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Forum > Goal Line Blitz 2 > Playoff tiebreaking...again - Part 1
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bhall43
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Divisions might be the only thing I currently dig about this game tbh.
 
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Originally posted by bhall43
Divisions might be the only thing I currently dig about this game tbh.


Can you elaborate on why you dig them? Also, is this based on a team (or teams) staying in a league for a long time and actually getting to develop league/division rivalries?


 
Greg0781
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I was very surprised to see that we (The Simpsons) missed the playoffs. I guess I've always assumed that the tie break would be just like the NFL. Here it is btw http://www.nfl.com/standings/tiebreakingprocedures

It was a tough season but good luck to Foralykai and the Runaway Bay Wolfpack in the Taurus League. Your team deserves to be there with the rest of the big dogs in our league. Go get 'em!
 
bhall43
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Leads to more interesting seasons from the way glb1 works. All of my leagues came down to the final week as to whether I made the playoffs or not. Plus I like many of my division foes. That will increase as we go and I continue my team beyond my season 1 players. No matter how you float the way it works you aren't gonna eliminate CPU teams from being in leagues and it will only get less interesting as half the league knows the playoffs aren't in the cards by week 8.
 
InRomoWeTrust
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I like divisions as well. It makes leagues feel smaller.
 
HayRow
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Originally posted by InRomoWeTrust
I like divisions as well. It makes leagues feel smaller.


plus

http://www.youtube.com/watch?v=CMNry4PE93Y
 
william78
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Originally posted by Danthesportsman
Can you elaborate on why you dig them? Also, is this based on a team (or teams) staying in a league for a long time and actually getting to develop league/division rivalries?




I like the divisions too for rivalries even if invariably it seems like one division is the weakest.

That said when it comes to tiebreaking; I think everyone understands your team beat my team in the post-season. I beat your team but a bunch of other division winners happened to finish with the same record so we lost is downright goofy.
 
mrm708
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Id much rather just see the tiebreaking code altered, especially in the case of 3-way ties when they arent all in the same division, than have divisions just be completely nixed.

The code just needs to be altered to account for the fact that all teams within a league don't play each other the same # of times due to playing each division team twice. Simply changing H2H to calculate based on win% instead of win total would do the job fine.
 
william78
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Originally posted by mrm708
Id much rather just see the tiebreaking code altered, especially in the case of 3-way ties when they arent all in the same division, than have divisions just be completely nixed.

The code just needs to be altered to account for the fact that all teams within a league don't play each other the same # of times due to playing each division team twice. Simply changing H2H to calculate based on win% instead of win total would do the job fine.


Concur more or less.

I think in addition to changing to % it should determine division winners first then apply the wild card.

For a quick Tiger example:
Killer Konvicts finished with the same (7-7) record as the Thunder and Bad Axes. Why does H2H versus Konvicts factor into who wins that division (granted it is only 1 game but could have made a difference). Say The Thunder beat the Konvicts and Bad Axes beat Dakota... the win versus Konvicts would have given the Thunder the division instead of the Bad Axes despite them beating a 11 win team while the Thunder would have only beaten a 7... that is just goofy.
 
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Originally posted by bhall43
Leads to more interesting seasons from the way glb1 works. All of my leagues came down to the final week as to whether I made the playoffs or not. Plus I like many of my division foes. That will increase as we go and I continue my team beyond my season 1 players. No matter how you float the way it works you aren't gonna eliminate CPU teams from being in leagues and it will only get less interesting as half the league knows the playoffs aren't in the cards by week 8.


Thanks for elaborating, I understand what your saying, I think we all want the most interesting (and fair?) league setups possible. I played GLB1 back in seasons 2-12 and I didn't have a problem with the league setup myself.

From my perspective the two leagues I pay the most attention to (Europa Pro and Topaz rookie) would have been much more interesting and fair if they had no divisions.

Take Europa Pro for example: http://glb2.warriorgeneral.com/game/league/39

You have three teams that are clearly better than the rest of the league, however they aren't divided evenly between the three divisions. So, one of those teams is taking the Wildcard spot leaving the only remaining playoff spot to which ever mid-level teams lucked into being in the beta division. I mean, this setup screwed Michigan, Falkirk, and New Albany over, their seasons were essentially over before they even began. If it was all one big league, there would have been an interesting race for the wild card between all those mid-level teams. (There also would have been a logical playoff seeding).

Topaz Rookie is almost the same exact situation: http://glb2.warriorgeneral.com/game/league/91

Three top teams, two of which are in the same division causing the Wildcard to be taken by one of the top teams. Meaning if you didn't luck into landing in Alpha division at the start then you pretty much wasted your time. If there weren't divisions, Erie and Carolina would have had a fighting chance to compete with the other mid-level teams for that wildcard spot, that would have been much more interesting.

Essentially having divisions removed the "excitement" of a possible playoff run for multiple teams and caused illogical playoff seeding with the #2 seed being the "best" option in both leagues.

Regarding the "fun" of division rivalries, I have no doubt that if you happened to luck into a league that didn't fold, that might be a "thing" but its a complete non-factor for me.
 
william78
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Originally posted by Danthesportsman
Thanks for elaborating, I understand what your saying, I think we all want the most interesting (and fair?) league setups possible. I played GLB1 back in seasons 2-12 and I didn't have a problem with the league setup myself.

