Originally posted by FairForever
For all the talk about running nerfs, in Sophomore, 4 of the top 12 are passing teams, 4 are running teams, and 4 are balanced.
Yes - the passing teams are on top of the running teams, but that's pretty similar to last season (#1/#3/#6 were pure pass - #2 was run - #4 / 5 were balanced). It's pretty clear run got hurt - but it's not at the point where being a pure running team is unplayable.
It is pretty close to almost unplayable at rookie and sophomore level. Luckily so many DC's are just so lazy when it comes to playing defense that you can manage to score against them.
Originally posted by peeti
Bhall...cant quote here, so pls see what you replied to me.
It seems like you dont understand what I mean with early tiers. In Jman, evereyone already capped Hands and CiT so ofc you see sprinting rise. what I meant was that in rookie/Soph, you could exclusively pump those and suceed. Also...50-60 sprinting are still slow WRs who rely on their catching ability more than getting open. If you see that any different then we dont even talk about the same thing.
Anyway...you guys made this thread a run vs pass thread again, which I am sick of. Because ppls again start to only make up things so it looks good for their argumentation.
FairForever for example...why say Top 12? So you can include those ruuning teams that are not even in the Top 10, but include them in that "perfectly balanced" statistic he made there. Everyone can see WHERE those running teams rank there. Its one of the worst posts I have read in a while tbh.
I do think the running change was mandatory for Endgame. And it made Vet look really good this season! So yeah, the changes had a good effect. Everyone thinking this is also the case in early tiers: OK...
Those WR's are getting separation through the routes. 50-60 sprinting at seasoned/journeyman tier isn't slow.
For all the talk about running nerfs, in Sophomore, 4 of the top 12 are passing teams, 4 are running teams, and 4 are balanced.
Yes - the passing teams are on top of the running teams, but that's pretty similar to last season (#1/#3/#6 were pure pass - #2 was run - #4 / 5 were balanced). It's pretty clear run got hurt - but it's not at the point where being a pure running team is unplayable.
It is pretty close to almost unplayable at rookie and sophomore level. Luckily so many DC's are just so lazy when it comes to playing defense that you can manage to score against them.
Originally posted by peeti
Bhall...cant quote here, so pls see what you replied to me.
It seems like you dont understand what I mean with early tiers. In Jman, evereyone already capped Hands and CiT so ofc you see sprinting rise. what I meant was that in rookie/Soph, you could exclusively pump those and suceed. Also...50-60 sprinting are still slow WRs who rely on their catching ability more than getting open. If you see that any different then we dont even talk about the same thing.
Anyway...you guys made this thread a run vs pass thread again, which I am sick of. Because ppls again start to only make up things so it looks good for their argumentation.
FairForever for example...why say Top 12? So you can include those ruuning teams that are not even in the Top 10, but include them in that "perfectly balanced" statistic he made there. Everyone can see WHERE those running teams rank there. Its one of the worst posts I have read in a while tbh.
I do think the running change was mandatory for Endgame. And it made Vet look really good this season! So yeah, the changes had a good effect. Everyone thinking this is also the case in early tiers: OK...
Those WR's are getting separation through the routes. 50-60 sprinting at seasoned/journeyman tier isn't slow.






























