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Galithor
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Originally posted by nortobc
WOW! Watch how fast the ROLB gets to the outside on the opposite side of the field. That is F-ing ridiculous.

http://glb2.warriorgeneral.com/game/replay/58359/1128188


No, he's got M2M on the FB. The FB starts running away from him, so he turns to sprint. The strong side OLB scrapes until the backs get to him. The backside OLB turns to start sprinting much sooner, so is at top speed by the time closing speed kicks in.

previously that backside LB would just mash up into the LOS absurdely. The current behavior is much more realistic. That LOLB is a full .4 sec faster 40 time than the HB in question, and is at 100 energy to start the play, compared to the HB's 50 energy.

Add in closing speed and the innate speed advantages, and there's a good reason that LOLB looks good, and the HB looks slow on that play.
 
Mysterio
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This is going to make me up the gl rollout even more. I was actually having success with three other QB rushes but now they are even worse off than before because you haven't even given a second thought to fixing the blocking logic on them. QB rollout after the nerf is my only mildly consistent outside running option
 
DeeVee8
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Originally posted by Mysterio
This is going to make me up the gl rollout even more. I was actually having success with three other QB rushes but now they are even worse off than before because you haven't even given a second thought to fixing the blocking logic on them. QB rollout after the nerf is my only mildly consistent outside running option


Yep
 
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Yet the do NOTHING about this play, which is more dumb than that goalline crap.

http://glb2.warriorgeneral.com/game/replay/58359/1130238

Who the f*** falls down on the ground half the time after they make a catch?
 
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This the change in a nut shell. Watch this play and look at the 74 tick. This should be an EASY TD...but no. The HB has 2 blockers in from of him, a FB and TE, and a FS is the only guy between him and endzone. The TE, who is probably the BEST run blocking TE in GLB2, runs right by the FS and FB gives a love tap to him, and the FS makes the play.

http://glb2.warriorgeneral.com/game/replay/58359/1130439

Please revert the changes and figure out another way to nerf goalline QB runs other than completely ruining the running game...
 
Pariah
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Originally posted by nortobc
Yet the do NOTHING about this play, which is more dumb than that goalline crap.

http://glb2.warriorgeneral.com/game/replay/58359/1130238

Who the f*** falls down on the ground half the time after they make a catch?


When you have less than 40 Balance the player is preset with Vertigo.
 
DeeVee8
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Originally posted by nortobc
Yet the do NOTHING about this play, which is more dumb than that goalline crap.

http://glb2.warriorgeneral.com/game/replay/58359/1130238

Who the f*** falls down on the ground half the time after they make a catch?


Not sure if it's private but Harrisonburg just ran that play down our throats consistently - http://glb2.warriorgeneral.com/game/game/66179
 
burn_209
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Originally posted by Parab00n
Awesome example, 5.86 speed HB vs 5.2 speed defenders.


You want to get off my nuts or what? I didnt see you bitching about it when Steve posted the same exact replay. You dont see an issue with that play....at all?
 
o The Boss x
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Originally posted by Mysterio
This is going to make me up the gl rollout even more. I was actually having success with three other QB rushes but now they are even worse off than before because you haven't even given a second thought to fixing the blocking logic on them. QB rollout after the nerf is my only mildly consistent outside running option


Lol this. Making outside runs irrelevant and nerfing blocking wasn't the answer, whether they engage or not, the QB rollout will still be used:

Originally posted by o The Boss x
GL QB rollout was so overpowered because it essentially had 4 lead blockers (no matter if they engage or not) they're going to get in the way of people and cause problems for any defense.


 
Parab00n
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Originally posted by burn_209
You want to get off my nuts or what? I didnt see you bitching about it when Steve posted the same exact replay. You dont see an issue with that play....at all?


Ok, I'll go find his post and post the same thing.
 
o The Boss x
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I have no issue with that play
 
burn_209
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Originally posted by DeeVee8
Not sure if it's private but Harrisonburg just ran that play down our throats consistently - http://glb2.warriorgeneral.com/game/game/66179


Probably the next one to be nerfed
 
Parab00n
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Originally posted by bhall43
Obviously he meant in terms of outside running. Though I haven't seen mo ran against most the outside runs that crush it yet.


Just set up a public scrim with MEM for 12 server time. I'll set both teams to run MO spam vs !00% outside rushing to see how it looks.
 
Galithor
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Originally posted by burn_209
You want to get off my nuts or what? I didnt see you bitching about it when Steve posted the same exact replay. You dont see an issue with that play....at all?


There's a bunch wrong with that play. Paraboon's exactly right. You can't expect a successful pitch play from a HB with what, 25 sprinting? Not when the Defenders are clearly fast enough to beat him to the corner now with effective LB angles for such plays.

Pitch teams got by too long on the crutch that the LBs would bunch up into the line too often. Secondary and Linebackers handle pitch plays properly now from a pathing standpoint. It's become a build issue.

Other than that, I agree that some pull blockers seem like they're far too blind now, but without someone showing their awareness skills and how a high awareness blocker is looking stupid, I'm inclined to think that's probably a build issue as well.
 
TxSteve
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Originally posted by Parab00n
Ok, I'll go find his post and post the same thing.


hah - I wasn't complaining about that play -- I was saying that the middle overload looks different as a result of the behavior of the defenders from the latest change.

If anybody hears any whining or complaining in any of my posts on this change -- it most assuredly is not intended. I'm glad the change was made. I think the game will be better for it. It is possible it could need more tweaking.

The outside run game did seem to take a hit (my main offensive component). It also has still seen some success both in a crappy-ish league matchup -- and in a couple of scrims.

At the same time though - my defense seems to be a lot better at breaking tackles and making plays.
 
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