Originally posted by Fumblerooski
I like the GLB1 style leagues (at least what it was from seasons 15 to 31 when we had our team) much better than GLB2.
For those who didn't play GLB1 in those days, each age tier had their leagues re-shuffled every season to promote competitive games. League #1 in each age tier was the "elite" league, all the best teams from the age tier were placed there. Unlike, GLB2 all our league games were super competitive. The ladder sort of fills that void by forcing you to play teams of similar Elo, but you play the same teams over and over which is also boring.
I'm sure there are reasons it was done this way in GLB2, and it's better for the general player base, but as a try hard team we loved the World League, it maximized the number of competitive games we played and also let us face ALL the top teams instead of just a few, I was always curious why that got changed for GLB 2.
I do sort of wish there was some clause in the Ladder pairings that didn't allow you to be paired up with a certain team at least 2 ladder games after you have already played. It is nice to play different teams and when you get to the point where 2 teams have consumed most of your ladder season (which has happened) it gets pretty redundant.
I pretty much hate the GLB1 format though. The minor league cloud takes a backseat to end game. And everything end game takes a backseat to WL. There is no sense of winning under WL and there is no sense of debate or discussion about the best teams because all anyone cares about is winning that trophy on the final day of play. The rest doesn't matter.
I like the GLB1 style leagues (at least what it was from seasons 15 to 31 when we had our team) much better than GLB2.
For those who didn't play GLB1 in those days, each age tier had their leagues re-shuffled every season to promote competitive games. League #1 in each age tier was the "elite" league, all the best teams from the age tier were placed there. Unlike, GLB2 all our league games were super competitive. The ladder sort of fills that void by forcing you to play teams of similar Elo, but you play the same teams over and over which is also boring.
I'm sure there are reasons it was done this way in GLB2, and it's better for the general player base, but as a try hard team we loved the World League, it maximized the number of competitive games we played and also let us face ALL the top teams instead of just a few, I was always curious why that got changed for GLB 2.
I do sort of wish there was some clause in the Ladder pairings that didn't allow you to be paired up with a certain team at least 2 ladder games after you have already played. It is nice to play different teams and when you get to the point where 2 teams have consumed most of your ladder season (which has happened) it gets pretty redundant.
I pretty much hate the GLB1 format though. The minor league cloud takes a backseat to end game. And everything end game takes a backseat to WL. There is no sense of winning under WL and there is no sense of debate or discussion about the best teams because all anyone cares about is winning that trophy on the final day of play. The rest doesn't matter.






























