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william78
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Originally posted by TxSteve
wow - that one is interesting

but then isn't there a risk that the 'mentor' really ends up just taking over the other guys team...


Yes though of course the owner could always decide they no long need a mentor and of course after awhile most people want to do things their own way.
 
bhall43
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Originally posted by TxSteve
that's the real problem - anything that ultimately requires a programmer...or an HR head (like things like surveys would) is doomed to failure as there doesn't seem to be the man power to do anything like that (with corndog being split between GLB1 and 2 from what I can see)


Well Corndog currently isn't split between the 2 as he hasn't even touched the GLB1 coding at all as of the last he had said. But he is the guy that is sitting around coding this game for the better so putting effort towards anything besides that is really counter productive to what the goal should be.
 
Time Trial
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Originally posted by TxSteve
I believe you are 100% correct here. My fear is if a fix here will wreck all outside running plays...or just tweak the goal line running plays to a reasonable strength.


Part of the problem is that when you are talking about Rookie, you won't have the skills to KNOW and DO.

What do I mean?

1) KNOW

Recognize the play call. Is it a run or pass? Where are the blockers going? Where is the ball?
Recognize the blockers. Who is in my way, how am I going to get to the ball carrier (around or through)?
Where is the ball carrier going? Can I contain the play or am I just trying to stop the home run?

This requires a good awareness skill set, pursuit skill set, etc.

2) DO

Acceleration, sprinting, breaking blocks, getting around blocks, side stepping/strafing speed, etc.
Tackling, etc. once you get there.

In rookie, the D just has so many things that they need to be good at in order to shut down a called play.
If they spend on the physical skills, they are missing the technical skills or the awareness skills. Technical skills tend to apply to "tackling", "deflecting", "block breaking", etc. Whereas the O player can dictate the flow of the game and just spend on blocking skills, the D player can't sell out against one or face destruction by the other.
 
TxSteve
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I agree TT - the problem that is (in my experience) dominant at rookie...likely becomes immaterial at journeyman (or sooner).

Maybe the simplest short term solution: remove QB roll outs and GL HB sweep from the Rookie playbook? Include Soph?
 
bhall43
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Originally posted by TxSteve
I believe you are 100% correct here. My fear is if a fix here will wreck all outside running plays...or just tweak the goal line running plays to a reasonable strength.


That is why my concentration is really only going towards reliably shutting down strong side formation outside running. If I have to leave my dline to 4 or even 3 guys to stop the outside I will. If I leave myself fully open for inside running to reliably cut me well thats on me. But at least I have a reliable counter to their long TD runs gashing me a couple times a game.

Though the pursuit angles really should be fixed just for the sake of they are terrible anyways.
 
william78
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Originally posted by Time Trial
Part of the problem is that when you are talking about Rookie, you won't have the skills to KNOW and DO.

What do I mean?

1) KNOW

Recognize the play call. Is it a run or pass? Where are the blockers going? Where is the ball?
Recognize the blockers. Who is in my way, how am I going to get to the ball carrier (around or through)?
Where is the ball carrier going? Can I contain the play or am I just trying to stop the home run?

This requires a good awareness skill set, pursuit skill set, etc.

2) DO

Acceleration, sprinting, breaking blocks, getting around blocks, side stepping/strafing speed, etc.
Tackling, etc. once you get there.

In rookie, the D just has so many things that they need to be good at in order to shut down a called play.
If they spend on the physical skills, they are missing the technical skills or the awareness skills. Technical skills tend to apply to "tackling", "deflecting", "block breaking", etc. Whereas the O player can dictate the flow of the game and just spend on blocking skills, the D player can't sell out against one or face destruction by the other.


I take it someone else was in the military, the Be - Know - Do Standard?
 
Time Trial
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Originally posted by william78
I take it someone else was in the military, the Be - Know - Do Standard?


Not me. I got drunk one time when I was between jobs and applied online, but then got a job two days later. The military called me for months after to see if I was still interested. Thankfully I had fucked up the forms (thanks alcohol!) and they couldn't hold me to it.
 
Time Trial
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Originally posted by bhall43
That is why my concentration is really only going towards reliably shutting down strong side formation outside running. If I have to leave my dline to 4 or even 3 guys to stop the outside I will. If I leave myself fully open for inside running to reliably cut me well thats on me. But at least I have a reliable counter to their long TD runs gashing me a couple times a game.

Though the pursuit angles really should be fixed just for the sake of they are terrible anyways.


I was thinking that the blitzers should do a little more strafe movement. Facing the line and side-stepping until they see an opening (or they have to break into a sprint) and then making a quick strike through the hole.
 
Xavori
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Originally posted by william78
I take it someone else was in the military, the Be - Know - Do Standard?


Ya know, not once during my time at West Point did anyone ever utter the phrase Be-Know-Do.

Prolly cuz I became a cadet in 1990, and it was well after that that they turned the stuff they taught into a catchphrase
 
Time Trial
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Originally posted by TxSteve
I agree TT - the problem that is (in my experience) dominant at rookie...likely becomes immaterial at journeyman (or sooner).

Maybe the simplest short term solution: remove QB roll outs and GL HB sweep from the Rookie playbook? Include Soph?


No idea. Part of the fix would be to make it easier to get your run stoppers spread wide along the line... like a 5-DL spread.

Also why do we still not have a 5-2 depth chart for the D? My blitzing LB keeps getting slotted in to the other DT position because I've only got two DTs.
 
bhall43
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Originally posted by Time Trial
I was thinking that the blitzers should do a little more strafe movement. Facing the line and side-stepping until they see an opening (or they have to break into a sprint) and then making a quick strike through the hole.


Plays just seem like they would be more interesting if there was some sort of containment making runners turn up field rather than ending in will he or won't he battle on the sidelines between both the carrier and the defender.
 
bhall43
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Originally posted by Time Trial
No idea. Part of the fix would be to make it easier to get your run stoppers spread wide along the line... like a 5-DL spread.

Also why do we still not have a 5-2 depth chart for the D? My blitzing LB keeps getting slotted in to the other DT position because I've only got two DTs.


Spreading the dline a bit would be pretty nice. Especially on those containment zones since all the DE's want to do is engage with the OT/TE instead.
 
william78
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Originally posted by Xavori
Ya know, not once during my time at West Point did anyone ever utter the phrase Be-Know-Do.

Prolly cuz I became a cadet in 1990, and it was well after that that they turned the stuff they taught into a catchphrase


Even better , nice to know not everyone playing GLB2 is 18-22 and prepared to make me feel ancient.

 
bhall43
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ive met far more people in their late 20's, early 30's on here than anything.
 
Time Trial
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Originally posted by bhall43
ive met far more people in their late 20's, early 30's on here than anything.


A lot of the kids left when the forum moderation didn't let them run as rampant and when Bort asked them to get out their chequebooks and buy some flex instead of letting them dominate lolminors with non-boost teams under the non-age-based leagues.
 
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