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Mordaloch
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Originally posted by Corndog
Well, once you get further along, you'll learn about oversaturation.

Teams can only come as a bundle. The demand for offensive linemen positions is a LOT lower than the demand for QB/HB/etc spots. Selling teams will help meet the demand for QB/HBs, but it would flood an already flooded market for Offensive Linemen spots.

The more you try to meet the highest demand of the bundle, the more saturated the lower demand parts become, until eventually you just have teams all over the place with a couple human players and tons of CPU players, which destroys league structure since a large portion of teams won't be competitive at all.

And the teams with 5 human players aren't going to create this highly active team forum that everyone is dreaming of, at which point you may as well just be on a CPU team.


I'm sure many agents/owners would make themselves an O-line as needed no big deal.
 
Corndog
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Originally posted by Mordaloch
I'm sure many agents/owners would make themselves an O-line as needed no big deal.


Not as a seasoned/journeyman team.

I mean, unless they are rookies, then they are worse than CPUs.
 
Mordaloch
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Originally posted by Corndog
Not as a seasoned/journeyman team.

I mean, unless they are rookies, then they are worse than CPUs.


true, well still an intake of higher tier teams would help, you could limit it of course to avoid oversaturation or base it on how many O-line players are sitting in FA's or on CPU teams right now for each tier.
 
bhall43
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Originally posted by Corndog
Not as a seasoned/journeyman team.

I mean, unless they are rookies, then they are worse than CPUs.


speaking of which why do CPU teams in Journeyman sign lower tiered CPU's? >_<
 
Xavori
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Originally posted by Mordaloch
true, well still an intake of higher tier teams would help, you could limit it of course to avoid oversaturation or base it on how many O-line players are sitting in FA's or on CPU teams right now for each tier.


Or just let us make players equal to whatever rank we have existing players at, or tie the players we can create to the rank of the team we own or GM.

I totally built the o-line for the team I GM specifically because watching o-line man develop gets really boring really fast, but they're necessary.
 
bhall43
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like this roster

http://glb2.warriorgeneral.com/game/roster/809

35 human players and then a bunch of rookie CPU's.
 
Corndog
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Originally posted by bhall43
like this roster

http://glb2.warriorgeneral.com/game/roster/809

35 human players and then a bunch of rookie CPU's.


Don't know, all of the CPUs I've requested this season have been level 14.
 
bhall43
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Originally posted by Xavori
Or just let us make players equal to whatever rank we have existing players at, or tie the players we can create to the rank of the team we own or GM.


That wouldn't help Free Agents.
 
Corndog
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I think it looks for the highest level CPU with the given salary, then rerolls them and sticks them on the team rather than just making a new one on demand.
 
bhall43
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Originally posted by Corndog
Don't know, all of the CPUs I've requested this season have been level 14.


Might help the experience for those guys on that CPU team just a little bit if at least the CPU's weren't totally useless.
 
Corndog
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Wait, no, the ones I recruited are level 9.

fml
 
Jampy2.0
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Originally posted by Xavori
Or just let us make players equal to whatever rank we have existing players at, or tie the players we can create to the rank of the team we own or GM.


Further increasing the free agent problem.

 
Xavori
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Originally posted by bhall43
That wouldn't help Free Agents.


Originally posted by Jampy2.0
Further increasing the free agent problem.



Okay, to put my comment back in context:

Let us buy teams at whatever level we've earned, and then let us build high demand players at the same level.

The game definitely needs an influx of new high level teams as losing one owner can put up to 43 players on the market. It doesn't take very long at all before the game gets flooded with a whole lot more higher tier players than there are teams if there isn't any mechanism by which to get higher teams made that can take in bunches of them at a time rather than just the one or two that normal teams working their way up need.
 
Jampy2.0
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Originally posted by Xavori
Okay, to put my comment back in context:

Let us buy teams at whatever level we've earned, and then let us build high demand players at the same level.


Originally posted by Jampy2.0
Further increasing the free agent problem.



 
Corndog
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Originally posted by Xavori
Okay, to put my comment back in context:

Let us buy teams at whatever level we've earned, and then let us build high demand players at the same level.


Yeah, letting you create players of any level isn't going to happen.
 
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