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Had a real competitive good game vs the CPU today. Sliders are definitely best they've been so far.

Although tackling needs to be the same for user and cpu as that slider affects quite a bit not just tackling. The CPU run game seems good. I Wouldn't hate on CPU run block going up again but human running game is slightly too difficult i think. I'll ride it out a few more weeks just to make sure.

I'm not a fan of raising catching unless pass coverage is going up too. WR's shouldn't have gimmies for every catching scenario but again i'll play a few more weeks just to make sure.

I was losing most of the game which is good. For sure on the right track.
 
aMaizenBlue
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Not sure where we're at but I'll finish my game tomorrow afternoon
 
Sov.
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Originally posted by Irishwhiskey119
Had a real competitive good game vs the CPU today. Sliders are definitely best they've been so far.

Although tackling needs to be the same for user and cpu as that slider affects quite a bit not just tackling. The CPU run game seems good. I Wouldn't hate on CPU run block going up again but human running game is slightly too difficult i think. I'll ride it out a few more weeks just to make sure.

I'm not a fan of raising catching unless pass coverage is going up too. WR's shouldn't have gimmies for every catching scenario but again i'll play a few more weeks just to make sure.

I was losing most of the game which is good. For sure on the right track.


thats the hard part. i am trying to boost CPU rushing without overdoing it on the run blocking so lowering user tackling seems like the only adjustment that will give CPU rushers a bit of a boost. in the same theory, there was concern user run game was too strong, so i did the reverse and lowered user run blocking a bit but left CPU tackling alone. if the CPU run game is too strong now, i will adjust user tackling back to the same level as CPU tackling and hopefully that fixes it

as for the WR catching, i thought where i had it was good but i trust tdiddys opinion if he thinks it was too low. IMO it is waaaaay to easy in this game for user aggressive catches and user picks after just quickly switching to the rec or defender and holding triangle so i thought having WR catching at 35 and int at 33 was pretty solid. for now, WR catching for user and CPU is at 38 and it was at 35 when there was concern it was too low and at 40 it seemed too strong so we will see how it goes
 
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I don't trust Tdiddy at all. He wants to spam passes all game. He also tucks his sack back before he sits down to play.
 
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Who is MSH1980?
 
Sov.
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Originally posted by Irishwhiskey119
Who is MSH1980?


bueno's friend

Originally posted by Irishwhiskey119
He also tucks his sack back before he sits down to play.


lol


any more feedback since these last set of changes? ill try to get my game in tomorrow AM
 
Rob.
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I feel like defender reactions are incredibly slow. My DB's rarely make plays when given the chance.
 
aMaizenBlue
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Originally posted by Sov.
lol


any more feedback since these last set of changes? ill try to get my game in tomorrow AM


I'll get mine in this afternoon if you can wait till sim it until after please
 
Sov.
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Originally posted by Rob.
I feel like defender reactions are incredibly slow. My DB's rarely make plays when given the chance.


part of making the CPU drive better is turning down user pass def reaction time. makes it harder to stop short passing but on long passing the low accuracy + lower wr catching balances it out (plus you can just switch to the cb and spam to break up the play)
 
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Originally posted by Sov.
part of making the CPU drive better is turning down user pass def reaction time. makes it harder to stop short passing but on long passing the low accuracy + lower wr catching balances it out (plus you can just switch to the cb and spam to break up the play)


looks like everybody else is winning in blowouts. may need to make it harder to win.
 
TDiddy8701
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Originally posted by Irishwhiskey119
I don't trust Tdiddy at all. He wants to spam passes all game.


clearly just how like you think I run screens nonstop? and I've thrown a total of 18 passes to HBs in 6 games (3 per game) that's clearly spamming

stop trolling

I think I throw for less yards per game than any human in the league. I've been way run-heavy the last 3 games, and you can tell from my box scores, I rarely throw deep... I throw deep to Calvin maybe once or twice a game, and that's usually when the CPU stacks the box and he has single coverage

I said I had no issue with QB acc going down as long as rec catching went up a hair...

the last game passing seemed about just right... had a few drops but not an insane amount, a random bad throw for an INT (but they happen, so that's good too). YPA and Comp % has seemed pretty accurste to real life.

