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Forum > Goal Line Blitz 2 > GLB2Scout End Of Season Stats
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Duro
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Originally posted by Dee.
fyp


true
 
bhall43
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Originally posted by vipermaw82
are you implying that the qb left, right, left, right the whole game is not spamming?


You forgot HB/QB middle there. How is that any different than the Stunners?
 
Parab00n
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http://glb2.warriorgeneral.com/game/forum/thread/5227362


This bug I posted a couple season ago would help fix a lot of the pass spamming.
 
bhall43
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Originally posted by Parab00n
http://glb2.warriorgeneral.com/game/forum/thread/5227362


This bug I posted a couple season ago would help fix a lot of the pass spamming.


Would help power (maybe elusive) receivers some giving them more cross field routes. But largely you are still gonna be seeing people go for the 8-20 yard plays over the 3-5. I do agree that its absolutely frustrating to see a 4-5 yard route turn into a 1-2 yard gain because of that shit though.
 
bhall43
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Originally posted by TxSteve

It isn't ONLY that I'm against QB rushing --- something needs to be done about pass spammers as well. (the current sim actually encourages / forces spamming the same passes generally if you want to have a chance).

I'm scouting Ashland right now. (let me repeat...I do / would do / will do this exact same thing - I'm not picking on Ashland)

Their last 10 games:

2TE sets: 54 BI TE Crosses / 16 SB Big Short Hooks

2WR sets: 29 inside runs / 142 I FL Hitch / 97 I Double Back out and up / 17 I TE cross...7 other passes run 2-9 times each

3WR sets: 2 inside runs / 179 SB TE Post / 130 SG WR Hook / 78 SB TE Drive / 60 SG TE Drive / 5 SB overload / 1 screen


That's it. 10 games with a record of 9-1 running the same plays every game for the most part. But the game is currently made so they have to -- there is no other choice.


Picture this imaginary but realistic scenario:

New player - buys a team - pays $150 to buy a bunch of flex - makes a butt load of players each one at a time - and then starts losing. He works through his playbook and hand chooses plays. He pores over his tactics pages tuning and fine tuning. He pays for a couple of scrimms.

But his team is struggling. He sends me a PM: Hey Man, can you help me out? I can't seem to score any points and I can't figure it out...this is super frustrating!!

My answer to him? (same as the answer you guys would all give him I'm sure): Good news! I see the problem!! You have to run Big I TE Crosses / I FL Hitch / I Double Back out and Up / SB TE Post and the TE Drives....then you'll move the ball some if your builds are right.


His response: Awesome! Thanks...this is super fun!

of course not...his response is going to be "seriously? those are the only plays I can run? well this is stupid...can I get my money back on that flex purchase? This isn't a game...this is just a waste of time.."



Pretty naive way of looking at Ashland's success both offensively and as a team. But ok.
 
FairForever
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Originally posted by bhall43

Pretty naive way of looking at Ashland's success both offensively and as a team. But ok.


I think his point has to do with repetition as a whole. He could've chosen no name or PORN or Bloody and reached the same conclusion.
 
TxSteve
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bhall - stop seeing every comment as a personal criticism of you.

didn't diminish your success at all - just a general comment about the passing game on the whole (legacy spammed the same plays just wasn't as successful). I didn't say anywhere that spam is why you won a lot of games this season.


bort has put passing teams in the position that they spam the same plays over and over. not good for the game

bort has coded it so QB running spam is a currently popular meta. also not good for the game in my opinion.
 
vipermaw82
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Originally posted by Dee.
How is having a blocking HB any different than having a pure receiving HB? They are both built to do one thing that helps the offense succeed.


im in reference to the qb spamming. there is no way to make your defense line up an extra defender from the weak side to follow the rb. This would eliminate the extra blocker on the other side. 100% receiving backs are not nearly as powerful and can be stopped or contained.
 
vipermaw82
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Originally posted by HayRow
you are such a whiny bitch about us haha...all you bring up is our offense. I'd say we win more because of our COMPLETELY UNBOOSTED DEFENSE which you just always seem to leave out.


maybe you missed the part about none of their players
 
vipermaw82
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I spammed ZEB against Ashland and almost won . Doesnt mean i enjoyed it but there was no other way i was slowing down their SPAM PLAYS! buahahaha that was for you bhall . I personally feel if they lowered CIT as well as perhaps balance? (power backs) it may work out on eliminating some of the OP'd abilities of the game. QB rollouts who knows, i can shut it down for 2 and a half qtrs then its like pouring water through a cheese grater.
 
bhall43
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Originally posted by FairForever
I think his point has to do with repetition as a whole. He could've chosen no name or PORN or Bloody and reached the same conclusion.


Right, but I wouldn't be so naive to conclude that your success is driven from just spamming those plays over and over. If it were, it would be a pretty tough tier of everyone beating everyone.

Furthermore, Atlanta and Santa Fe actually use a couple more plays than that and are very successful with them. But this is just rookie tier we are talking about. Different plays work well all over the tiers. Maybe a lot more plays work in rookie tier. This was the first season I really explored rookie at all. I didn't exactly delve very far into the playbook. Mostly just learned from past teams and others throughout the season.

Keep adding new plays and formations and people will keep adding plays that work to their playbooks based on what their team can do. Pretty simple as that.


