I only had 1 in all of rookie - so if you have 2 you're ahead of me.

I don't think you can expect 10 in a season or anything -- a lot of the other CB's on your team are CPU - so random bad builds - and I expect the QB will target them more. Also - you're playing a lot of man or zone without the zone skills (probably)
Edited by TxSteve on Nov 10, 2015 07:09:07
 
Duro
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I'd like to experiment through this but the cpu tactics make this impossible.
 
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