Yea I agree CPU run game could be improved a little. I still think human run game is a little too easy, but maybe that's just because i played the bears and they can't stop anything.
Edited by TDiddy8701 on Sep 17, 2015 12:48:20
Edited by TDiddy8701 on Sep 17, 2015 12:07:33
Edited by TDiddy8701 on Sep 17, 2015 12:06:34
Edited by TDiddy8701 on Sep 17, 2015 12:04:36
Edited by TDiddy8701 on Sep 17, 2015 12:03:59
 
TDiddy8701
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Human FG accuracy and Punt accuracy should both get lowered by 10ish (there's a good chance I won't miss a FG all season with the current settings, and I can pinpoint my punts exactly out of bounds every time)

CPU punt accuracy might want to get increased (they still have a lot of shanks), and their FG accuracy might want to be dropped a hair (i've yet to see the CPU miss a field goal in any mode this year).
Edited by TDiddy8701 on Sep 17, 2015 12:15:48
 
TDiddy8701
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looking at the box scores, it looks like a few people (i won't say who) are throwing long bombs all game. I wish there was a way to adjust QB accuracys for diff lengths with sliders... this aggressive catch mechanic for long tosses this year is tough to adjust for. I don't like the success rate of long throws, while underneath throws seem so hard to complete. As much as I hate to say it, upping INTs for CPU might be a way to deter people from just throwing it long all game. CPU does get a decent amount of breakups where teammates get time to try to get over to intercept the deflection.

I'm totally down to make games as challenging as possible but catching shouldn't be lower than 38...

If you want less completions, up CPU pass defense reaction time or pass coverage to maybe get the CPU to make more plays on the ball... but at 35 there was way too many wide open drops underneath by guys with 90+ catch ratings
Edited by TDiddy8701 on Sep 17, 2015 12:42:27
 
Sov.
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maybe the best way to adjust this is to make it easier for the CPU to drive (lower pass coverage down to 50 for user, increase run blocking to 60-65 for CPU) and then adjust the CPU d to force more turnovers (raise CPU int to 40 from 30, raise user fumbling from 50 to 60 and then raise CPU pass defense reaction time from 20 to 25 or 30)

what that will do is still allow users to run well, but will make it slightly harder to pass, so if you try to run 1st and 2nd and pass on 3rd you can still have success, but running more all game would lead to more fumbles and penalize you a bit for that and trying to throw on 3rd would be slightly tougher and lead to more user punts, keeping the score more even. also, the slight bump to int and pass def reaction time would penalize deep passing more as well. should lead to around a fumble and/or an INT or 2 a game for user players, which is pretty realistic and would cause a 7-14 pt swing which could lead to some close losses and many more close games

realistically, i would like to see all of us lose 3-4 games per season at least to the CPU - but without sacrificing end game stats at realistic totals or having to go all madden setting and get cheese'd by the god mode CPU
Edited by Sov. on Sep 17, 2015 13:14:44
 
TDiddy8701
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yes I forgot to mention raising user fumbles (and actually cpu fumlbes too maybe by a few). even hit stick doesn't cause fumbles... pretty much the only way to fumble with it at 50 is if your energy is extremely low on your RB and you get drilled by a guy with 90+ hit power. Random fumbles just don't really EVER occur in this years madden.

All in all, once we finish a season or so, we'll have the sliders down to a perfection and it will play really well. I have no issue losing to the CPU either, as long as it's not for ridiculous reasons.

I'm just glad we adjusted CPU passing... with no adjustment to the sliders in all-pro level, CPU can complete like 90% of their passes in a game with no issue
Edited by TDiddy8701 on Sep 17, 2015 13:20:39
Edited by TDiddy8701 on Sep 17, 2015 13:18:15
 
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