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Forum > Goal Line Blitz 2 > No update to the Change Log?
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_OSIRIS_
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Originally posted by MileHighShoes

It really should come down to who has the best tactics, who has the best built team for those tactics, and a little bit of luck introduced by rolls and a random number generator. Not which team has been together the longest. None of us are here for that level of realism, we all want it to be player vs player and coach vs. coach.


This is what makes this game great and fun. Player vs player and coach vs. coach, take that away and there is no reason to log in. We get heavily penalized for signing players in the off-season, players that have boosted and want to be on a team. Agents that deserve to watch their finished players actually play.
 
drake262
loldrake
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Originally posted by _OSIRIS_
You enjoy the easy wins huh?


I just think all this bitching is laughable since we used to start with 0 chem.
 
_OSIRIS_
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Originally posted by drake262
I just think all this bitching is laughable since we used to start with 0 chem.


Glad you find it so amusing. I was hoping they would change this garbage so I could continue playing. I see no point in wasting my time much longer.
 
drake262
loldrake
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Originally posted by _OSIRIS_
Glad you find it so amusing. I was hoping they would change this garbage so I could continue playing. I see no point in wasting my time much longer.


And when you're back, the fix will be in. It's a process. They do Listen to the community, they just have to find the best possible fix, and test it thoroughly to make sure it works. Be patient lol
 
Jagat0r
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Originally posted by drake262
And when you're back, the fix will be in. It's a process. They do Listen to the community, they just have to find the best possible fix, and test it thoroughly to make sure it works. Be patient lol


The best possible fix is just removing chemistry, it penalizes those who stay and keep playing for the sins of those who have quit. All I see chem doing is causing agents/owners to quit the game and stop spending money. Great business sense there.
 
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Originally posted by _OSIRIS_
What is it you like so much about chemistry?

It takes me a while to get a feel for newly added players as it is. Right now they just can't do anything. I am so close to walking away right now because I'm penalized for signing guys without teams to replace players that hit legend. I feel bad signing guys to a aweful team. It's just not right.


No player comes strait on a team and instantly plays like he's been there for years. He has to learn the system, where he fits within the team, and gel with his team mates, realistically speaking IMO. I think that's what Chem is trying to simulate in the game.

I also think that it is a mechanic to keep teams from constantly loading up from farm teams or what not to stay at the top and never have to leave or start over. If you want to stay at Vet you should have to work at staying there, much like real teams have to sign FA and bring in Vets to maintain otherwise they cut their losses and just go into a rebuilding process as I see it.

Now that being said as to why I think it should stay in place, I do think it needs tweaking. I'd say 50% at vet is too steep of a penalty. Players at this level are at the top of their game and I'd say 75% is a better starting point at Vet considering that.

A good idea should be that the starting penalty be based on a player's level, with Vet being the least penalized and the penalty increasing for each tier lower the player is... like Pro is 70%, next lowest is 65%, etc. until a minimum of 50% for lower tiers is reached. I think that's a much better fix and not too hard to code/implement and should make most people happy. It would me for sure.

I also think that Career Boosts are too damn expensive and needs to be cut in half at least. Make it so that the first 2 years add ons of Career Boosts are super cheap, that will allow most players can get an average of 4 years in at vet (much like the average NFL career is 4 years).

But then allow players to play for more than 4, but for every year you want that player to stick around, then jump up the career boost in cost. That way most ppl can get 4 years at vet easy, but if they want to have that guy who sticks around the price jumps a lot every year until maybe you decide he's just too expensive to keep anymore. It's just a thought, but regardless I still digress that the current Career Boost (and AP) are too costly.

Originally posted by _OSIRIS_
Sure easy to say when you have had just one player go beyond pro. Don't own a team or coach a team.


Everyone is entitled to their opinion. Just because he's new'ish and doesn't agree with you there's no need to be a dick.
Edited by Myrik_Justiciar on Oct 23, 2015 10:08:08
Edited by Myrik_Justiciar on Oct 23, 2015 10:06:02
Edited by Myrik_Justiciar on Oct 23, 2015 09:57:20
Edited by Myrik_Justiciar on Oct 23, 2015 09:55:56
 
Cuivienen
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Originally posted by Sov.
no one knows whether diversity bonus has anything to do with pass/run ratio or just use of different plays whether they are all passing or all rushing or a mix



Yes, as I said, it is a failure.
 