Originally posted by TxSteve
bhall - stop seeing every comment as a personal criticism of you.

didn't diminish your success at all - just a general comment about the passing game on the whole (legacy spammed the same plays just wasn't as successful). I didn't say anywhere that spam is why you won a lot of games this season.


bort has put passing teams in the position that they spam the same plays over and over. not good for the game

bort has coded it so QB running spam is a currently popular meta. also not good for the game in my opinion.


I only took that one comment as criticism because you basically said hey you want Ashland's success all you need to do is spam 5-6 plays over and over. I know you know better than that. But I felt it needed to be said that it was a very naive POV.

Regardless of how they attack the spam, there will always be spam of some sort. This isn't a live simulation. You give an RPP to single plays. I just add a couple more plays to the mix, but you are still going to feel like I am spamming the best ones. Because I am. You put an RPP against consecutive runs or passes in general, people will just exploit that system too.

All you can do is keep on adding plays on both sides to keep giving teams counters. The answer isn't make it so the Legacy's don't have options to beat ZEB spam. The answer is to give them more counters.

 
bhall43
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Originally posted by vipermaw82
I spammed ZEB against Ashland and almost won . Doesnt mean i enjoyed it but there was no other way i was slowing down their SPAM PLAYS! buahahaha that was for you bhall . I personally feel if they lowered CIT as well as perhaps balance? (power backs) it may work out on eliminating some of the OP'd abilities of the game. QB rollouts who knows, i can shut it down for 2 and a half qtrs then its like pouring water through a cheese grater.


No Name did the same and won. Which is good, because it makes me go through my playbook for new ideas.
 
TxSteve
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Just as a point of reference. Looking at the whole season every game (except playoffs).

Doinitin Djibouti: 7 pass plays made up 82% of their passing (4 passing plays totalled 67% of their passing game)

Djibouti Assassins: 10 passing plays made up 88% of their passing

Air Raid: 5 plays was 83% of their offense

Bulldogs: 7 passing plays made up 74% of their passing game

Run Defenders: 6 passing plays made up 60% of your passing attempts - but you were more diverse than most in that you ran 30 different passing plays this season.


I'm saying this is a problem with the GAME. The game forces this sort of cookie cutter offense on teams because of ineffective plays / bugged plays / broken coverages / whatever.


Ashland is no different - this isn't a vet problem.

Ashland: 2 passing plays make up 42.6% of your passing plays (yes 2)
90% of your offense comes from 8 plays

Porn is similar: 5 plays is 73% of their offense

No Name: 3 passing plays is 63% of their passing offense

Logzilla Boys: 5 passing plays is 96% of their passing

Bronx Bombers: 6 passing plays is 72% of their passing

Blood Sweat and Beers: 8 plays is 75% of their passing


This is not a rookie problem. It is an every level problem.



This is inline with complaints I've had for awhile - Ok - I know 83% of the time Air Raid is going to run 1 of these 5 plays...and maybe those are even spread among 2 formations for my defenses purposes. SO every down I'm going to see:
2TE: play A or play B
3WR: play C or D or E

So it should be easy to stop them right? Hey CB: He's going to go here then here...stay with him....but nope. Best I can do is throw a bunch of coverage guys out there and hope I get a deflection or a knocked lose or he gets a drop or bad throw 3 times.


but now I'm getting of course...



BUT - that was another of my earlier stobie requests -- GLB2 wide - are 85% of the pass plays called all one of 6 plays or something ridiculous like that? If not -- its only because there are so many newb owners who are dumb enough to try plays that don't work over and over
Edited by TxSteve on May 11, 2015 13:36:16
 
vipermaw82
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Originally posted by TxSteve
Just as a point of reference. Looking at the whole season every game (except playoffs).

Doinitin Djibouti: 7 pass plays made up 82% of their passing (4 passing plays totalled 67% of their passing game)

Djibouti Assassins: 10 passing plays made up 88% of their passing

Air Raid: 5 plays was 83% of their offense

Bulldogs: 7 passing plays made up 74% of their passing game

Run Defenders: 6 passing plays made up 60% of your passing attempts - but you were more diverse than most in that you ran 30 different passing plays this season.


I'm saying this is a problem with the GAME. The game forces this sort of cookie cutter offense on teams because of ineffective plays / bugged plays / broken coverages / whatever.


Ashland is no different - this isn't a vet problem.

Ashland: 2 passing plays make up 42.6% of your passing plays (yes 2)
90% of your offense comes from 8 plays

Porn is similar: 5 plays is 73% of their offense

No Name: 3 passing plays is 63% of their passing offense

Logzilla Boys: 5 passing plays is 96% of their passing

Bronx Bombers: 6 passing plays is 72% of their passing

Blood Sweat and Beers: 8 plays is 75% of their passing


This is not a rookie problem. It is an every level problem.


BUT WHAT DOES IT ALL MEAN BASIL!?
 
Longneck1845
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I just don't see why its so hard to just code the game that if you keep calling the same plays it has a lower success rate?

This is a football simulator and that what happens in real football when you run the same play over and over.....

I agree spamming plays is dumb......but it works. Cant blame people for doing it, but you can blame the powers that be for allowing it.

 
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