From my perspective the two leagues I pay the most attention to (Europa Pro and Topaz rookie) would have been much more interesting and fair if they had no divisions.

Take Europa Pro for example: http://glb2.warriorgeneral.com/game/league/39

You have three teams that are clearly better than the rest of the league, however they aren't divided evenly between the three divisions. So, one of those teams is taking the Wildcard spot leaving the only remaining playoff spot to which ever mid-level teams lucked into being in the beta division. I mean, this setup screwed Michigan, Falkirk, and New Albany over, their seasons were essentially over before they even began. If it was all one big league, there would have been an interesting race for the wild card between all those mid-level teams. (There also would have been a logical playoff seeding).

Topaz Rookie is almost the same exact situation: http://glb2.warriorgeneral.com/game/league/91

Three top teams, two of which are in the same division causing the Wildcard to be taken by one of the top teams. Meaning if you didn't luck into landing in Alpha division at the start then you pretty much wasted your time. If there weren't divisions, Erie and Carolina would have had a fighting chance to compete with the other mid-level teams for that wildcard spot, that would have been much more interesting.

Essentially having divisions removed the "excitement" of a possible playoff run for multiple teams and caused illogical playoff seeding with the #2 seed being the "best" option in both leagues.

Regarding the "fun" of division rivalries, I have no doubt that if you happened to luck into a league that didn't fold, that might be a "thing" but its a complete non-factor for me.


I agree with most of your thoughts though do love the divisional rivalries. For seasons in Madison the Stark Dire Wolves were stuck in a gauntlet of difficulty in Gamma... basically everyone in Gamma knew the first three seasons if you took a game "off" from great planning you gut stung.

BETA respectfully was a complete unabridged mess, 6-8 and 7-7 division champs. On the other hand, it kept those teams in BETA interested and surprise surprise they got better and learned the game. Had those guys been getting pounded 3-13 , 4-12 every season they would have quit a long time ago. As it is they learned alot are finally resetting and probably will do much better the second time around.... but they won't take their GLB2 ball and go home.

Back in Gamma, Rhode Island tried to get tougher on the run to stop the Empire, Empire tried to improve their pass defense to stop Rhode Island, Stark tried to figure out how to score more points(My Screen schemes take time to develop), and Factory improved overall to the point that they just pulled an upset that kep Rhode Island from being a division winner and knocked them from the post-season. Had we been spread out over the 4 divisions we no doubt would have won a BETA been an easy WC in Alpha but I doubt we would have become "as good" without the rivalries and higher levels of competition.

I think the Division structure while not being 100% fair is consistent simple and understood. It also is worth the slight unfairness for the sake of good competition and rivalries that develop (admittedly Glasgow has been in a number of divisions due to breakup so its not quite the same perception)

I wouldn't mind the VETERAN League's having a more "No crying in dot ball" mentality with larger divisions and different scheduling to preclude some of the unfairness....but thats a different thread entirely.

Going back to the tiebreakers.... at least the divisions are transparent and predictable from the start of the season. The tie-breaker rules as constructed are fairly hokum but they are inconsistent in the variables they analyze. Especially Head to Head as it has now been explained. Going back to the Madison example, had one of the teams in the Gamma Grinder of a division gone 3-0 against teams from Alpha in a 4 way tie for the wild card, their 3-0 would fall to the first Alpha Wild Card contender that went 4-3 (totally goofy).
 
bhall43
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Even if you took out the divisions in those leagues the best 4 records made the playoffs. Not say that is always how it works (which I think makes the season more important for everyone actually) but in your 2 examples the end result worked out.
Edited by bhall43 on Oct 8, 2014 07:55:04
 
AirMcMVP
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Originally posted by william78
Concur more or less.

I think in addition to changing to % it should determine division winners first then apply the wild card.

For a quick Tiger example:
Killer Konvicts finished with the same (7-7) record as the Thunder and Bad Axes. Why does H2H versus Konvicts factor into who wins that division (granted it is only 1 game but could have made a difference). Say The Thunder beat the Konvicts and Bad Axes beat Dakota... the win versus Konvicts would have given the Thunder the division instead of the Bad Axes despite them beating a 11 win team while the Thunder would have only beaten a 7... that is just goofy.


To give an example that actually happened, look at Helium ( http://glb2.warriorgeneral.com/game/league/68 ).

In Alpha, Snoozers and Dynasty finished at 8-6. One would be the division winner, the other out of the playoffs. In Beta Norfolk and Torchwood finished at 8-6 and finished 3rd and 4th in the division. Dynasty and the Snoozers split. If divisions were settled based on the divisional split, Dynasty would have made the playoffs due to the points against tiebreaker. Instead, the Snoozers made the playoffs because they had 2 wins against the common 8-6 teams while Dynasty only had 1.

If leagues are going to be split into divisions then the divisions should matter. This is the first ranking system I've ever seen that breaks teams into divisions and then renders said divisions, for the most part, meaningless.
 
E-A-G-L-E-S
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ugh snubbed by divisions

on the real tho divisions arent bad, just cpu teams. what can ya do
 
AirMcMVP
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For reference, I added the playoff tiebreaker information provided by Corndog to the General FAQ thread in FAQ's, Player Guides and Game Help.

http://glb2.warriorgeneral.com/game/forum/thread/5135141?page=1#48724160
 
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