Cuivienen
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Originally posted by MileHighShoes
This is the equivalent of playing a multi-player racing game, and them including a random failure mechanic so that sometimes the race will start and your car will just be broken and unable to race at all and you have to forfeit the race, quit and start over because hurr durr it's realistic.


batracer drives me nuts too
 
Cuivienen
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Originally posted by drake262
And when you're back, the fix will be in. It's a process. They do Listen to the community, they just have to find the best possible fix, and test it thoroughly to make sure it works. Be patient lol


lol, are you high?
 
_OSIRIS_
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Originally posted by Myrik_Justiciar
Everyone is entitled to their opinion. Just because he's new'ish and doesn't agree with you there's no need to be a dick.


I wasn't the one to one to call him new'ish. What I was getting at is without vet experience he likely doesn't fully understand the problem chemistry makes pertaining to returning vet teams. It is exclusively a vet problem. Coming up through the tiers I had to replace 1-3 in-actives every season. It was no big deal, it is a lot different when 12-30 players hit legend every season.

If he were to take players to vet it would be pretty likely he would receive a contract offer from your's truly, seeing that I generally get rob's and Diddy's recruiting left overs.
 
_OSIRIS_
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Originally posted by drake262
And when you're back, the fix will be in. It's a process. They do Listen to the community, they just have to find the best possible fix, and test it thoroughly to make sure it works. Be patient lol


You are correct. They do listen to the community, to a fault many times. In GLB1 the tried to implement every little demand; buff this/nerf that, etc. By season 28 the game was a monstrosity because of that. The same people making the demands rage quit in droves when they were actually implemented. I was patient and fully believed they would fix things and they did. I don't believe the final product ended up anything like Bort originally envisioned.

GLB2 would be that vision. I am glad they take their time and think things through here. I fully understand why changes are slow coming. I believe they are wrong however when sticking to their guns on crippling penalties for off-season signings of players in vet.
 
MileHighShoes
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Originally posted by Myrik_Justiciar
No player comes strait on a team and instantly plays like he's been there for years. He has to learn the system, where he fits within the team, and gel with his team mates, realistically speaking IMO. I think that's what Chem is trying to simulate in the game.


Yes, we understand that its realistic, but there are some levels of realism that detract from the multiplayer nature of the game. We want to compete against each other, not game mechanics.

More Realism isn't always More Good. Especially when they inject elements of unfairness or make parts of the game less playable.

For instance in a multiplayer game called War Thunder they allow users to control period correct tanks from WW2 and face off in hyper-realistic battles. Almost every thing was taken into consideration and added to the game. Except one thing. During the war the Americans were just pumping out tanks at an incredible rate, there only goal was to overwhelm the Tiger and Panzer Tanks with numbers even though the American tanks were inferior. They pumped out so many so fast, that about 40% of the tanks would fail before they reached the front or during the battle. The developers actually considered including a random failure mechanic into the game based on the tanks historical reliability. But they ultimately scrapped it because it didn't add anything to the game, only took away from it. Can you imagine in a game where you only get to spawn one tank having it be broken at the very beginning of the game? It would add nothing but frustration to the game.

So too is chemistry more realistic, but also more frustrating and it adds nothing to the game. It pretty much forces anyone who wishes to compete at veteran to basically have there first 13-15 games in a season be played with a hand behind their back. Ask yourself this. If more realism is good, why don't we allow players in GLB to get injured and be forced to sit out games until they heal? In real football players get injured after all. Its very rare for a player to play in all games his first 5 seasons, why don't we add inuries to GLB? Wouldn't that be great? It's more realism after all.
 
drake262
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Originally posted by Cuivienen
lol, are you high?


I only glb high tbh. Kinda my thing
 
drake262
loldrake
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Oh and I agree with the whole vet players start with more chem idea
 
jhiggseiu14
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Peyton manning came to Denver and did great! Steve smith went to the Ravens and did pretty good from start. Greg Olsen went to the panthers and contributed a great deal. Wes walker and Brady? Etc etc. there any many players in the NFL that still contribute well when traded. Most do well some don't so that chemistry thing still doesn't support NFL realism. You can learn a new system in an offseason. It's not like guys get traded and then they just lost a whole year
 
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