Originally posted by bhall43
I mean that sounds great that you want to police moves like that, but it just doesn't logically fit. Guy goes inactive and stops spending SP's. I am stuck with him? Don't like the guy I created rookie season but he is on a team now, I can't retire him because I am binded by contract?
Chemistry obviously is hated by most but it has its place. What we all can agree on though is that the way it currently works sucks for everyone involved.
Maybe a default increase of +5 chemistry gain per game, all off season additions start at 75 chemistry and after the season starts the player starts with 5 less chemistry each game into the season.
So a player starting with a team 10 games in would start at 25 chemistry and it would take him 15 games to reach 100 chem.
A player starting 5 games in would start at 50 chemistry and it would take him 10 games to reach full chem.
I mean that sounds great that you want to police moves like that, but it just doesn't logically fit. Guy goes inactive and stops spending SP's. I am stuck with him? Don't like the guy I created rookie season but he is on a team now, I can't retire him because I am binded by contract?
Chemistry obviously is hated by most but it has its place. What we all can agree on though is that the way it currently works sucks for everyone involved.
Maybe a default increase of +5 chemistry gain per game, all off season additions start at 75 chemistry and after the season starts the player starts with 5 less chemistry each game into the season.
So a player starting with a team 10 games in would start at 25 chemistry and it would take him 15 games to reach 100 chem.
A player starting 5 games in would start at 50 chemistry and it would take him 10 games to reach full chem.






























