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Absolut Zero
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Originally posted by Galithor
meh, you can try it, or look up stobies data on it I'd guess. The best hook route plays IMO aren't being run for the hook routes in them specifically though. There's other good routes in them that the QB generally prefers to target.

And the hitch routes that don't even go 5 yards down field are total garbage. Either a deflection or interception, or at best a 2-3 yard completion. If you're lucky, it's a bad throw and it's a -1 or -2 yard completion. Bonus points if you use it up against a CB built for run stuffing with showboat.


Agreed to everything. Also just realized that Singleback Spread only has 1 play with hooks.

These routes are supposed to be higher completion %. Trips Left Hooks are generally worth a 6 to 11 yard gain depending on the QB's power, timing of throw, and footwork. A 6 yard gain on 1st is meh in an all passing offense. But if it's 2nd or 3rd with 5 yards to go? Why not run the high completion plays?

Looking at that play specifically with Stobie's stuff, it's not a high completion % play. But I wonder if that's because the players aren't built for it or what.
 
bhall43
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Trips Left Hooks is actually being deterred from for its high susceptibility to fumbles right now. Been a number of drives that Alaska killed by fumbling or getting KL on that play alone.
 
Galithor
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Originally posted by bhall43
I am just saying you keep bringing up a QB that really isn't that low on power as an example. Adders is a perfect example of low pass power being ridiculous.


Yeah, adder's told me about him before. We've known we screwed up on Cleveland by going higher power for awhile now. Nothing to be done about it with the limited and expensive respecs though. I wish the respecs would let you choose what skill points you got back at least. Returning the "last Season" worth of skill points to take away that level of control almost forces an agent to think ahead and build a player with the skill you're most doubtful about being saved for Pro Season so that you can potentially respec it. Which is kind against what GLB2 was supposed to be about, more like how GLB1 player building worked.

I need to do some digging to get some good plays to punish these weak-side overload type blitzes. Rhode Island and the Goons have both used them effectively this season against us. In real football, you attack the part of the field the blitz vacates. In GLB2, that's just a low trajectory pass that's getting deflected by the "everyone is JJ Watt even with 10 pass rush deflection" defensive linemen or blitzing LBs.
 
bhall43
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I don't think Respecs were implemented under the mind completely rebuild the mold of your player. More so for the hey i screwed up this season spending some skill points, any chance I can get that back kinda guy. Which is much more sensible.
 
InRomoWeTrust
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Originally posted by Galithor
I need to do some digging to get some good plays to punish these weak-side overload type blitzes. Rhode Island and the Goons have both used them effectively this season against us. In real football, you attack the part of the field the blitz vacates. In GLB2, that's just a low trajectory pass that's getting deflected by the "everyone is JJ Watt even with 10 pass rush deflection" defensive linemen or blitzing LBs.


TE drive to WR3, ldo

And for that to work you need the right QB build AND pass power of all things, lol

As someone who's spammed the 4-3 weakside overload vs 3WR, it gets burnt bad without a great man coverage build to take on a superstar speedy WR.
 
InRomoWeTrust
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http://glb2.warriorgeneral.com/game/replay/157489/1169131

Just win and the cut and you win
 
Galithor
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Originally posted by Absolut Zero
Agreed to everything. Also just realized that Singleback Spread only has 1 play with hooks.

These routes are supposed to be higher completion %. Trips Left Hooks are generally worth a 6 to 11 yard gain depending on the QB's power, timing of throw, and footwork. A 6 yard gain on 1st is meh in an all passing offense. But if it's 2nd or 3rd with 5 yards to go? Why not run the high completion plays?

Looking at that play specifically with Stobie's stuff, it's not a high completion % play. But I wonder if that's because the players aren't built for it or what.


Oh, you can go watch Air Raid's games. We do run shorter routes in short yardage situations. Our playcalling changes over totally from the TE drive type stuff. Only when those shorter routes are now potentially past the first down marker though. We don't run any hook plays other than WR Hook and SB Crossup though. And that's mostly for the WR1,TE, and WR3 routes. Not so much for the WR2 hook route. Flood Left, TE Post, and Corner Threat are all better than anything like Shotgun Hooks or Trips Left Hooks.
 
bhall43
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Originally posted by InRomoWeTrust
http://glb2.warriorgeneral.com/game/replay/157489/1169131

Just win and the cut and you win


That monster pass power guy shouldn't be doing shit like that.
 
Galithor
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Originally posted by bhall43
I don't think Respecs were implemented under the mind completely rebuild the mold of your player. More so for the hey i screwed up this season spending some skill points, any chance I can get that back kinda guy. Which is much more sensible.


that's fine and all. But the way it works out, if you're really thinking ahead about your player, you save the 1-3 skills you're not sure about until pro season so you can totally respec them if they don't work out the way you want. Skills like interception or strip technique on a build are great candidates for this. They're crap you might want to experiment with, but you don't wanna be stuck with them if they don't work out the way you hope.

Which gets us back to building specific skills first like GLB1, instead of having the freedom I understood was intended in GLB2. The respec method feeds into this, whether intended or not.
 
InRomoWeTrust
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fwiw, Stobie's 60 pass power QB gets some zip on the ball for tight windows: http://glb2.warriorgeneral.com/game/player/60030

Was the only QB all season I was truly impressed with. And build is open for anyone to see.
 
InRomoWeTrust
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like I love stuff like this:

http://glb2.warriorgeneral.com/game/replay/160657/1937242?player_id=60030
http://glb2.warriorgeneral.com/game/replay/160657/1937544?player_id=60030
Edited by InRomoWeTrust on Feb 27, 2015 10:26:18
 
Mysterio
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Ugh who gives a SHIT about passing the ball
Edited by Mysterio on Feb 27, 2015 10:33:59
 
bhall43
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Originally posted by Galithor
that's fine and all. But the way it works out, if you're really thinking ahead about your player, you save the 1-3 skills you're not sure about until pro season so you can totally respec them if they don't work out the way you want. Skills like interception or strip technique on a build are great candidates for this. They're crap you might want to experiment with, but you don't wanna be stuck with them if they don't work out the way you hope.

Which gets us back to building specific skills first like GLB1, instead of having the freedom I understood was intended in GLB2. The respec method feeds into this, whether intended or not.


That isn't how I look at those skills at all.
 
bhall43
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GLB1 didn't force you to builds because one skill or the other might be good. It forced you through ALG's.
 
Absolut Zero
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Originally posted by Galithor
I need to do some digging to get some good plays to punish these weak-side overload type blitzes. Rhode Island and the Goons have both used them effectively this season against us. In real football, you attack the part of the field the blitz vacates. In GLB2, that's just a low trajectory pass that's getting deflected by the "everyone is JJ Watt even with 10 pass rush deflection" defensive linemen or blitzing LBs.


Passing plays where the RB does a route to the left can slow down weakside blitzes as the blitzers have to go around them.
 
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